Player Matchup

Medusa
Medusa
BIGDOEBEEZY
Medusa
Level 159
God Stats
126W - 123L
1,484 SR
Queue Stats
128W - 130L
1,456 Elo+
Party 1
Da Ji
Da Ji
MonkeyGod22
Da Ji
Level 166
God Stats
1W - 3L
1,491 SR
Queue Stats
12W - 19L
1,520 Elo+
Party 1
Horus
Horus
ShootinDXcloud
Horus
Level 187
God Stats
14W - 10L
1,634 SR
Queue Stats
283W - 260L
1,588 Elo+
Party 1
Hel
Hel
Syrenix-na-Kye
Hel
Level 143
God Stats
11W - 7L
1,550 SR
Queue Stats
61W - 73L
1,479 Elo+
Party 1
Sylvanus
Sylvanus
XxGodzKnightxX
Sylvanus
Level 87
God Stats
2W - 1L
1,424 SR
Queue Stats
4W - 7L
1,617 Elo+
Party 1
Team Averages
Level 148
1,517 SR
1,532 Elo+

VS

Team Averages
Level 123
1,543 SR
1,574 Elo+
Baron Samedi
Baron Samedi
Beatten
Baron Samedi
Level 38
God Stats
3W - 4L
1,500 SR
Queue Stats
39W - 33L
1,612 Elo+
Party 2
Arachne
Arachne
DrakenShadow
Arachne
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 17L
1,678 Elo+
Party 2
Surtr
Surtr
J0NJ0Nxx
Surtr
Level 138
God Stats
4W - 6L
1,568 SR
Queue Stats
285W - 277L
1,488 Elo+
Solo
Apollo
Apollo
XyZ Cobra6480
Apollo
Level 127
God Stats
11W - 9L
1,563 SR
Queue Stats
74W - 67L
1,515 Elo+
Solo
Kumbhakarna
Kumbhakarna
ZenMartian
Kumbhakarna
Level 232
God Stats
54W - 46L
1,583 SR
Queue Stats
851W - 792L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
1 / 2 / 0
4,777
597
1,858
3,974
971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 1 / 3
5,367
671
3,541
7,104
2,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
6 / 1 / 0
5,975
747
5,926
7,813
5,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

9
1 / 1 / 3
5,281
660
2,392
3,341
935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
7
0 / 2 / 1
4,134
517
338
4,647
2,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Beatten
Baron Samedi
8
1 / 5 / 1
4,512
564
3,676
6,414
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
DrakenShadow
Arachne
9
4 / 0 / 1
5,335
667
2,288
5,913
1,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Surtr
J0NJ0Nxx
Surtr
8
1 / 5 / 0
4,716
590
3,003
7,715
3,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

1
0 / 0 / 0
1,706
213
0
0
0
Kumbhakarna
ZenMartian
Kumbhakarna
4
0 / 1 / 0
3,430
429
255
1,727
751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
11
Kills
6
7
Deaths
11
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
1
2
0
0.5
L
Baron Samedi
Beatten
Baron Samedi
1
5
1
0.3
L
Arachne
DrakenShadow
Arachne
4
0
1
4.5
L
Surtr
J0NJ0Nxx
Surtr
1
5
0
0.2
W
3
1
3
4.5
W
6
1
0
6
W
1
1
3
2.5
W
Sylvanus
0
2
1
0.25
L
0
0
0
0
L
Kumbhakarna
ZenMartian
Kumbhakarna
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,055
Damage
9,222
26,879
Taken
21,769
11,888
Mitigated
8,692
10,138
Healing
6,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
1,858
794
0
547
3,974
971
1,797
175
3,799
0
31,277
L
Baron Samedi
Beatten
Baron Samedi
3,676
340
32
1,275
6,414
2,257
0
1,681
4,733
21,638
0
L
Arachne
DrakenShadow
Arachne
2,288
1,513
0
3,080
5,913
1,728
0
934
4,979
0
29,775
L
Surtr
J0NJ0Nxx
Surtr
3,003
717
0
1,861
7,715
3,956
0
0
7,715
471
16,540
W
3,541
788
0
3,392
7,104
2,196
0
1,990
5,114
0
31,028
W
5,926
2,226
80
2,580
7,813
5,685
121
81
7,732
0
34,225
W
2,392
301
377
1,919
3,341
935
0
1,686
1,655
27,621
1,009
W
Sylvanus
338
120
266
977
4,647
2,101
1,244
80
4,567
7,579
3,509
L
0
0
0
0
0
0
0
0
0
0
0
L
Kumbhakarna
ZenMartian
Kumbhakarna
255
0
0
279
1,727
751
0
75
1,652
4,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,534
Gold Earned
19,699
256
Minions Killed
122
0
Camps Cleared
0
698,971
Distance Traveled
491,895
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,777
597
60
8
0
122,967
0
L
Baron Samedi
4,512
564
38
5
0
142,168
2
L
Arachne
5,335
667
54
7
0
186,732
0
L
Surtr
4,716
590
24
3
0
126,081
0
W
Da Ji
5,367
671
59
7
0
159,367
0
W
Horus
5,975
747
56
7
0
139,040
0
W
Hel
5,281
660
59
7
0
148,412
0
W
Sylvanus
4,134
517
22
3
0
129,185
0
L
Apollo
1,706
213
0
0
0
0
0
L
Kumbhakarna
3,430
429
6
1
0
36,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role