Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Aixtars
Cerberus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,770 Elo+
Party 1
Hercules
Hercules
ElLuis
Hercules
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,252 Elo+
Party 1
Thor
Thor
elyuriii
Thor
Level 8
God Stats
1W - 0L
1,077 SR
Queue Stats
1W - 4L
1,252 Elo+
Party 1
Team Averages
Level 113
1,415 SR
1,455 Elo+

VS

Team Averages
Level 114
1,558 SR
1,474 Elo+
Ra
Ra
 
Ra
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
NINJ4shadow
Hercules
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 6L
1,222 Elo+
Solo
Izanami
Izanami
NicolasCormack13
Izanami
Level 120
God Stats
1W - 1L
1,487 SR
Queue Stats
88W - 77L
1,531 Elo+
Party 2
Thanatos
Thanatos
Tupro100
Thanatos
Level 159
God Stats
24W - 26L
1,474 SR
Queue Stats
194W - 186L
1,549 Elo+
Solo
Ymir
Ymir
santiaguicod5
Ymir
Level 81
God Stats
2W - 1L
1,829 SR
Queue Stats
13W - 10L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
3 / 0 / 3
5,051
842
5,706
2,455
632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
 
Merlin
8
1 / 0 / 0
4,300
717
2,546
1,795
443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cerberus
Aixtars
Cerberus
6
3 / 1 / 3
4,279
713
2,140
4,200
1,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
ElLuis
Hercules
7
2 / 1 / 0
4,379
730
2,807
4,546
1,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thor
7
0 / 2 / 2
3,717
620
712
4,179
985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 0 / 0
4,352
725
1,138
2,672
754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hercules
NINJ4shadow
Hercules
6
2 / 2 / 0
3,915
653
2,030
4,609
1,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

5
0 / 2 / 1
3,385
564
2,007
3,598
788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thanatos
Tupro100
Thanatos
5
1 / 2 / 1
3,424
571
937
2,968
859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
1 / 3 / 1
3,675
613
759
6,142
2,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
9
Kills
4
4
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
3
4.5
W
Merlin
 
Merlin
1
0
0
1
L
Ra
 
Ra
0
0
0
0
W
Cerberus
Aixtars
Cerberus
3
1
3
4.5
W
Hercules
ElLuis
Hercules
2
1
0
2
L
Hercules
NINJ4shadow
Hercules
2
2
0
1
L
0
2
1
0.25
L
Thanatos
Tupro100
Thanatos
1
2
1
0.75
W
Thor
0
2
2
0.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,911
Damage
6,871
17,175
Taken
19,989
5,532
Mitigated
7,139
7,249
Healing
6,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,706
3,173
0
747
2,455
632
0
526
1,876
0
30,098
W
Merlin
 
Merlin
2,546
0
0
500
1,795
443
0
700
1,095
21,188
869
L
Ra
 
Ra
1,138
0
215
1,348
2,672
754
0
1,281
1,181
34,503
0
W
Cerberus
Aixtars
Cerberus
2,140
334
0
2,037
4,200
1,543
0
579
3,621
6,798
0
W
Hercules
ElLuis
Hercules
2,807
970
0
2,199
4,546
1,929
83
0
4,366
0
20,988
L
Hercules
NINJ4shadow
Hercules
2,030
642
0
1,702
4,609
1,949
0
0
4,363
0
11,513
L
2,007
1,604
0
1,096
3,598
788
0
790
2,808
0
16,337
L
Thanatos
Tupro100
Thanatos
937
365
0
1,233
2,968
859
0
707
2,203
0
8,095
W
Thor
712
150
0
1,766
4,179
985
0
39
4,106
0
15,942
L
759
400
0
1,188
6,142
2,789
0
1,528
4,564
7,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,726
Gold Earned
18,751
194
Minions Killed
162
0
Camps Cleared
0
652,846
Distance Traveled
621,771
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,051
842
53
9
0
126,136
1
W
Merlin
4,300
717
57
10
0
141,364
4
L
Ra
4,352
725
58
10
0
137,917
0
W
Cerberus
4,279
713
11
2
0
136,312
2
W
Hercules
4,379
730
40
7
0
123,430
0
L
Hercules
3,915
653
27
5
0
110,039
0
L
Izanami
3,385
564
38
6
0
132,423
0
L
Thanatos
3,424
571
25
4
0
112,132
0
W
Thor
3,717
620
33
6
0
125,604
0
L
Ymir
3,675
613
14
2
0
129,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role