Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold III
ComBan
Ah Muzen Cab
Gold III
Level 127
God Stats
10W - 6L
1,732 SR
Queue Stats
39W - 31L
1,544 MMR
Party 1
Maui
Maui
Platinum I
ShankDaisy71381
Maui
Platinum I
Level 159
God Stats
30W - 27L
1,673 SR
Queue Stats
232W - 190L
1,875 MMR
Party 1
Xing Tian
Xing Tian
Platinum IV
SiTEoNE
Xing Tian
Platinum IV
Level 56
God Stats
9W - 5L
1,610 SR
Queue Stats
83W - 60L
1,671 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 114
1,672 SR
1,697 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,575 SR
1,755 MMR
Neith
Neith
Gold III
Flaco_Brown
Neith
Gold III
Level 126
God Stats
11W - 14L
1,539 SR
Queue Stats
147W - 166L
1,533 MMR
Party 2
Ra
Ra
Gold II
JSmoove8815
Ra
Gold II
Level 113
God Stats
8W - 12L
1,489 SR
Queue Stats
145W - 152L
1,627 MMR
Solo
Cthulhu
Cthulhu
Platinum III
lvinal
Cthulhu
Platinum III
Level 127
God Stats
4W - 2L
1,695 SR
Queue Stats
35W - 27L
2,105 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ComBan
Ah Muzen Cab
18
4 / 2 / 8
10,771
898
11,224
11,951
4,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 2 / 8
10,397
866
12,536
12,284
6,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
SiTEoNE
Xing Tian
16
4 / 3 / 7
10,078
840
9,718
18,046
20,919
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bans
FafnirAchillesKumbhakarnaNe ZhaSerqet

VS

Bans
AresHou YiMedusaNikeDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 1
9,491
791
9,871
10,333
3,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
3 / 4 / 3
10,255
855
13,731
9,496
3,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
lvinal
Cthulhu
16
1 / 4 / 4
9,659
805
11,667
18,143
18,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
13
Kills
7
7
Deaths
13
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ComBan
Ah Muzen Cab
4
2
8
4
L
3
5
1
0.7
L
3
4
3
1.13
W
5
2
8
4.5
W
Xing Tian
SiTEoNE
Xing Tian
4
3
7
2.5
L
Cthulhu
lvinal
Cthulhu
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,478
Damage
35,269
42,281
Taken
37,972
31,803
Mitigated
25,986
7,999
Healing
9,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ComBan
Ah Muzen Cab
11,224
3,887
0
2,066
11,951
4,718
1,349
8,035
3,707
0
43,942
L
9,871
2,979
0
1,409
10,333
3,797
392
6,444
3,559
0
24,775
L
13,731
238
1,954
2,130
9,496
3,692
87
4,786
4,474
43,212
1,005
W
12,536
2,360
0
3,406
12,284
6,166
0
6,196
6,034
30,997
0
W
Xing Tian
SiTEoNE
Xing Tian
9,718
545
0
2,527
18,046
20,919
0
8,473
9,084
20,988
926
L
Cthulhu
lvinal
Cthulhu
11,667
820
166
3,809
18,143
18,497
0
9,627
7,833
34,516
2,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,246
Gold Earned
29,405
137
Minions Killed
186
0
Camps Cleared
0
720,728
Distance Traveled
697,513
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,771
898
78
7
0
250,722
0
L
Neith
9,491
791
47
4
0
217,232
3
L
Ra
10,255
855
73
6
0
249,863
0
W
Maui
10,397
866
42
4
0
262,101
3
W
Xing Tian
10,078
840
17
1
0
207,905
0
L
Cthulhu
9,659
805
66
6
0
230,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role