Player Matchup

Terra
Terra
 
Terra
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
ItsLuisJH__CR
Nut
Level 125
God Stats
3W - 3L
1,606 SR
Queue Stats
182W - 175L
1,489 Elo+
Party 1
Surtr
Surtr
Liesmyth
Surtr
Level 144
God Stats
11W - 8L
1,658 SR
Queue Stats
166W - 156L
1,535 Elo+
Party 3
Zhong Kui
Zhong Kui
Traycn
Zhong Kui
Level 156
God Stats
3W - 3L
1,500 SR
Queue Stats
113W - 111L
1,516 Elo+
Party 3
Mercury
Mercury
Vidar_22
Mercury
Level 56
God Stats
8W - 19L
1,291 SR
Queue Stats
188W - 160L
1,488 Elo+
Solo
Team Averages
Level 108
1,511 SR
1,506 Elo+

VS

Team Averages
Level 111
1,465 SR
1,501 Elo+
Chaac
Chaac
 
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DuckNation26
Medusa
Level 126
God Stats
31W - 19L
1,562 SR
Queue Stats
147W - 110L
1,505 Elo+
Solo
Lancelot
Lancelot
Finding_ReFReF
Lancelot
Level 86
God Stats
7W - 3L
1,657 SR
Queue Stats
20W - 27L
1,440 Elo+
Party 2
Nox
Nox
SungHxon
Nox
Level 109
God Stats
1W - 1L
1,289 SR
Queue Stats
80W - 84L
1,505 Elo+
Party 2
Sylvanus
Sylvanus
ianpog
Sylvanus
Level 107
God Stats
5W - 14L
1,316 SR
Queue Stats
244W - 210L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
5
0 / 1 / 0
2,921
584
243
4,273
1,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

3
0 / 0 / 0
2,567
513
202
508
99
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Surtr
Liesmyth
Surtr
5
0 / 3 / 0
3,015
603
1,100
3,680
1,588
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zhong Kui
Traycn
Zhong Kui
6
2 / 1 / 1
3,621
724
2,727
3,072
1,961
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mercury
Vidar_22
Mercury
7
1 / 0 / 1
3,562
712
1,416
2,211
645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
3 / 0 / 0
4,364
873
2,050
2,783
1,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Medusa
7
0 / 0 / 1
3,715
743
1,617
1,853
452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Lancelot
6
0 / 2 / 0
3,204
641
903
3,934
1,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 1 / 0
3,378
676
1,012
2,033
545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sylvanus
ianpog
Sylvanus
6
1 / 0 / 1
3,442
688
1,225
2,838
1,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
5
5
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
1
0
0
W
Chaac
 
Chaac
3
0
0
3
W
Medusa
0
0
1
0.5
W
Lancelot
0
2
0
0
L
0
0
0
0
L
Surtr
Liesmyth
Surtr
0
3
0
0
W
1
1
0
1
L
Zhong Kui
Traycn
Zhong Kui
2
1
1
2.5
L
Mercury
Vidar_22
Mercury
1
0
1
1.5
W
Sylvanus
ianpog
Sylvanus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,688
Damage
6,807
13,744
Taken
13,441
5,635
Mitigated
4,230
4,369
Healing
5,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
243
72
298
1,740
4,273
1,342
0
405
3,868
9,745
0
W
Chaac
 
Chaac
2,050
398
0
1,411
2,783
1,000
0
65
2,718
0
20,333
W
Medusa
1,617
459
0
140
1,853
452
256
167
1,686
0
20,988
W
Lancelot
903
351
0
2,000
3,934
1,080
0
1,038
2,896
0
14,100
L
202
98
0
107
508
99
0
75
433
0
5,276
L
Surtr
Liesmyth
Surtr
1,100
575
0
975
3,680
1,588
0
0
3,680
238
12,419
W
1,012
77
0
557
2,033
545
0
906
1,127
9,772
0
L
Zhong Kui
Traycn
Zhong Kui
2,727
498
0
1,028
3,072
1,961
0
1,471
1,601
16,988
415
L
Mercury
Vidar_22
Mercury
1,416
501
0
221
2,211
645
0
176
2,035
0
18,210
W
Sylvanus
ianpog
Sylvanus
1,225
368
158
1,092
2,838
1,153
0
791
2,047
10,193
4,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,686
Gold Earned
18,103
115
Minions Killed
162
0
Camps Cleared
0
431,722
Distance Traveled
504,443
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
2,921
584
14
3
0
81,637
1
W
Chaac
4,364
873
40
8
0
108,259
2
W
Medusa
3,715
743
43
9
0
96,300
0
W
Lancelot
3,204
641
38
8
0
114,050
0
L
Nut
2,567
513
12
2
0
34,137
0
L
Surtr
3,015
603
21
4
0
94,471
1
W
Nox
3,378
676
13
3
0
99,789
2
L
Zhong Kui
3,621
724
30
6
0
92,819
0
L
Mercury
3,562
712
38
8
0
128,658
1
W
Sylvanus
3,442
688
28
6
0
86,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role