Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
BustaBrown713
Atlas
Level 81
God Stats
2W - 5L
1,500 SR
Queue Stats
100W - 97L
1,456 Elo+
Party 3
Hades
Hades
CheckTheeTape
Hades
Level 120
God Stats
1W - 1L
1,596 SR
Queue Stats
58W - 61L
1,423 Elo+
Party 3
Ishtar
Ishtar
GraveWalkerxX_
Ishtar
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 98L
1,540 Elo+
Solo
Janus
Janus
MercenaryStyle
Janus
Level 147
God Stats
4W - 4L
1,441 SR
Queue Stats
63W - 64L
1,522 Elo+
Party 2
Team Averages
Level 126
1,507 SR
1,488 Elo+

VS

Team Averages
Level 101
1,523 SR
1,507 Elo+
Zeus
Zeus
 
Zeus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
D0lFaMinGO
Hou Yi
Level 144
God Stats
21W - 18L
1,574 SR
Queue Stats
345W - 336L
1,473 Elo+
Solo
Kumbhakarna
Kumbhakarna
oph1uchus
Kumbhakarna
Level 75
God Stats
4W - 9L
1,353 SR
Queue Stats
65W - 59L
1,532 Elo+
Party 1
Mulan
Mulan
sexorcism
Mulan
Level 142
God Stats
2W - 4L
1,610 SR
Queue Stats
56W - 48L
1,520 Elo+
Party 1
Ra
Ra
sockkeeper51
Ra
Level 117
God Stats
27W - 24L
1,579 SR
Queue Stats
334W - 341L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 2 / 5
7,838
1,120
6,456
10,500
3,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
4 / 2 / 7
7,593
1,085
6,522
7,254
5,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
3 / 3 / 7
7,444
1,063
7,412
8,632
3,510
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 2 / 7
7,499
1,071
6,113
7,132
2,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
2 / 4 / 6
7,250
1,036
5,916
4,721
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
3 / 6 / 4
7,037
1,005
5,618
6,811
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
D0lFaMinGO
Hou Yi
12
0 / 2 / 7
6,846
978
5,592
7,086
2,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kumbhakarna
oph1uchus
Kumbhakarna
12
1 / 3 / 7
7,189
1,027
4,619
9,503
6,287
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Mulan
sexorcism
Mulan
13
6 / 3 / 5
8,007
1,144
11,022
10,479
8,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
3 / 3 / 4
7,109
1,016
3,859
5,429
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
40
17
Kills
13
13
Deaths
17
32
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
5
3.75
L
Zeus
 
Zeus
3
6
4
0.83
W
4
2
7
3.75
W
3
3
7
2.17
L
Hou Yi
D0lFaMinGO
Hou Yi
0
2
7
1.75
W
3
2
7
3.25
W
2
4
6
1.25
L
Kumbhakarna
oph1uchus
Kumbhakarna
1
3
7
1.5
L
Mulan
sexorcism
Mulan
6
3
5
2.83
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,419
Damage
30,710
38,239
Taken
39,308
16,868
Mitigated
20,958
8,068
Healing
4,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,456
2,125
0
3,036
10,500
3,895
229
3,553
6,947
0
19,964
L
Zeus
 
Zeus
5,618
441
0
0
6,811
2,033
245
3,007
3,651
11,552
182
W
6,522
2,533
33
688
7,254
5,501
0
1,922
5,332
10,298
0
W
7,412
947
523
2,563
8,632
3,510
94
3,373
5,259
17,913
0
L
Hou Yi
D0lFaMinGO
Hou Yi
5,592
2,201
0
1,289
7,086
2,213
495
4,081
2,721
0
18,359
W
6,113
1,998
0
705
7,132
2,587
0
2,624
4,508
0
21,728
W
5,916
283
0
520
4,721
1,375
0
2,438
2,242
18,410
0
L
Kumbhakarna
oph1uchus
Kumbhakarna
4,619
786
0
1,128
9,503
6,287
0
5,129
4,069
10,318
0
L
Mulan
sexorcism
Mulan
11,022
1,226
0
1,028
10,479
8,767
0
4,581
5,570
0
22,667
L
3,859
317
660
750
5,429
1,658
195
1,728
3,447
16,152
382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,624
Gold Earned
36,188
156
Minions Killed
123
0
Camps Cleared
0
720,749
Distance Traveled
731,441
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,838
1,120
41
6
0
163,929
0
L
Zeus
7,037
1,005
22
3
0
145,901
0
W
Atlas
7,593
1,085
15
2
0
148,882
0
W
Hades
7,444
1,063
19
3
0
147,567
0
L
Hou Yi
6,846
978
35
5
0
153,990
2
W
Ishtar
7,499
1,071
46
7
0
149,988
0
W
Janus
7,250
1,036
35
5
0
110,383
0
L
Kumbhakarna
7,189
1,027
11
2
0
155,747
2
L
Mulan
8,007
1,144
25
4
0
146,847
2
L
Ra
7,109
1,016
30
4
0
128,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role