Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BlueJAY405364
Ah Muzen Cab
Level 145
God Stats
21W - 16L
1,588 SR
Queue Stats
96W - 87L
1,397 Elo+
Solo
Sol
Sol
JPSR123
Sol
Level 88
God Stats
2W - 2L
1,671 SR
Queue Stats
181W - 186L
1,457 Elo+
Solo
Team Averages
Level 141
1,586 SR
1,451 Elo+

VS

Team Averages
Level 107
1,445 SR
1,413 Elo+
Nu Wa
Nu Wa
RUDEBOI HEFF
Nu Wa
Level 130
God Stats
32W - 41L
1,508 SR
Queue Stats
198W - 288L
1,398 Elo+
Solo
Sun Wukong
Sun Wukong
SoB Jokerz
Sun Wukong
Level 103
God Stats
4W - 2L
1,313 SR
Queue Stats
4W - 3L
1,286 Elo+
Solo
Medusa
Medusa
XDEnzoYT
Medusa
Level 89
God Stats
2W - 0L
1,516 SR
Queue Stats
24W - 22L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
5 / 1 / 0
8,986
899
6,452
12,629
9,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ah Muzen Cab
BlueJAY405364
Ah Muzen Cab
13
0 / 5 / 4
7,849
785
4,584
9,324
2,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sol
10
0 / 3 / 2
6,949
695
2,196
4,817
1,036
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
8,240
824
3,304
4,065
984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
SoB Jokerz
Sun Wukong
15
1 / 1 / 7
9,524
952
4,922
7,462
3,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
XDEnzoYT
Medusa
17
8 / 2 / 1
11,018
1,102
14,504
9,228
3,439
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
9
9
Deaths
5
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
1
0
5
L
Ah Muzen Cab
BlueJAY405364
Ah Muzen Cab
0
5
4
0.4
L
Sol
0
3
2
0.33
W
0
2
3
0.75
W
Sun Wukong
SoB Jokerz
Sun Wukong
1
1
7
4.5
W
Medusa
XDEnzoYT
Medusa
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,232
Damage
22,730
26,770
Taken
20,755
13,629
Mitigated
7,896
2,081
Healing
8,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,452
681
0
1,002
12,629
9,788
0
1,219
11,349
475
30,586
L
Ah Muzen Cab
BlueJAY405364
Ah Muzen Cab
4,584
746
0
120
9,324
2,805
0
1,043
8,164
0
25,132
L
Sol
2,196
641
0
959
4,817
1,036
0
711
4,074
11,841
0
W
3,304
619
0
250
4,065
984
0
250
3,815
14,661
726
W
Sun Wukong
SoB Jokerz
Sun Wukong
4,922
868
0
3,154
7,462
3,473
791
1,496
5,966
0
29,061
W
Medusa
XDEnzoYT
Medusa
14,504
6,962
0
5,002
9,228
3,439
3,392
1,310
7,918
0
64,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,784
Gold Earned
28,782
114
Minions Killed
200
0
Camps Cleared
0
453,928
Distance Traveled
591,147
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,986
899
47
5
0
215,620
0
L
Ah Muzen Cab
7,849
785
51
5
0
142,803
0
L
Sol
6,949
695
16
2
0
95,505
0
W
Nu Wa
8,240
824
30
3
0
164,852
0
W
Sun Wukong
9,524
952
58
6
0
230,791
0
W
Medusa
11,018
1,102
112
11
0
195,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role