Player Matchup

Sun Wukong
Sun Wukong
Elhad69
Sun Wukong
Level 118
God Stats
28W - 22L
1,659 SR
Queue Stats
337W - 315L
1,542 Elo+
Solo
Raijin
Raijin
Katorasa
Raijin
Level 103
God Stats
60W - 46L
1,654 SR
Queue Stats
351W - 330L
1,541 Elo+
Party 1
Horus
Horus
SC00CHY
Horus
Level 104
God Stats
4W - 6L
1,393 SR
Queue Stats
304W - 276L
1,553 Elo+
Solo
Sol
Sol
YaoBingChilling
Sol
Level 106
God Stats
1W - 1L
1,429 SR
Queue Stats
184W - 148L
1,536 Elo+
Solo
Amaterasu
Amaterasu
szren
Amaterasu
Level 107
God Stats
13W - 7L
1,553 SR
Queue Stats
382W - 343L
1,566 Elo+
Party 1
Team Averages
Level 108
1,538 SR
1,548 Elo+

VS

Team Averages
Level 141
1,580 SR
1,557 Elo+
Bakasura
Bakasura
 
Bakasura
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Nxthxn13
Rama
Level 122
God Stats
9W - 12L
1,512 SR
Queue Stats
148W - 137L
1,555 Elo+
Party 2
Terra
Terra
TheNumber862232
Terra
Level 125
God Stats
21W - 25L
1,509 SR
Queue Stats
119W - 119L
1,538 Elo+
Party 2
Vulcan
Vulcan
UptightSword1
Vulcan
Level 149
God Stats
1W - 2L
1,660 SR
Queue Stats
127W - 122L
1,527 Elo+
Party 2
Olorun
Olorun
lildck
Olorun
Level 113
God Stats
72W - 49L
1,718 SR
Queue Stats
302W - 268L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Elhad69
Sun Wukong
13
2 / 1 / 1
7,608
585
4,534
6,488
4,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Raijin
Katorasa
Raijin
15
5 / 3 / 5
8,503
654
7,497
8,654
2,329
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Horus
SC00CHY
Horus
11
1 / 1 / 8
7,118
548
4,849
8,685
4,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

12
0 / 3 / 0
6,840
526
2,812
5,606
1,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Amaterasu
szren
Amaterasu
14
5 / 1 / 4
7,719
594
7,137
10,061
4,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
3 / 3 / 0
7,738
595
7,849
13,774
6,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
14
5 / 2 / 0
8,263
636
5,707
9,831
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 0 / 0
5,218
401
861
2,960
1,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 6 / 3
6,581
506
6,516
8,840
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
lildck
Olorun
5
0 / 2 / 0
4,743
365
1,079
2,521
569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
13
Kills
8
9
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
3
0
1
W
Sun Wukong
Elhad69
Sun Wukong
2
1
1
2.5
W
Raijin
Katorasa
Raijin
5
3
5
2.5
L
Rama
5
2
0
2.5
W
Horus
SC00CHY
Horus
1
1
8
5
L
0
0
0
0
L
0
6
3
0.25
W
0
3
0
0
L
Olorun
lildck
Olorun
0
2
0
0
W
Amaterasu
szren
Amaterasu
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,829
Damage
22,012
39,494
Taken
37,926
16,882
Mitigated
14,201
11,343
Healing
11,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,849
5,217
0
4,143
13,774
6,195
0
1,307
12,467
0
49,357
W
Sun Wukong
Elhad69
Sun Wukong
4,534
990
0
1,617
6,488
4,066
0
948
4,507
0
48,346
W
Raijin
Katorasa
Raijin
7,497
682
100
2,446
8,654
2,329
0
3,657
4,772
60,705
678
L
Rama
5,707
3,315
0
4,058
9,831
3,428
758
3,768
6,063
0
68,820
W
Horus
SC00CHY
Horus
4,849
1,262
526
2,980
8,685
4,800
11
1,682
6,723
149
17,744
L
861
70
1,432
1,166
2,960
1,308
96
689
2,271
6,587
668
L
6,516
0
0
320
8,840
2,701
0
4,249
4,591
43,458
571
W
2,812
839
0
918
5,606
1,222
400
0
5,606
44,865
4,004
L
Olorun
lildck
Olorun
1,079
620
0
759
2,521
569
22
247
2,274
14,322
0
W
Amaterasu
szren
Amaterasu
7,137
2,768
0
2,756
10,061
4,465
0
2,153
7,107
0
59,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,788
Gold Earned
32,543
383
Minions Killed
345
0
Camps Cleared
0
1,334,383
Distance Traveled
987,838
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,738
595
110
8
0
297,727
0
W
Sun Wukong
7,608
585
80
6
0
239,356
6
W
Raijin
8,503
654
122
9
0
244,960
0
L
Rama
8,263
636
122
9
0
236,726
2
W
Horus
7,118
548
15
1
0
298,561
4
L
Terra
5,218
401
12
1
0
147,350
0
L
Vulcan
6,581
506
80
6
0
244,864
0
W
Sol
6,840
526
79
6
0
232,159
2
L
Olorun
4,743
365
21
2
0
61,171
0
W
Amaterasu
7,719
594
87
7
0
319,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role