Player Matchup

Cthulhu
Cthulhu
Enkerud
Cthulhu
Level 68
God Stats
1W - 1L
1,748 SR
Queue Stats
5W - 15L
1,270 Elo+
Party 1
Nu Wa
Nu Wa
JoeMama8008s
Nu Wa
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,252 Elo+
Party 1
Fenrir
Fenrir
imJerms
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,274 Elo+
Party 1
Team Averages
Level 45
1,583 SR
1,265 Elo+

VS

Team Averages
Level 104
1,527 SR
1,398 Elo+
Anubis
Anubis
SauceBossPat
Anubis
Level 67
God Stats
6W - 5L
1,431 SR
Queue Stats
34W - 48L
1,362 Elo+
Solo
Hera
Hera
amags3213
Hera
Level 124
God Stats
5W - 3L
1,562 SR
Queue Stats
86W - 90L
1,427 Elo+
Solo
Horus
Horus
matthieu971
Horus
Level 120
God Stats
15W - 9L
1,589 SR
Queue Stats
476W - 487L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Enkerud
Cthulhu
12
0 / 3 / 1
7,339
667
4,981
14,071
9,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 5 / 1
7,737
703
6,155
7,406
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
imJerms
Fenrir
12
1 / 6 / 0
7,677
698
4,487
11,219
4,375
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 1 / 3
9,903
900
9,448
5,636
2,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hera
17
5 / 0 / 6
10,658
969
12,380
4,480
1,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 0 / 8
10,198
927
5,719
10,806
11,445
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
1
Kills
14
14
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Enkerud
Cthulhu
0
3
1
0.17
L
0
5
1
0.1
W
Anubis
3
1
3
4.5
W
Hera
5
0
6
8
L
Fenrir
imJerms
Fenrir
1
6
0
0.17
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,623
Damage
27,547
32,696
Taken
20,922
15,953
Mitigated
15,720
3,054
Healing
4,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Enkerud
Cthulhu
4,981
168
246
1,582
14,071
9,866
0
9,649
4,400
18,255
392
L
6,155
897
0
0
7,406
1,712
0
4,115
3,287
22,904
0
W
Anubis
9,448
174
0
1,057
5,636
2,494
123
3,039
2,337
44,103
754
W
Hera
12,380
3,031
0
747
4,480
1,781
2,657
2,718
1,523
57,008
0
L
Fenrir
imJerms
Fenrir
4,487
1,154
0
1,226
11,219
4,375
0
7,931
3,284
0
16,954
W
5,719
1,904
730
1,620
10,806
11,445
116
4,546
5,880
0
9,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,753
Gold Earned
30,759
71
Minions Killed
172
0
Camps Cleared
0
550,574
Distance Traveled
687,055
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,339
667
16
1
0
188,799
0
L
Nu Wa
7,737
703
35
3
0
164,183
0
W
Anubis
9,903
900
78
7
0
219,339
6
W
Hera
10,658
969
90
8
0
221,680
2
L
Fenrir
7,677
698
20
2
0
197,592
0
W
Horus
10,198
927
4
0
0
246,036
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role