Player Matchup

Skadi
Skadi
DECADEGANG35
Skadi
Level 88
God Stats
11W - 2L
1,670 SR
Queue Stats
50W - 41L
1,416 Elo+
Solo
Nu Wa
Nu Wa
NicolasMartiJara
Nu Wa
Level 77
God Stats
4W - 0L
1,678 SR
Queue Stats
80W - 69L
1,403 Elo+
Solo
Aphrodite
Aphrodite
Studder
Aphrodite
Level 155
God Stats
9W - 9L
1,483 SR
Queue Stats
56W - 68L
1,352 Elo+
Solo
Team Averages
Level 107
1,610 SR
1,391 Elo+

VS

Team Averages
Level 66
1,500 SR
1,385 Elo+
Neith
Neith
Williamss15
Neith
Level 54
God Stats
26W - 20L
1,573 SR
Queue Stats
110W - 110L
1,405 Elo+
Solo
Osiris
Osiris
scorsag1
Osiris
Level 64
God Stats
1W - 2L
1,435 SR
Queue Stats
205W - 221L
1,386 Elo+
Party 1
Kukulkan
Kukulkan
tuck_daddy7
Kukulkan
Level 80
God Stats
58W - 54L
1,493 SR
Queue Stats
180W - 190L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 4
10,793
830
10,276
8,781
3,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 0 / 5
10,756
827
10,596
4,287
1,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
Studder
Aphrodite
15
0 / 0 / 4
9,125
702
3,106
6,575
3,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 0
8,830
679
5,423
8,023
1,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Osiris
scorsag1
Osiris
13
0 / 3 / 0
8,363
643
4,659
11,258
5,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
tuck_daddy7
Kukulkan
15
0 / 4 / 0
9,048
696
5,505
7,835
2,815
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
9
Kills
0
0
Deaths
9
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
W
4
0
5
6.5
W
Aphrodite
Studder
Aphrodite
0
0
4
2
L
0
2
0
0
L
Osiris
scorsag1
Osiris
0
3
0
0
L
Kukulkan
tuck_daddy7
Kukulkan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,978
Damage
15,587
19,643
Taken
27,116
8,666
Mitigated
10,056
12,603
Healing
2,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,276
3,267
0
1,648
8,781
3,611
969
2,626
6,155
0
43,102
W
10,596
3,245
0
224
4,287
1,651
374
1,335
2,934
31,134
7
W
Aphrodite
Studder
Aphrodite
3,106
55
5,342
5,389
6,575
3,404
267
1,558
5,005
23,293
995
L
5,423
1,593
0
1,986
8,023
1,986
0
4,503
3,478
0
39,201
L
Osiris
scorsag1
Osiris
4,659
1,587
0
386
11,258
5,255
0
5,497
5,677
0
22,988
L
Kukulkan
tuck_daddy7
Kukulkan
5,505
122
0
0
7,835
2,815
118
3,233
4,563
38,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,674
Gold Earned
26,241
167
Minions Killed
177
0
Camps Cleared
0
705,507
Distance Traveled
672,229
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,793
830
71
5
0
229,354
0
W
Nu Wa
10,756
827
48
4
0
235,774
0
W
Aphrodite
9,125
702
48
4
0
240,379
5
L
Neith
8,830
679
68
5
0
207,005
0
L
Osiris
8,363
643
35
3
0
246,138
0
L
Kukulkan
9,048
696
74
6
0
219,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role