Player Matchup

Vamana
Vamana
Platinum III
 
Vamana
Platinum III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum II
 
Arachne
Platinum II
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Platinum III
KeKo701
Ix Chel
Platinum III
Level 129
God Stats
7W - 3L
1,644 SR
Queue Stats
556W - 557L
1,925 MMR
Solo
Chronos
Chronos
Platinum I
Maverick
Chronos
Platinum I
Level 205
God Stats
97W - 65L
1,687 SR
Queue Stats
653W - 643L
1,908 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 127
1,566 SR
1,667 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 160
1,479 SR
1,672 MMR
Aphrodite
Aphrodite
Platinum I
 
Aphrodite
Platinum I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum II
 
Artemis
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum III
 
Cthulhu
Platinum III
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Platinum III
Eder_34_3
Anubis
Platinum III
Level 197
God Stats
0W - 4L
1,448 SR
Queue Stats
417W - 412L
1,870 MMR
Solo
King Arthur
King Arthur
Platinum I
akokos
King Arthur
Platinum I
Level 142
God Stats
3W - 3L
1,445 SR
Queue Stats
100W - 107L
1,991 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
2 / 0 / 0
5,868
734
3,195
4,974
3,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
 
Arachne
9
3 / 1 / 3
5,109
639
3,573
6,728
1,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cerberus
 
Cerberus
8
2 / 2 / 3
4,394
549
3,676
7,080
3,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
KeKo701
Ix Chel
9
2 / 3 / 2
4,964
621
4,491
6,111
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
Maverick
Chronos
9
0 / 2 / 1
4,742
593
1,485
4,858
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
JanusUllrNe ZhaThanatos

VS

Bans
YmirSusanoAthenaSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
8
2 / 2 / 1
4,790
599
3,830
4,711
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
 
Artemis
9
1 / 1 / 2
4,660
583
3,867
3,884
1,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
 
Cthulhu
8
3 / 0 / 1
4,612
577
6,299
5,623
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Anubis
Eder_34_3
Anubis
9
2 / 4 / 3
4,918
615
4,069
7,164
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
akokos
King Arthur
9
0 / 2 / 0
4,777
597
3,028
6,222
3,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
9
Kills
8
8
Deaths
9
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
2
0
0
2
W
Arachne
 
Arachne
3
1
3
4.5
W
Cerberus
 
Cerberus
2
2
3
1.75
L
Aphrodite
 
Aphrodite
2
2
1
1.25
L
Artemis
 
Artemis
1
1
2
2
L
Cthulhu
 
Cthulhu
3
0
1
3.5
L
Anubis
Eder_34_3
Anubis
2
4
3
0.88
W
Ix Chel
KeKo701
Ix Chel
2
3
2
1
W
Chronos
Maverick
Chronos
0
2
1
0.25
L
King Arthur
akokos
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,420
Damage
21,093
29,751
Taken
27,604
11,259
Mitigated
10,366
11,942
Healing
9,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
3,195
1,409
0
1,798
4,974
3,556
0
0
4,974
0
40,232
W
Arachne
 
Arachne
3,573
1,784
0
3,163
6,728
1,649
0
3,381
3,304
0
22,048
W
Cerberus
 
Cerberus
3,676
61
0
2,275
7,080
3,485
0
3,696
3,021
12,721
0
L
Aphrodite
 
Aphrodite
3,830
536
1,277
2,559
4,711
1,391
0
1,772
2,803
24,259
919
L
Artemis
 
Artemis
3,867
1,346
0
852
3,884
1,007
0
1,642
2,106
0
26,249
L
Cthulhu
 
Cthulhu
6,299
237
43
2,076
5,623
1,711
0
2,740
2,731
22,781
854
L
Anubis
Eder_34_3
Anubis
4,069
188
0
2,015
7,164
2,521
0
2,675
4,221
32,911
0
W
Ix Chel
KeKo701
Ix Chel
4,491
820
708
2,498
6,111
1,379
0
4,730
1,120
27,090
641
W
Chronos
Maverick
Chronos
1,485
415
0
1,500
4,858
1,190
0
1,372
3,264
28,304
1,222
L
King Arthur
akokos
King Arthur
3,028
783
0
890
6,222
3,736
0
0
5,907
0
31,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,077
Gold Earned
23,757
270
Minions Killed
267
0
Camps Cleared
0
883,790
Distance Traveled
774,296
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
5,868
734
86
11
0
155,232
0
W
Arachne
5,109
639
39
5
0
195,688
0
W
Cerberus
4,394
549
25
3
0
177,202
2
L
Aphrodite
4,790
599
51
6
0
162,021
4
L
Artemis
4,660
583
47
6
0
153,671
2
L
Cthulhu
4,612
577
52
7
0
174,501
0
L
Anubis
4,918
615
65
8
0
158,828
0
W
Ix Chel
4,964
621
61
8
0
179,102
0
W
Chronos
4,742
593
59
7
0
176,566
0
L
King Arthur
4,777
597
52
7
0
125,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role