Player Matchup

Ares
Ares
Crack555
Ares
Level 128
God Stats
6W - 8L
1,374 SR
Queue Stats
242W - 253L
1,502 Elo+
Solo
Ah Puch
Ah Puch
IIuzdets
Ah Puch
Level 108
God Stats
14W - 10L
1,472 SR
Queue Stats
586W - 567L
1,521 Elo+
Solo
Mercury
Mercury
TF9527
Mercury
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
421W - 447L
1,483 Elo+
Solo
Ix Chel
Ix Chel
nardofish23
Ix Chel
Level 129
God Stats
4W - 1L
1,778 SR
Queue Stats
232W - 307L
1,395 Elo+
Solo
Sol
Sol
tankop
Sol
Level 127
God Stats
3W - 2L
1,489 SR
Queue Stats
244W - 224L
1,522 Elo+
Solo
Team Averages
Level 130
1,522 SR
1,485 Elo+

VS

Team Averages
Level 162
1,442 SR
1,494 Elo+
Chang'e
Chang'e
 
Chang'e
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
ChuckMorris1904
Skadi
Level 109
God Stats
4W - 5L
1,374 SR
Queue Stats
71W - 65L
1,512 Elo+
Party 1
Janus
Janus
DomDomS__
Janus
Level 158
God Stats
3W - 6L
1,396 SR
Queue Stats
464W - 508L
1,499 Elo+
Party 1
Heimdallr
Heimdallr
vHammertime
Heimdallr
Level 231
God Stats
9W - 12L
1,442 SR
Queue Stats
742W - 771L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
3 / 2 / 12
9,470
861
5,168
14,167
13,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Puch
IIuzdets
Ah Puch
15
0 / 1 / 22
9,699
882
11,260
15,824
18,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
TF9527
Mercury
14
3 / 2 / 16
9,101
827
5,394
9,215
6,533
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
nardofish23
Ix Chel
17
9 / 1 / 12
10,238
931
10,922
11,158
6,758
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
tankop
Sol
16
8 / 2 / 13
10,060
915
11,708
13,665
7,970
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 6 / 5
8,208
746
5,229
10,902
4,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Geb
 
Geb
15
0 / 2 / 5
7,481
680
10,792
9,210
11,252
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 6 / 5
8,105
737
9,225
11,109
4,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
DomDomS__
Janus
13
1 / 3 / 4
7,749
704
7,509
5,455
2,220
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
vHammertime
Heimdallr
13
2 / 6 / 6
8,084
735
12,216
10,778
4,343
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
33
23
Kills
8
8
Deaths
23
75
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
6
5
0.75
L
Geb
 
Geb
0
2
5
1.25
L
3
6
5
0.92
W
Ares
3
2
12
4.5
L
Janus
DomDomS__
Janus
1
3
4
1
W
Ah Puch
IIuzdets
Ah Puch
0
1
22
11
W
Mercury
TF9527
Mercury
3
2
16
5.5
W
Ix Chel
nardofish23
Ix Chel
9
1
12
15
W
Sol
tankop
Sol
8
2
13
7.25
L
Heimdallr
vHammertime
Heimdallr
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,452
Damage
44,971
64,029
Taken
47,454
53,751
Mitigated
26,245
37,157
Healing
12,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,229
323
4,073
2,568
10,902
4,012
0
8,754
2,148
13,515
0
L
Geb
 
Geb
10,792
263
0
2,399
9,210
11,252
0
7,121
2,089
22,623
224
L
9,225
1,957
1,057
885
11,109
4,418
0
10,145
964
0
17,608
W
Ares
5,168
101
307
2,027
14,167
13,969
588
4,097
10,070
11,413
2,317
L
Janus
DomDomS__
Janus
7,509
190
0
0
5,455
2,220
0
4,629
826
17,422
0
W
Ah Puch
IIuzdets
Ah Puch
11,260
375
1,661
6,367
15,824
18,521
645
6,076
9,748
22,180
0
W
Mercury
TF9527
Mercury
5,394
292
1,801
1,725
9,215
6,533
0
3,864
5,351
2,512
12,341
W
Ix Chel
nardofish23
Ix Chel
10,922
1,899
10,746
6,559
11,158
6,758
620
4,031
7,127
26,707
0
W
Sol
tankop
Sol
11,708
5,876
1,177
4,787
13,665
7,970
5,638
5,332
8,333
32,337
1,014
L
Heimdallr
vHammertime
Heimdallr
12,216
3,649
496
1,386
10,778
4,343
0
8,732
2,046
0
22,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,568
Gold Earned
39,627
131
Minions Killed
110
0
Camps Cleared
0
1,167,646
Distance Traveled
1,031,790
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,208
746
22
2
0
204,749
0
L
Geb
7,481
680
10
1
0
236,639
0
L
Skadi
8,105
737
27
2
0
193,466
0
W
Ares
9,470
861
15
1
0
216,817
3
L
Janus
7,749
704
24
2
0
232,041
0
W
Ah Puch
9,699
882
19
2
0
243,276
0
W
Mercury
9,101
827
21
2
0
274,792
0
W
Ix Chel
10,238
931
31
3
0
208,674
0
W
Sol
10,060
915
45
4
0
224,087
0
L
Heimdallr
8,084
735
27
2
0
164,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role