Player Matchup

Mercury
Mercury
 
Mercury
Level 310
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
 
Charon
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
DeIIows
Serqet
Level 159
God Stats
18W - 12L
1,654 SR
Queue Stats
522W - 321L
1,729 Elo+
Party 1
Anubis
Anubis
DucohJr
Anubis
Level 194
God Stats
4W - 1L
1,561 SR
Queue Stats
321W - 155L
1,696 Elo+
Party 1
Raijin
Raijin
PαpαSmurf
Raijin
Level 25
God Stats
7W - 2L
1,653 SR
Queue Stats
99W - 26L
1,799 Elo+
Party 1
Team Averages
Level 173
1,573 SR
1,645 Elo+

VS

Team Averages
Level 143
1,580 SR
1,495 Elo+
Anubis
Anubis
 
Anubis
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ChelOver
Geb
Level 184
God Stats
4W - 1L
1,612 SR
Queue Stats
159W - 152L
1,504 Elo+
Solo
King Arthur
King Arthur
Cz_gamer_hk
King Arthur
Level 210
God Stats
15W - 18L
1,581 SR
Queue Stats
821W - 838L
1,430 Elo+
Solo
Arachne
Arachne
st0mpa
Arachne
Level 61
God Stats
43W - 24L
1,708 SR
Queue Stats
91W - 89L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
1 / 0 / 1
3,603
721
666
2,203
615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charon
 
Charon
5
0 / 1 / 0
3,151
630
2,049
2,628
785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Serqet
DeIIows
Serqet
6
1 / 0 / 1
3,796
759
2,194
3,412
1,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Anubis
DucohJr
Anubis
8
2 / 0 / 1
4,293
859
2,435
1,612
475
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
7
2 / 0 / 1
4,215
843
2,507
1,556
313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
0 / 2 / 0
3,762
752
466
2,852
932
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
 
Neith
5
1 / 1 / 0
3,242
648
2,002
2,778
656
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

5
0 / 1 / 1
3,388
678
1,428
4,693
1,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Cz_gamer_hk
King Arthur
2
0 / 0 / 0
2,545
509
0
388
173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
st0mpa
Arachne
5
0 / 2 / 0
3,065
613
485
4,741
925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
6
Kills
1
1
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
0
1
1.5
W
Charon
 
Charon
0
1
0
0
L
Anubis
 
Anubis
0
2
0
0
L
Neith
 
Neith
1
1
0
1
L
0
1
1
0.5
L
King Arthur
Cz_gamer_hk
King Arthur
0
0
0
0
W
Serqet
DeIIows
Serqet
1
0
1
1.5
W
Anubis
DucohJr
Anubis
2
0
1
2.5
W
Raijin
2
0
1
2.5
L
Arachne
st0mpa
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,851
Damage
4,381
11,411
Taken
15,452
3,378
Mitigated
4,469
3,866
Healing
5,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
666
292
0
537
2,203
615
0
219
1,984
0
15,597
W
Charon
 
Charon
2,049
666
0
751
2,628
785
1
556
2,072
14,001
1,020
L
Anubis
 
Anubis
466
40
0
1,380
2,852
932
0
1,465
1,169
20,756
0
L
Neith
 
Neith
2,002
1,302
0
1,020
2,778
656
0
1,260
1,491
0
9,336
L
1,428
377
0
1,525
4,693
1,783
0
2,120
2,573
5,309
0
L
King Arthur
Cz_gamer_hk
King Arthur
0
0
0
245
388
173
0
0
388
0
1,363
W
Serqet
DeIIows
Serqet
2,194
595
0
1,126
3,412
1,190
0
739
2,673
0
9,005
W
Anubis
DucohJr
Anubis
2,435
122
0
837
1,612
475
0
133
1,479
26,252
0
W
Raijin
2,507
430
0
615
1,556
313
56
247
1,309
18,050
2,230
L
Arachne
st0mpa
Arachne
485
344
0
1,383
4,741
925
0
1,743
2,896
0
12,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,058
Gold Earned
16,002
178
Minions Killed
107
0
Camps Cleared
0
522,657
Distance Traveled
442,998
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
3,603
721
31
6
0
126,534
0
W
Charon
3,151
630
24
5
0
101,247
0
L
Anubis
3,762
752
54
11
0
105,114
0
L
Neith
3,242
648
21
4
0
89,485
0
L
Geb
3,388
678
4
1
0
105,614
2
L
King Arthur
2,545
509
3
1
0
20,103
0
W
Serqet
3,796
759
23
5
0
108,681
0
W
Anubis
4,293
859
54
11
0
85,421
0
W
Raijin
4,215
843
46
9
0
100,774
0
L
Arachne
3,065
613
25
5
0
122,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role