Player Matchup

Nu Wa
Nu Wa
Mander_02
Nu Wa
Level 123
God Stats
4W - 1L
1,651 SR
Queue Stats
114W - 112L
1,489 Elo+
Party 3
Cerberus
Cerberus
Thirst4morE
Cerberus
Level 179
God Stats
3W - 1L
1,331 SR
Queue Stats
237W - 228L
1,485 Elo+
Solo
Odin
Odin
Tormentor666
Odin
Level 161
God Stats
2W - 0L
1,665 SR
Queue Stats
184W - 170L
1,442 Elo+
Solo
Fenrir
Fenrir
Xx_Sran_xX
Fenrir
Level 126
God Stats
11W - 11L
1,458 SR
Queue Stats
191W - 226L
1,452 Elo+
Party 3
Skadi
Skadi
kobezakjordan10
Skadi
Level 144
God Stats
30W - 26L
1,533 SR
Queue Stats
311W - 316L
1,460 Elo+
Party 3
Team Averages
Level 147
1,528 SR
1,465 Elo+

VS

Team Averages
Level 110
1,546 SR
1,486 Elo+
Poseidon
Poseidon
 
Poseidon
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Roco_Morales
Ymir
Level 107
God Stats
133W - 116L
1,594 SR
Queue Stats
186W - 180L
1,506 Elo+
Party 1
Izanami
Izanami
Y4E-Goose
Izanami
Level 103
God Stats
6W - 9L
1,428 SR
Queue Stats
106W - 100L
1,495 Elo+
Party 1
Susano
Susano
javiekiller
Susano
Level 127
God Stats
1W - 2L
1,735 SR
Queue Stats
17W - 24L
1,451 Elo+
Party 2
Surtr
Surtr
sandervandon
Surtr
Level 89
God Stats
5W - 8L
1,476 SR
Queue Stats
36W - 37L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Mander_02
Nu Wa
12
1 / 1 / 5
7,106
646
5,193
3,794
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cerberus
Thirst4morE
Cerberus
10
1 / 0 / 4
6,379
580
2,281
5,476
2,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 2 / 1
6,595
600
4,657
9,671
5,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Fenrir
Xx_Sran_xX
Fenrir
11
5 / 2 / 1
6,665
606
6,188
9,131
3,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 1 / 4
6,468
588
7,108
5,480
1,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
0 / 3 / 2
5,533
503
1,580
4,358
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 2 / 0
6,135
558
2,739
8,138
6,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Y4E-Goose
Izanami
9
0 / 6 / 1
4,969
452
3,980
8,334
2,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
11
1 / 2 / 1
5,653
514
1,882
7,369
2,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 1 / 0
6,823
620
7,412
9,006
5,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
14
Kills
6
6
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
3
2
0.33
W
Nu Wa
Mander_02
Nu Wa
1
1
5
3.5
L
2
2
0
1
W
Cerberus
Thirst4morE
Cerberus
1
0
4
3
W
2
2
1
1.25
W
Fenrir
Xx_Sran_xX
Fenrir
5
2
1
2.75
L
Izanami
Y4E-Goose
Izanami
0
6
1
0.08
L
Susano
1
2
1
0.75
W
5
1
4
7
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,427
Damage
17,593
33,552
Taken
37,205
15,125
Mitigated
17,631
10,296
Healing
10,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
1,580
98
0
167
4,358
1,140
0
1,617
2,552
33,798
0
W
Nu Wa
Mander_02
Nu Wa
5,193
1,133
0
660
3,794
1,122
339
1,495
2,299
47,235
747
L
2,739
291
0
1,927
8,138
6,429
0
2,163
5,816
12,502
0
W
Cerberus
Thirst4morE
Cerberus
2,281
228
0
2,547
5,476
2,800
0
746
4,730
21,923
2,966
W
4,657
800
0
3,066
9,671
5,695
0
1,095
8,044
0
43,821
W
Fenrir
Xx_Sran_xX
Fenrir
6,188
1,746
0
3,121
9,131
3,723
220
728
8,289
0
42,686
L
Izanami
Y4E-Goose
Izanami
3,980
2,808
0
1,648
8,334
2,354
0
1,317
6,979
0
33,239
L
Susano
1,882
296
0
3,579
7,369
2,213
0
1,375
5,853
0
35,138
W
7,108
3,341
0
902
5,480
1,785
654
699
4,739
0
42,278
L
7,412
3,191
0
3,469
9,006
5,495
0
328
8,590
1,164
42,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,213
Gold Earned
29,113
375
Minions Killed
293
0
Camps Cleared
0
1,058,158
Distance Traveled
1,049,709
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
5,533
503
64
6
0
212,984
0
W
Nu Wa
7,106
646
89
8
0
207,847
1
L
Ymir
6,135
558
10
1
0
198,089
3
W
Cerberus
6,379
580
69
6
0
204,813
2
W
Odin
6,595
600
86
8
0
210,075
0
W
Fenrir
6,665
606
68
6
0
240,129
0
L
Izanami
4,969
452
67
6
0
190,970
0
L
Susano
5,653
514
70
6
0
239,106
1
W
Skadi
6,468
588
63
6
0
195,294
0
L
Surtr
6,823
620
82
7
0
208,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role