Player Matchup

Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
HardLiquor
Gilgamesh
Gold II
Level 144
God Stats
12W - 13L
1,571 SR
Queue Stats
42W - 49L
1,486 MMR
Solo
Raijin
Raijin
Gold III
Ponlecualquiera
Raijin
Gold III
Level 64
God Stats
4W - 2L
1,551 SR
Queue Stats
76W - 89L
1,495 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,541 SR
1,494 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,659 SR
1,489 MMR
Anhur
Anhur
Bronze III
Atreyusss
Anhur
Bronze III
Level 110
God Stats
5W - 0L
1,711 SR
Queue Stats
6W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold V
GhostNdaHood
Xing Tian
Gold V
Level 129
God Stats
12W - 6L
1,577 SR
Queue Stats
52W - 50L
1,104 MMR
Party 1
Sol
Sol
Platinum V
NTS Rhythm
Sol
Platinum V
Level 149
God Stats
6W - 6L
1,687 SR
Queue Stats
193W - 178L
1,862 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
0 / 2 / 3
8,028
730
6,703
6,161
2,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Gilgamesh
HardLiquor
Gilgamesh
15
4 / 4 / 0
9,624
875
9,012
15,052
8,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 7 / 3
8,529
775
5,000
10,532
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
JormungandrNe ZhaKumbhakarnaAchillesVulcan

VS

Bans
CthulhuHeraCerberusBaron SamediGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Atreyusss
Anhur
16
7 / 3 / 5
10,202
927
13,439
11,043
4,217
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
GhostNdaHood
Xing Tian
15
4 / 1 / 6
9,389
854
5,932
10,999
11,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 0 / 8
9,788
890
7,477
6,528
1,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
13
13
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
3
0.75
W
Anhur
Atreyusss
Anhur
7
3
5
3.17
W
Xing Tian
GhostNdaHood
Xing Tian
4
1
6
7
L
Gilgamesh
HardLiquor
Gilgamesh
4
4
0
1
W
2
0
8
6
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,715
Damage
26,848
31,745
Taken
28,570
13,382
Mitigated
17,598
4,266
Healing
9,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,703
3,333
350
411
6,161
2,222
458
3,652
2,473
23,920
0
W
Anhur
Atreyusss
Anhur
13,439
5,754
0
4,589
11,043
4,217
1,280
3,669
6,885
0
55,641
W
Xing Tian
GhostNdaHood
Xing Tian
5,932
537
0
1,876
10,999
11,431
80
4,364
6,084
19,621
1,514
L
Gilgamesh
HardLiquor
Gilgamesh
9,012
2,781
0
3,216
15,052
8,140
498
5,693
9,304
0
21,164
W
7,477
2,447
0
3,080
6,528
1,950
2,041
3,167
3,025
47,459
6,740
L
5,000
272
0
289
10,532
3,020
0
3,098
7,392
28,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,181
Gold Earned
29,379
123
Minions Killed
202
0
Camps Cleared
0
563,891
Distance Traveled
616,065
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,028
730
37
3
0
183,436
1
W
Anhur
10,202
927
71
6
0
186,665
0
W
Xing Tian
9,389
854
32
3
0
218,909
0
L
Gilgamesh
9,624
875
29
3
0
206,257
5
W
Sol
9,788
890
99
9
0
210,491
0
L
Raijin
8,529
775
57
5
0
174,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role