Player Matchup

Hun Batz
Hun Batz
Silver II
 
Hun Batz
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold V
 
Heimdallr
Gold V
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
Cmoney2025
Cthulhu
Gold V
Level 126
God Stats
21W - 31L
1,468 SR
Queue Stats
112W - 123L
1,259 MMR
Solo
Yu Huang
Yu Huang
Silver I
HFields80
Yu Huang
Silver I
Level 158
God Stats
8W - 15L
1,245 SR
Queue Stats
382W - 409L
1,232 MMR
Solo
Bake Kujira
Bake Kujira
Bronze III
KOilla
Bake Kujira
Bronze III
Level 48
God Stats
4W - 11L
1,477 SR
Queue Stats
38W - 56L
1,254 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,438 SR
1,349 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,503 SR
1,270 MMR
Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Gold V
DrugDealingPuma
Eset
Gold V
Level 109
God Stats
13W - 5L
1,605 SR
Queue Stats
82W - 92L
1,230 MMR
Solo
King Arthur
King Arthur
Gold V
Lhomer99
King Arthur
Gold V
Level 122
God Stats
53W - 48L
1,505 SR
Queue Stats
213W - 220L
1,191 MMR
Solo
Arachne
Arachne
Silver I
temp-84579507
Arachne
Silver I
Level 65
God Stats
27W - 20L
1,539 SR
Queue Stats
176W - 201L
1,230 MMR
Solo
Medusa
Medusa
Silver I
xXSUSANTIDADXx
Medusa
Silver I
Level 161
God Stats
3W - 1L
1,366 SR
Queue Stats
49W - 60L
1,200 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
4 / 3 / 2
7,369
567
5,857
10,384
3,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
 
Heimdallr
13
2 / 3 / 1
7,020
540
4,207
7,191
2,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Cmoney2025
Cthulhu
12
1 / 1 / 1
7,224
556
6,414
8,706
8,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Yu Huang
HFields80
Yu Huang
13
3 / 2 / 1
6,945
534
7,603
7,310
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bake Kujira
KOilla
Bake Kujira
10
1 / 2 / 2
5,832
449
5,231
8,521
5,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
Chang'eBakasuraAmaterasuKuzenbo

VS

Bans
Nu WaBastetNeithChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
3 / 1 / 3
7,117
547
5,267
8,388
6,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
1 / 3 / 2
7,521
579
4,235
8,090
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Lhomer99
King Arthur
13
1 / 2 / 0
7,599
585
6,161
10,958
8,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
14
3 / 1 / 2
7,498
577
6,908
14,679
4,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
3 / 4 / 3
7,187
553
6,805
7,148
2,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
11
Kills
11
11
Deaths
11
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
3
2
1.67
L
Heimdallr
 
Heimdallr
2
3
1
0.83
W
Cerberus
 
Cerberus
3
1
3
4.5
L
Cthulhu
Cmoney2025
Cthulhu
1
1
1
1.5
W
1
3
2
0.67
L
Yu Huang
HFields80
Yu Huang
3
2
1
1.75
L
Bake Kujira
KOilla
Bake Kujira
1
2
2
1
W
King Arthur
Lhomer99
King Arthur
1
2
0
0.5
W
Arachne
3
1
2
4
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,312
Damage
29,376
42,112
Taken
49,263
22,959
Mitigated
23,266
7,898
Healing
14,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,857
1,445
0
750
10,384
3,749
0
2,294
7,982
0
60,683
L
Heimdallr
 
Heimdallr
4,207
1,958
0
2,351
7,191
2,428
0
843
6,348
0
50,483
W
Cerberus
 
Cerberus
5,267
436
0
1,601
8,388
6,309
35
3,037
5,299
30,990
0
L
Cthulhu
Cmoney2025
Cthulhu
6,414
370
95
1,750
8,706
8,494
0
0
8,706
44,809
739
W
4,235
263
131
538
8,090
1,852
0
4,355
3,735
44,943
435
L
Yu Huang
HFields80
Yu Huang
7,603
1,062
0
1,120
7,310
2,298
0
3,494
3,552
42,086
445
L
Bake Kujira
KOilla
Bake Kujira
5,231
2,644
0
1,832
8,521
5,990
0
2,372
6,149
14,741
0
W
King Arthur
Lhomer99
King Arthur
6,161
912
0
625
10,958
8,144
0
4,350
5,753
0
60,516
W
Arachne
6,908
3,757
0
10,494
14,679
4,910
0
3,784
10,793
0
49,593
W
6,805
2,997
0
705
7,148
2,051
723
2,307
4,841
0
41,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,390
Gold Earned
36,922
392
Minions Killed
390
0
Camps Cleared
0
1,318,517
Distance Traveled
1,425,112
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,369
567
100
8
0
291,068
0
L
Heimdallr
7,020
540
83
6
0
254,001
0
W
Cerberus
7,117
547
65
5
0
269,149
4
L
Cthulhu
7,224
556
113
9
0
272,601
0
W
Eset
7,521
579
82
6
0
257,331
3
L
Yu Huang
6,945
534
78
6
0
234,414
4
L
Bake Kujira
5,832
449
18
1
0
266,433
9
W
King Arthur
7,599
585
102
8
0
267,242
2
W
Arachne
7,498
577
87
7
0
310,099
1
W
Medusa
7,187
553
54
4
0
321,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role