Player Matchup

Nu Wa
Nu Wa
Boss_1110
Nu Wa
Level 98
God Stats
49W - 36L
1,534 SR
Queue Stats
120W - 103L
1,525 Elo+
Party 1
Ao Kuang
Ao Kuang
Cashisclay0019
Ao Kuang
Level 69
God Stats
16W - 12L
1,496 SR
Queue Stats
96W - 89L
1,490 Elo+
Party 1
Ymir
Ymir
Qui-Gon_JinTonic
Ymir
Level 47
God Stats
4W - 2L
1,500 SR
Queue Stats
58W - 48L
1,497 Elo+
Party 1
Danzaburou
Danzaburou
Spiedoisback
Danzaburou
Level 62
God Stats
2W - 4L
1,423 SR
Queue Stats
35W - 47L
1,406 Elo+
Solo
Chaac
Chaac
TheSolidSnek61
Chaac
Level 25
God Stats
14W - 4L
1,598 SR
Queue Stats
45W - 40L
1,485 Elo+
Party 1
Team Averages
Level 60
1,510 SR
1,481 Elo+

VS

Team Averages
Level 65
1,339 SR
1,341 Elo+
Cabrakan
Cabrakan
HectorHe5
Cabrakan
Level 112
God Stats
0W - 2L
1,177 SR
Queue Stats
287W - 275L
1,437 Elo+
Solo
Mercury
Mercury
LovetoDiddy
Mercury
Level 14
God Stats
3W - 3L
1,480 SR
Queue Stats
10W - 17L
1,319 Elo+
Party 2
Osiris
Osiris
MR_Aydin_2006
Osiris
Level 46
God Stats
10W - 10L
1,266 SR
Queue Stats
71W - 80L
1,310 Elo+
Party 2
Janus
Janus
TSM_ahmed500
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 31L
1,282 Elo+
Party 2
Scylla
Scylla
pollojurasico
Scylla
Level 125
God Stats
1W - 3L
1,272 SR
Queue Stats
36W - 32L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Boss_1110
Nu Wa
13
5 / 3 / 3
8,249
589
12,295
7,139
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
14
9 / 1 / 3
8,804
629
5,793
9,312
3,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 4
7,531
538
1,049
5,703
3,735
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Spiedoisback
Danzaburou
14
2 / 1 / 2
8,916
637
3,563
3,940
1,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 2 / 2
7,304
522
4,677
9,172
4,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
HectorHe5
Cabrakan
9
0 / 0 / 3
6,260
447
2,360
7,119
6,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mercury
LovetoDiddy
Mercury
11
1 / 5 / 3
6,307
451
5,366
9,707
2,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 2
7,319
523
4,081
10,311
8,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 8 / 1
5,732
409
2,989
6,956
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
5 / 3 / 0
8,039
574
5,057
6,360
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
17
Kills
7
7
Deaths
17
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Boss_1110
Nu Wa
5
3
3
2.17
W
Ao Kuang
9
1
3
10.5
L
Cabrakan
HectorHe5
Cabrakan
0
0
3
1.5
L
Mercury
LovetoDiddy
Mercury
1
5
3
0.5
L
1
1
2
2
W
1
0
4
3
W
Danzaburou
Spiedoisback
Danzaburou
2
1
2
3
L
0
8
1
0.06
W
0
2
2
0.5
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,377
Damage
19,853
35,266
Taken
40,453
15,636
Mitigated
20,798
12,526
Healing
4,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Boss_1110
Nu Wa
12,295
4,427
0
1,986
7,139
2,241
250
4,197
2,902
50,489
859
W
Ao Kuang
5,793
1,945
130
3,726
9,312
3,950
2,097
321
8,951
54,652
5,508
L
Cabrakan
HectorHe5
Cabrakan
2,360
323
0
1,471
7,119
6,472
81
2,774
4,173
14,582
1,472
L
Mercury
LovetoDiddy
Mercury
5,366
2,158
0
260
9,707
2,679
113
5,178
4,167
0
39,594
L
4,081
1,429
0
2,585
10,311
8,536
150
2,530
7,617
0
40,645
W
1,049
265
0
2,404
5,703
3,735
214
2,281
3,226
16,110
0
W
Danzaburou
Spiedoisback
Danzaburou
3,563
1,965
0
1,504
3,940
1,255
2,815
2,183
1,619
0
70,823
L
2,989
674
0
0
6,956
1,690
184
2,940
3,918
24,985
0
W
4,677
923
0
2,776
9,172
4,455
0
1,084
8,086
0
34,534
L
5,057
438
0
250
6,360
1,421
375
4,294
1,712
63,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,804
Gold Earned
33,657
390
Minions Killed
318
0
Camps Cleared
0
1,398,441
Distance Traveled
1,347,366
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,249
589
77
6
0
255,964
0
W
Ao Kuang
8,804
629
88
6
0
310,842
0
L
Cabrakan
6,260
447
25
2
0
240,835
0
L
Mercury
6,307
451
58
4
0
328,552
0
L
Osiris
7,319
523
68
5
0
269,919
0
W
Ymir
7,531
538
35
3
0
282,317
0
W
Danzaburou
8,916
637
125
9
0
272,362
0
L
Janus
5,732
409
48
3
0
238,611
0
W
Chaac
7,304
522
65
5
0
276,956
0
L
Scylla
8,039
574
119
9
0
269,449
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role