Player Matchup

Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
 
Zhong Kui
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold III
AngryGrandmaster
Izanami
Gold III
Level 74
God Stats
6W - 4L
1,549 SR
Queue Stats
286W - 292L
1,584 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
nysk03
Baron Samedi
Gold V
Level 128
God Stats
3W - 1L
1,708 SR
Queue Stats
33W - 46L
1,525 MMR
Party 2
Nu Wa
Nu Wa
Gold III
xXRyper73Xx
Nu Wa
Gold III
Level 126
God Stats
1W - 4L
1,404 SR
Queue Stats
29W - 33L
1,680 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,532 SR
1,558 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 162
1,540 SR
1,578 MMR
Gilgamesh
Gilgamesh
Gold I
 
Gilgamesh
Gold I
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cu Chulainn
Cu Chulainn
Platinum V
EpikControlla
Cu Chulainn
Platinum V
Level 143
God Stats
13W - 5L
1,620 SR
Queue Stats
150W - 152L
1,619 MMR
Party 1
Ix Chel
Ix Chel
Platinum III
Fixing17
Ix Chel
Platinum III
Level 146
God Stats
12W - 14L
1,504 SR
Queue Stats
217W - 210L
1,636 MMR
Party 1
Jing Wei
Jing Wei
Gold I
Silentmilq
Jing Wei
Gold I
Level 149
God Stats
32W - 28L
1,576 SR
Queue Stats
263W - 258L
1,565 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum IV
Yuukimuura
Kumbhakarna
Platinum IV
Level 173
God Stats
4W - 3L
1,500 SR
Queue Stats
96W - 89L
1,571 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 4 / 3
9,199
541
9,793
15,367
5,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
 
Zhong Kui
14
3 / 6 / 3
8,222
484
10,140
13,447
10,677
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 2 / 2
9,019
531
3,585
10,012
3,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
nysk03
Baron Samedi
11
1 / 4 / 3
7,120
419
6,809
10,635
5,394
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 7 / 5
8,085
476
9,648
11,759
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ThorAgniAo KuangBacchus

VS

Bans
ThanatosHerculesAthenaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
8 / 3 / 8
10,515
619
12,442
17,072
7,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
EpikControlla
Cu Chulainn
16
3 / 4 / 8
10,162
598
10,575
18,681
15,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
Fixing17
Ix Chel
16
4 / 3 / 9
9,789
576
9,794
11,281
3,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Silentmilq
Jing Wei
19
4 / 0 / 3
11,440
673
6,739
9,197
3,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
Yuukimuura
Kumbhakarna
14
4 / 1 / 6
9,226
543
6,659
13,943
10,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
11
Kills
23
23
Deaths
11
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
4
3
1.63
L
Zhong Kui
 
Zhong Kui
3
6
3
0.75
W
Gilgamesh
 
Gilgamesh
8
3
8
4
L
1
2
2
1
W
Cu Chulainn
EpikControlla
Cu Chulainn
3
4
8
1.75
W
Ix Chel
Fixing17
Ix Chel
4
3
9
2.83
W
Jing Wei
Silentmilq
Jing Wei
4
0
3
5.5
W
Kumbhakarna
Yuukimuura
Kumbhakarna
4
1
6
7
L
Baron Samedi
nysk03
Baron Samedi
1
4
3
0.63
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,975
Damage
46,209
61,220
Taken
70,174
28,762
Mitigated
39,790
14,387
Healing
22,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,793
1,388
0
3,923
15,367
5,803
0
4,256
11,111
0
47,883
L
Zhong Kui
 
Zhong Kui
10,140
455
0
4,806
13,447
10,677
0
2,691
10,756
48,636
0
W
Gilgamesh
 
Gilgamesh
12,442
3,922
0
2,327
17,072
7,146
578
6,331
10,741
0
92,759
L
3,585
2,180
0
2,102
10,012
3,645
2,589
564
9,448
0
71,523
W
Cu Chulainn
EpikControlla
Cu Chulainn
10,575
932
0
3,648
18,681
15,631
0
8,830
9,851
92
69,689
W
Ix Chel
Fixing17
Ix Chel
9,794
1,064
1,970
4,110
11,281
3,573
0
6,246
5,035
84,479
0
W
Jing Wei
Silentmilq
Jing Wei
6,739
4,488
0
3,101
9,197
3,223
0
1,972
7,225
0
111,104
W
Kumbhakarna
Yuukimuura
Kumbhakarna
6,659
143
2,859
4,691
13,943
10,217
147
6,602
7,341
20,246
1,881
L
Baron Samedi
nysk03
Baron Samedi
6,809
127
470
1,848
10,635
5,394
288
4,950
5,685
33,636
0
L
9,648
2,443
0
1,238
11,759
3,243
12
5,408
6,351
52,511
1,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,645
Gold Earned
51,132
437
Minions Killed
569
0
Camps Cleared
0
1,648,688
Distance Traveled
1,774,921
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,199
541
74
4
0
395,599
1
L
Zhong Kui
8,222
484
72
4
0
306,138
3
W
Gilgamesh
10,515
619
114
7
0
382,950
1
L
Izanami
9,019
531
140
8
0
324,411
3
W
Cu Chulainn
10,162
598
107
6
0
295,024
0
W
Ix Chel
9,789
576
133
8
0
346,887
1
W
Jing Wei
11,440
673
198
12
0
378,081
1
W
Kumbhakarna
9,226
543
17
1
0
371,979
8
L
Baron Samedi
7,120
419
43
3
0
302,349
2
L
Nu Wa
8,085
476
108
6
0
320,191
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role