Player Matchup

Fenrir
Fenrir
Bronze I
BCDiesel420
Fenrir
Bronze I
Level 67
God Stats
0W - 1L
1,444 SR
Queue Stats
11W - 25L
1,018 MMR
Solo
Hercules
Hercules
Silver III
Leaky_Gz679
Hercules
Silver III
Level 122
God Stats
1W - 1L
1,562 SR
Queue Stats
79W - 89L
1,051 MMR
Party 1
Bacchus
Bacchus
Silver III
True__Alpha
Bacchus
Silver III
Level 154
God Stats
6W - 6L
1,271 SR
Queue Stats
80W - 92L
1,051 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,425 SR
1,040 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,435 SR
996 MMR
Vulcan
Vulcan
Silver I
Nenbouda-mamaw
Vulcan
Silver I
Level 158
God Stats
8W - 7L
1,540 SR
Queue Stats
118W - 136L
1,130 MMR
Party 2
Chaac
Chaac
Bronze II
TheWonandOnly
Chaac
Bronze II
Level 102
God Stats
3W - 0L
1,337 SR
Queue Stats
29W - 45L
790 MMR
Solo
Susano
Susano
Silver I
frOzen_x_AnArchy
Susano
Silver I
Level 155
God Stats
9W - 7L
1,430 SR
Queue Stats
73W - 84L
1,068 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 7 / 0
8,265
827
4,391
11,436
3,989
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
Leaky_Gz679
Hercules
12
0 / 6 / 4
7,218
722
5,706
14,678
12,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bacchus
True__Alpha
Bacchus
12
2 / 6 / 2
7,804
780
5,300
9,323
6,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Baron SamediNu WaAchillesNe ZhaAh Muzen Cab

VS

Bans
CthulhuAresDiscordiaKumbhakarnaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 5
9,485
949
9,641
5,258
1,840
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
8 / 0 / 8
9,929
993
8,602
7,294
6,450
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
6 / 2 / 10
9,531
953
11,838
9,110
3,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
5
Kills
19
19
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
7
0
0.43
L
Hercules
Leaky_Gz679
Hercules
0
6
4
0.33
W
5
3
5
2.5
W
8
0
8
12
L
Bacchus
True__Alpha
Bacchus
2
6
2
0.5
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,397
Damage
30,081
35,437
Taken
21,662
23,287
Mitigated
11,775
6,337
Healing
4,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,391
826
101
1,804
11,436
3,989
0
2,365
9,050
0
16,618
L
Hercules
Leaky_Gz679
Hercules
5,706
1,569
0
3,401
14,678
12,916
0
5,388
9,290
0
10,873
W
9,641
138
0
456
5,258
1,840
439
1,308
3,672
29,061
0
W
8,602
1,380
0
2,720
7,294
6,450
544
955
5,966
0
19,638
L
Bacchus
True__Alpha
Bacchus
5,300
664
0
1,031
9,323
6,382
0
1,903
7,420
22,604
0
W
11,838
2,308
0
1,113
9,110
3,485
189
2,402
6,110
0
31,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,287
Gold Earned
28,945
74
Minions Killed
113
0
Camps Cleared
0
554,882
Distance Traveled
624,354
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,265
827
20
2
0
199,937
0
L
Hercules
7,218
722
22
2
0
185,942
0
W
Vulcan
9,485
949
53
5
0
198,302
0
W
Chaac
9,929
993
27
3
0
212,361
5
L
Bacchus
7,804
780
32
3
0
169,003
0
W
Susano
9,531
953
33
3
0
213,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role