Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
C4NS3RB3R03133
Thanatos
Level 104
God Stats
37W - 46L
1,439 SR
Queue Stats
791W - 790L
1,377 Elo+
Solo
Baron Samedi
Baron Samedi
Desijatt347
Baron Samedi
Level 55
God Stats
69W - 59L
1,518 SR
Queue Stats
134W - 150L
1,516 Elo+
Solo
Ymir
Ymir
SantoXaviour
Ymir
Level 64
God Stats
205W - 192L
1,545 SR
Queue Stats
205W - 192L
1,473 Elo+
Solo
Nut
Nut
mythic-pickle3
Nut
Level 47
God Stats
39W - 27L
1,444 SR
Queue Stats
102W - 111L
1,382 Elo+
Solo
Team Averages
Level 80
1,489 SR
1,450 Elo+

VS

Team Averages
Level 60
1,408 SR
1,382 Elo+
Cthulhu
Cthulhu
Hijo Wii
Cthulhu
Level 35
God Stats
11W - 4L
1,171 SR
Queue Stats
146W - 141L
1,322 Elo+
Solo
Izanami
Izanami
Monakleo
Izanami
Level 48
God Stats
2W - 2L
1,451 SR
Queue Stats
6W - 11L
1,333 Elo+
Party 1
Nut
Nut
Sakourah
Nut
Level 66
God Stats
15W - 19L
1,446 SR
Queue Stats
124W - 146L
1,387 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
UGLYASSMFKZ
Ah Muzen Cab
Level 87
God Stats
25W - 22L
1,561 SR
Queue Stats
396W - 427L
1,459 Elo+
Solo
Sobek
Sobek
easy_mode54
Sobek
Level 66
God Stats
6W - 12L
1,412 SR
Queue Stats
201W - 206L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
0 / 7 / 2
7,233
482
7,877
15,006
8,066
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
15
3 / 0 / 1
8,253
550
4,041
11,119
4,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Desijatt347
Baron Samedi
15
3 / 1 / 0
8,106
540
6,277
5,904
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
3 / 0 / 7
8,255
550
6,220
9,911
9,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
9 / 1 / 3
8,863
591
12,258
9,592
3,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hijo Wii
Cthulhu
11
0 / 6 / 0
6,311
421
4,492
12,106
6,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
Monakleo
Izanami
10
0 / 6 / 0
6,583
439
4,341
9,310
2,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 3 / 1
7,975
532
5,328
10,075
3,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
UGLYASSMFKZ
Ah Muzen Cab
13
3 / 2 / 2
7,918
528
8,944
12,162
7,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 1 / 1
8,587
572
7,368
14,914
8,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
18
Kills
8
9
Deaths
18
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
7
2
0.14
W
Thanatos
3
0
1
3.5
W
Baron Samedi
Desijatt347
Baron Samedi
3
1
0
3
L
Cthulhu
Hijo Wii
Cthulhu
0
6
0
0
L
Izanami
Monakleo
Izanami
0
6
0
0
L
0
3
1
0.17
W
3
0
7
6.5
L
Ah Muzen Cab
UGLYASSMFKZ
Ah Muzen Cab
3
2
2
2
L
5
1
1
5.5
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,673
Damage
30,473
51,532
Taken
58,567
28,798
Mitigated
28,110
24,215
Healing
14,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,877
718
597
6,653
15,006
8,066
0
4,563
10,443
44,826
2,327
W
Thanatos
4,041
458
0
7,241
11,119
4,882
0
1,079
10,040
0
65,142
W
Baron Samedi
Desijatt347
Baron Samedi
6,277
259
0
1,790
5,904
2,571
0
285
5,619
47,430
0
L
Cthulhu
Hijo Wii
Cthulhu
4,492
112
108
2,456
12,106
6,579
0
1,457
10,649
35,749
0
L
Izanami
Monakleo
Izanami
4,341
2,317
0
356
9,310
2,618
0
1,856
7,454
0
38,024
L
5,328
2,145
0
2,375
10,075
3,001
538
6,057
3,565
0
53,193
W
6,220
1,359
0
2,200
9,911
9,700
88
2,401
7,510
32,545
1,644
L
Ah Muzen Cab
UGLYASSMFKZ
Ah Muzen Cab
8,944
3,559
0
0
12,162
7,230
0
6,138
6,024
279
48,240
L
7,368
341
0
9,223
14,914
8,682
0
3,765
11,123
60,864
1,248
W
12,258
6,567
0
5,734
9,592
3,579
765
3,664
5,928
0
67,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,710
Gold Earned
37,374
434
Minions Killed
415
0
Camps Cleared
0
1,444,849
Distance Traveled
1,468,961
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,233
482
89
6
0
252,645
2
W
Thanatos
8,253
550
101
7
0
320,064
0
W
Baron Samedi
8,106
540
90
6
0
294,830
0
L
Cthulhu
6,311
421
51
3
0
284,622
0
L
Izanami
6,583
439
79
5
0
297,898
0
L
Nut
7,975
532
102
7
0
255,781
0
W
Ymir
8,255
550
44
3
0
294,975
6
L
Ah Muzen Cab
7,918
528
83
6
0
289,463
0
L
Sobek
8,587
572
100
7
0
341,197
0
W
Nut
8,863
591
110
7
0
282,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role