Player Matchup

Ravana
Ravana
 
Ravana
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Britisharchitect
Xing Tian
Level 103
God Stats
1W - 1L
1,474 SR
Queue Stats
68W - 44L
1,608 Elo+
Party 1
Chiron
Chiron
Had3s1223
Chiron
Level 101
God Stats
2W - 0L
1,735 SR
Queue Stats
60W - 62L
1,475 Elo+
Solo
Cthulhu
Cthulhu
UurMomsFavToy
Cthulhu
Level 85
God Stats
21W - 4L
1,879 SR
Queue Stats
436W - 420L
1,482 Elo+
Party 1
Bastet
Bastet
Zαmbii
Bastet
Level 85
God Stats
12W - 11L
1,534 SR
Queue Stats
377W - 366L
1,481 Elo+
Party 1
Team Averages
Level 106
1,624 SR
1,509 Elo+

VS

Team Averages
Level 127
1,488 SR
1,491 Elo+
Lancelot
Lancelot
 
Lancelot
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
LE_MAORl
Cernunnos
Level 148
God Stats
1W - 3L
1,399 SR
Queue Stats
352W - 342L
1,484 Elo+
Solo
Merlin
Merlin
Mikecessa
Merlin
Level 133
God Stats
1W - 1L
1,714 SR
Queue Stats
114W - 125L
1,490 Elo+
Solo
He Bo
He Bo
Moon_Tigerlily
He Bo
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,453 Elo+
Solo
Awilix
Awilix
zojr
Awilix
Level 156
God Stats
0W - 2L
1,329 SR
Queue Stats
19W - 22L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
4 / 1 / 16
9,020
902
7,367
9,161
9,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Xing Tian
16
7 / 2 / 16
10,232
1,023
7,226
16,448
18,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
Had3s1223
Chiron
15
4 / 3 / 18
9,267
927
10,425
8,650
3,629
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
16
8 / 2 / 12
10,479
1,048
10,226
11,883
13,949
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
Zαmbii
Bastet
14
5 / 2 / 14
8,975
898
6,800
7,094
3,860
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
0 / 6 / 4
6,916
692
6,270
16,578
13,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
LE_MAORl
Cernunnos
13
1 / 7 / 4
7,410
741
9,852
10,191
3,681
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Mikecessa
Merlin
3
0 / 2 / 1
2,934
293
0
1,044
203
14
1 / 6 / 3
7,706
771
5,469
8,162
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
zojr
Awilix
14
6 / 7 / 2
8,389
839
12,140
11,071
3,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
22
28
Kills
8
10
Deaths
28
76
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
1
16
12
L
Lancelot
 
Lancelot
0
6
4
0.33
W
Xing Tian
7
2
16
7.5
W
Chiron
Had3s1223
Chiron
4
3
18
4.33
L
Cernunnos
LE_MAORl
Cernunnos
1
7
4
0.43
L
Merlin
Mikecessa
Merlin
0
2
1
0.25
L
1
6
3
0.42
W
Cthulhu
8
2
12
7
W
Bastet
Zαmbii
Bastet
5
2
14
6
L
Awilix
zojr
Awilix
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,044
Damage
33,731
53,236
Taken
47,046
49,315
Mitigated
24,091
19,205
Healing
5,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
7,367
1,720
242
1,244
9,161
9,571
879
598
8,563
0
14,295
L
Lancelot
 
Lancelot
6,270
190
254
3,744
16,578
13,659
0
4,489
12,089
0
9,841
W
Xing Tian
7,226
433
3,468
3,280
16,448
18,306
557
1,646
14,629
10,305
1,187
W
Chiron
Had3s1223
Chiron
10,425
7,405
1,127
2,496
8,650
3,629
1,438
711
7,939
0
29,023
L
Cernunnos
LE_MAORl
Cernunnos
9,852
2,761
361
802
10,191
3,681
0
4,209
5,982
0
21,487
L
Merlin
Mikecessa
Merlin
0
0
0
0
1,044
203
0
485
559
0
0
L
5,469
257
124
454
8,162
2,558
0
3,585
4,577
15,718
0
W
Cthulhu
10,226
519
2,135
2,506
11,883
13,949
913
1,503
10,380
24,326
267
W
Bastet
Zαmbii
Bastet
6,800
2,381
1,618
1,089
7,094
3,860
3,190
1,011
6,083
0
15,076
L
Awilix
zojr
Awilix
12,140
3,380
0
250
11,071
3,990
0
3,519
7,552
0
18,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,973
Gold Earned
33,355
105
Minions Killed
71
0
Camps Cleared
0
987,121
Distance Traveled
655,943
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,020
902
12
1
0
187,012
0
L
Lancelot
6,916
692
4
0
0
179,524
0
W
Xing Tian
10,232
1,023
10
1
0
223,934
0
W
Chiron
9,267
927
37
4
0
195,947
0
L
Cernunnos
7,410
741
35
4
0
145,504
0
L
Merlin
2,934
293
0
0
0
0
0
L
He Bo
7,706
771
17
2
0
161,190
0
W
Cthulhu
10,479
1,048
32
3
0
185,159
0
W
Bastet
8,975
898
14
1
0
195,069
0
L
Awilix
8,389
839
15
2
0
169,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role