Player Matchup

Hel
Hel
 
Hel
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Balzaq4834
Tyr
Level 84
God Stats
1W - 2L
1,470 SR
Queue Stats
46W - 39L
1,541 Elo+
Party 1
Lancelot
Lancelot
ISlaphin
Lancelot
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 31L
1,371 Elo+
Party 1
Hercules
Hercules
SWITCHyourpants
Hercules
Level 139
God Stats
0W - 1L
1,351 SR
Queue Stats
2W - 8L
1,287 Elo+
Party 1
Chronos
Chronos
Shoo7nJuk3
Chronos
Level 127
God Stats
4W - 5L
1,313 SR
Queue Stats
120W - 104L
1,462 Elo+
Solo
Team Averages
Level 111
1,427 SR
1,432 Elo+

VS

Team Averages
Level 55
1,501 SR
1,444 Elo+
Aphrodite
Aphrodite
King Gengar6460
Aphrodite
Level 32
God Stats
11W - 8L
1,472 SR
Queue Stats
14W - 22L
1,353 Elo+
Party 2
Cabrakan
Cabrakan
PhilDaFill
Cabrakan
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Hercules
Hercules
Shrimpgang1471
Hercules
Level 108
God Stats
1W - 2L
1,296 SR
Queue Stats
153W - 140L
1,486 Elo+
Solo
Janus
Janus
TheGhostLights
Janus
Level 47
God Stats
2W - 0L
1,736 SR
Queue Stats
82W - 96L
1,438 Elo+
Solo
Izanami
Izanami
luckygemeni
Izanami
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
3 / 1 / 2
8,871
634
9,499
9,979
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 0 / 3
6,854
490
2,528
9,086
3,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Lancelot
ISlaphin
Lancelot
14
1 / 0 / 2
7,969
569
4,597
10,080
9,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
10
1 / 2 / 3
6,552
468
2,913
10,215
7,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos
Shoo7nJuk3
Chronos
15
4 / 1 / 1
8,256
590
9,426
7,277
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
King Gengar6460
Aphrodite
10
0 / 1 / 1
6,588
471
2,267
6,046
4,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cabrakan
PhilDaFill
Cabrakan
13
2 / 0 / 1
7,046
503
7,424
10,327
6,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
13
0 / 2 / 1
7,329
524
6,413
9,654
6,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 0
6,883
492
6,465
8,258
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
luckygemeni
Izanami
11
1 / 4 / 2
6,859
490
6,846
10,732
3,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
4
4
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
1
2
4
L
2
0
3
3.5
L
Lancelot
ISlaphin
Lancelot
1
0
2
2
W
Aphrodite
King Gengar6460
Aphrodite
0
1
1
0.5
W
Cabrakan
PhilDaFill
Cabrakan
2
0
1
2.5
L
Hercules
1
2
3
1.25
L
Chronos
Shoo7nJuk3
Chronos
4
1
1
4.5
W
Hercules
0
2
1
0.25
W
1
4
0
0.25
W
Izanami
luckygemeni
Izanami
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,963
Damage
29,415
46,637
Taken
45,017
25,747
Mitigated
22,586
19,692
Healing
21,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,499
851
1,388
7,321
9,979
2,885
300
6,416
3,245
75,719
2,412
L
2,528
374
0
1,571
9,086
3,540
0
3,588
5,296
0
38,604
L
Lancelot
ISlaphin
Lancelot
4,597
886
0
3,064
10,080
9,666
0
403
9,677
0
46,985
W
Aphrodite
King Gengar6460
Aphrodite
2,267
262
3,871
3,356
6,046
4,078
234
2,791
3,011
12,721
0
W
Cabrakan
PhilDaFill
Cabrakan
7,424
1,257
0
7,124
10,327
6,336
0
2,675
7,652
62,686
0
L
Hercules
2,913
985
0
2,845
10,215
7,007
0
4,149
5,986
0
10,503
L
Chronos
Shoo7nJuk3
Chronos
9,426
1,460
0
3,503
7,277
2,649
480
1,000
6,277
62,576
819
W
Hercules
6,413
3,281
0
3,666
9,654
6,434
0
1,854
7,319
0
45,665
W
6,465
569
0
1,470
8,258
2,011
0
4,878
3,347
46,846
0
W
Izanami
luckygemeni
Izanami
6,846
5,397
0
1,573
10,732
3,727
555
5,691
4,505
0
55,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,502
Gold Earned
34,705
433
Minions Killed
411
0
Camps Cleared
0
1,482,676
Distance Traveled
1,460,610
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,871
634
134
10
0
289,386
3
L
Tyr
6,854
490
68
5
0
353,130
0
L
Lancelot
7,969
569
93
7
0
285,833
2
W
Aphrodite
6,588
471
12
1
0
288,587
0
W
Cabrakan
7,046
503
102
7
0
333,236
2
L
Hercules
6,552
468
13
1
0
250,309
4
L
Chronos
8,256
590
125
9
0
304,018
2
W
Hercules
7,329
524
95
7
0
271,643
3
W
Janus
6,883
492
92
7
0
300,194
0
W
Izanami
6,859
490
110
8
0
266,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role