Player Matchup

Chaac
Chaac
Platinum IV
 
Chaac
Platinum IV
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Gold II
 
Apollo
Gold II
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Platinum III
Fadelesss
Yemoja
Platinum III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,821 MMR
Solo
Scylla
Scylla
Platinum IV
dreigonprain
Scylla
Platinum IV
Level 156
God Stats
12W - 5L
1,683 SR
Queue Stats
290W - 292L
1,848 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 171
1,537 SR
1,634 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 138
1,598 SR
1,754 MMR
Mercury
Mercury
Platinum V
 
Mercury
Platinum V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Platinum IV
Bambiigrl
Aphrodite
Platinum IV
Level 191
God Stats
280W - 249L
1,600 SR
Queue Stats
307W - 307L
1,828 MMR
Solo
Discordia
Discordia
Platinum II
BoomerBeads
Discordia
Platinum II
Level 144
God Stats
19W - 15L
1,743 SR
Queue Stats
170W - 168L
1,849 MMR
Solo
Neith
Neith
Platinum III
LoloRey
Neith
Platinum III
Level 128
God Stats
8W - 6L
1,500 SR
Queue Stats
114W - 108L
1,817 MMR
Solo
Bastet
Bastet
Gold I
Setantá
Bastet
Gold I
Level 122
God Stats
0W - 1L
1,648 SR
Queue Stats
75W - 84L
1,775 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
5 / 2 / 5
9,707
693
7,699
18,081
11,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
 
Fenrir
16
12 / 0 / 4
9,322
666
11,472
11,009
5,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
 
Apollo
13
1 / 1 / 4
7,677
548
5,661
9,927
3,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Fadelesss
Yemoja
12
0 / 0 / 5
7,436
531
4,179
8,869
5,035
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
16
1 / 1 / 2
8,831
631
2,230
2,542
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Cu ChulainnThanatosMaman Brigitte

VS

Bans
SurtrSkadiLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
0 / 4 / 2
6,498
464
4,313
9,519
3,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Bambiigrl
Aphrodite
12
0 / 5 / 2
6,918
494
7,944
12,470
7,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
BoomerBeads
Discordia
14
1 / 3 / 0
7,168
512
3,540
5,989
2,050
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
LoloRey
Neith
13
2 / 2 / 0
7,251
518
8,979
7,713
2,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bastet
Setantá
Bastet
13
1 / 5 / 0
7,018
501
9,255
8,787
2,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
19
Kills
4
4
Deaths
19
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
2
5
3.75
W
Fenrir
 
Fenrir
12
0
4
14
W
Apollo
 
Apollo
1
1
4
3
L
Mercury
 
Mercury
0
4
2
0.25
L
Aphrodite
Bambiigrl
Aphrodite
0
5
2
0.2
L
Discordia
BoomerBeads
Discordia
1
3
0
0.33
W
Yemoja
Fadelesss
Yemoja
0
0
5
2.5
L
Neith
LoloRey
Neith
2
2
0
1
L
Bastet
Setantá
Bastet
1
5
0
0.2
W
Scylla
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,241
Damage
34,031
50,428
Taken
44,478
26,059
Mitigated
18,523
19,264
Healing
11,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,699
2,665
0
5,817
18,081
11,475
0
2,479
15,602
0
63,996
W
Fenrir
 
Fenrir
11,472
3,712
0
2,972
11,009
5,344
196
1,742
9,267
0
64,798
W
Apollo
 
Apollo
5,661
3,308
0
2,474
9,927
3,361
420
3,164
6,763
0
55,064
L
Mercury
 
Mercury
4,313
2,542
0
240
9,519
3,696
0
1,431
7,968
0
53,174
L
Aphrodite
Bambiigrl
Aphrodite
7,944
509
1,119
5,109
12,470
7,143
223
2,293
10,097
33,443
561
L
Discordia
BoomerBeads
Discordia
3,540
0
0
466
5,989
2,050
0
671
5,278
60,665
0
W
Yemoja
Fadelesss
Yemoja
4,179
712
4,347
3,178
8,869
5,035
230
3,045
5,824
24,529
476
L
Neith
LoloRey
Neith
8,979
2,947
0
2,333
7,713
2,993
639
1,622
6,091
0
60,844
L
Bastet
Setantá
Bastet
9,255
1,738
0
1,994
8,787
2,641
0
0
8,787
0
46,160
W
Scylla
2,230
147
0
476
2,542
844
0
769
1,773
74,135
1,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,973
Gold Earned
34,853
526
Minions Killed
427
0
Camps Cleared
0
1,476,061
Distance Traveled
1,417,103
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,707
693
119
9
0
265,327
3
W
Fenrir
9,322
666
98
7
0
368,220
0
W
Apollo
7,677
548
120
9
0
292,206
2
L
Mercury
6,498
464
79
6
0
321,791
2
L
Aphrodite
6,918
494
40
3
0
273,050
6
L
Discordia
7,168
512
118
8
0
275,182
0
W
Yemoja
7,436
531
30
2
0
286,567
2
L
Neith
7,251
518
106
8
0
265,838
2
L
Bastet
7,018
501
84
6
0
281,242
0
W
Scylla
8,831
631
159
11
0
263,741
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role