Player Matchup

Nemesis
Nemesis
MiniMan980
Nemesis
Level 64
God Stats
4W - 2L
1,887 SR
Queue Stats
140W - 126L
1,538 Elo+
Solo
Lancelot
Lancelot
PhoinixFire
Lancelot
Level 205
God Stats
28W - 27L
1,571 SR
Queue Stats
329W - 321L
1,532 Elo+
Party 1
Sylvanus
Sylvanus
Rigs207
Sylvanus
Level 105
God Stats
8W - 7L
1,643 SR
Queue Stats
245W - 250L
1,496 Elo+
Party 1
Horus
Horus
TurfCookie
Horus
Level 69
God Stats
7W - 4L
1,625 SR
Queue Stats
58W - 54L
1,526 Elo+
Party 1
Chang'e
Chang'e
dyslexiee
Chang'e
Level 118
God Stats
128W - 111L
1,561 SR
Queue Stats
312W - 303L
1,535 Elo+
Party 1
Team Averages
Level 112
1,657 SR
1,525 Elo+

VS

Team Averages
Level 93
1,524 SR
1,537 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
ClampGodGage2
Nike
Level 148
God Stats
2W - 4L
1,473 SR
Queue Stats
335W - 320L
1,619 Elo+
Party 2
Kuzenbo
Kuzenbo
DivingKuzembo
Kuzenbo
Level 62
God Stats
15W - 7L
1,566 SR
Queue Stats
117W - 112L
1,561 Elo+
Party 2
Artemis
Artemis
Hababebe
Artemis
Level 69
God Stats
5W - 5L
1,480 SR
Queue Stats
191W - 177L
1,494 Elo+
Solo
Vulcan
Vulcan
blue8heart
Vulcan
Level 111
God Stats
4W - 2L
1,603 SR
Queue Stats
321W - 314L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MiniMan980
Nemesis
12
5 / 0 / 3
6,955
632
4,603
9,395
4,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Lancelot
PhoinixFire
Lancelot
12
5 / 1 / 0
7,338
667
8,888
9,311
4,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
Rigs207
Sylvanus
12
1 / 3 / 1
6,445
586
4,289
7,728
3,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Horus
10
1 / 1 / 4
6,246
568
5,159
9,742
6,685
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
dyslexiee
Chang'e
11
0 / 2 / 1
6,045
550
3,000
6,466
1,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
4 / 2 / 2
6,604
600
5,948
9,686
3,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 1 / 3
5,369
488
5,159
9,536
5,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kuzenbo
8
0 / 5 / 1
5,013
456
2,369
9,218
4,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
Hababebe
Artemis
10
3 / 3 / 1
6,035
549
6,095
6,807
1,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
blue8heart
Vulcan
12
0 / 1 / 2
5,883
535
6,165
3,679
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
12
Kills
7
7
Deaths
12
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
2
2
2.5
W
0
1
3
1.5
W
Kuzenbo
0
5
1
0.1
W
Artemis
Hababebe
Artemis
3
3
1
1.17
L
Nemesis
MiniMan980
Nemesis
5
0
3
6.5
L
Lancelot
PhoinixFire
Lancelot
5
1
0
5
L
Sylvanus
Rigs207
Sylvanus
1
3
1
0.5
L
Horus
1
1
4
3
W
Vulcan
blue8heart
Vulcan
0
1
2
1
L
Chang'e
dyslexiee
Chang'e
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,939
Damage
25,736
42,642
Taken
38,926
20,395
Mitigated
16,896
15,209
Healing
8,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,948
1,522
0
2,058
9,686
3,915
0
585
9,059
0
47,453
W
5,159
587
0
3,400
9,536
5,706
0
1,944
7,518
0
27,651
W
Kuzenbo
2,369
544
0
1,012
9,218
4,676
0
364
8,804
22,097
0
W
Artemis
Hababebe
Artemis
6,095
2,560
0
857
6,807
1,411
0
2,709
4,098
0
32,709
L
Nemesis
MiniMan980
Nemesis
4,603
1,933
0
2,619
9,395
4,232
0
1,154
8,240
0
54,266
L
Lancelot
PhoinixFire
Lancelot
8,888
2,017
0
2,055
9,311
4,013
857
2,580
6,704
0
50,619
L
Sylvanus
Rigs207
Sylvanus
4,289
1,613
636
3,278
7,728
3,646
0
0
7,728
33,330
16,755
L
Horus
5,159
2,323
681
2,694
9,742
6,685
0
1,848
7,894
0
14,226
W
Vulcan
blue8heart
Vulcan
6,165
790
0
1,521
3,679
1,188
0
1,012
2,565
44,955
0
L
Chang'e
dyslexiee
Chang'e
3,000
129
738
2,508
6,466
1,819
0
2,924
3,542
37,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,029
Gold Earned
28,904
396
Minions Killed
302
0
Camps Cleared
0
1,212,745
Distance Traveled
1,178,346
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,604
600
63
6
0
258,890
0
W
Nike
5,369
488
49
4
0
246,908
2
W
Kuzenbo
5,013
456
35
3
0
230,323
1
W
Artemis
6,035
549
66
6
0
211,102
2
L
Nemesis
6,955
632
90
8
0
262,488
0
L
Lancelot
7,338
667
102
9
0
247,187
6
L
Sylvanus
6,445
586
94
9
0
194,965
2
L
Horus
6,246
568
11
1
0
264,669
1
W
Vulcan
5,883
535
89
8
0
231,123
0
L
Chang'e
6,045
550
99
9
0
243,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role