Player Matchup

Anubis
Anubis
Gold IV
G0blinMode
Anubis
Gold IV
Level 89
God Stats
10W - 4L
1,751 SR
Queue Stats
184W - 182L
1,337 MMR
Party 2
Izanami
Izanami
Gold II
SwiftFilms
Izanami
Gold II
Level 108
God Stats
11W - 5L
1,835 SR
Queue Stats
110W - 91L
1,385 MMR
Party 2
Ymir
Ymir
Gold I
Wumbo1738
Ymir
Gold I
Level 75
God Stats
5W - 3L
1,232 SR
Queue Stats
141W - 123L
1,339 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 91
1,606 SR
1,354 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,538 SR
1,355 MMR
Eset
Eset
Silver II
Litaholic Qc
Eset
Silver II
Level 153
God Stats
0W - 1L
1,547 SR
Queue Stats
40W - 56L
1,360 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
OIlIl0IlIl
Baron Samedi
Silver II
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 148L
1,233 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
yashuwha
Gilgamesh
Gold III
Level 109
God Stats
38W - 40L
1,567 SR
Queue Stats
352W - 388L
1,474 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
G0blinMode
Anubis
18
6 / 1 / 8
11,547
888
12,549
5,742
3,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Izanami
SwiftFilms
Izanami
19
7 / 0 / 8
12,392
953
18,176
10,105
4,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ymir
17
2 / 1 / 12
10,736
826
6,656
16,038
18,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
AwilixKuzenboMulanCharybdisCthulhu

VS

Bans
BacchusGebAmaterasuXing TianHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 0
9,788
753
5,346
11,652
9,075
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
OIlIl0IlIl
Baron Samedi
15
0 / 7 / 1
9,364
720
6,018
12,292
5,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
yashuwha
Gilgamesh
16
1 / 5 / 0
9,404
723
5,843
19,797
17,994
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
15
Kills
2
2
Deaths
15
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
G0blinMode
Anubis
6
1
8
10
L
1
3
0
0.33
L
Baron Samedi
OIlIl0IlIl
Baron Samedi
0
7
1
0.07
W
Izanami
SwiftFilms
Izanami
7
0
8
11
W
Ymir
2
1
12
8
L
Gilgamesh
yashuwha
Gilgamesh
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,381
Damage
17,207
31,885
Taken
43,741
26,200
Mitigated
32,573
9,518
Healing
5,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
G0blinMode
Anubis
12,549
62
0
2,110
5,742
3,074
711
1,712
3,868
38,934
717
L
5,346
341
0
2,655
11,652
9,075
0
3,213
8,316
27,807
0
L
Baron Samedi
OIlIl0IlIl
Baron Samedi
6,018
69
255
1,390
12,292
5,504
0
5,072
6,835
24,226
0
W
Izanami
SwiftFilms
Izanami
18,176
12,885
0
4,385
10,105
4,680
2,679
4,649
5,160
0
66,203
W
Ymir
6,656
335
0
3,023
16,038
18,446
0
4,220
11,434
26,621
265
L
Gilgamesh
yashuwha
Gilgamesh
5,843
1,245
0
1,663
19,797
17,994
0
9,447
9,533
0
26,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,675
Gold Earned
28,556
207
Minions Killed
120
0
Camps Cleared
0
737,937
Distance Traveled
619,942
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,547
888
71
5
0
241,792
5
L
Eset
9,788
753
40
3
0
189,051
2
L
Baron Samedi
9,364
720
42
3
0
202,935
2
W
Izanami
12,392
953
102
8
0
243,952
2
W
Ymir
10,736
826
34
3
0
252,193
0
L
Gilgamesh
9,404
723
38
3
0
227,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role