Player Matchup

Ymir
Ymir
GodKlaus
Ymir
Level 83
God Stats
6W - 2L
1,862 SR
Queue Stats
102W - 99L
1,487 Elo+
Party 1
Cupid
Cupid
Lumacha3852
Cupid
Level 89
God Stats
15W - 10L
1,599 SR
Queue Stats
231W - 240L
1,436 Elo+
Party 1
Pele
Pele
Vv_zNinjaz_vV
Pele
Level 158
God Stats
2W - 0L
1,572 SR
Queue Stats
87W - 77L
1,519 Elo+
Solo
Hercules
Hercules
Zuluck21
Hercules
Level 129
God Stats
5W - 3L
1,500 SR
Queue Stats
84W - 85L
1,444 Elo+
Solo
Zeus
Zeus
payball27
Zeus
Level 145
God Stats
2W - 0L
1,445 SR
Queue Stats
173W - 178L
1,426 Elo+
Party 1
Team Averages
Level 121
1,596 SR
1,463 Elo+

VS

Team Averages
Level 95
1,467 SR
1,458 Elo+
Mulan
Mulan
Ramsi007
Mulan
Level 98
God Stats
26W - 25L
1,550 SR
Queue Stats
177W - 159L
1,494 Elo+
Party 3
Ravana
Ravana
Tiogiras
Ravana
Level 49
God Stats
2W - 6L
1,224 SR
Queue Stats
143W - 137L
1,463 Elo+
Solo
Aphrodite
Aphrodite
bov64
Aphrodite
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 61L
1,418 Elo+
Party 2
Shiva
Shiva
seanthsheep15
Shiva
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 108L
1,440 Elo+
Party 2
Sol
Sol
xShadow2k19
Sol
Level 82
God Stats
12W - 8L
1,564 SR
Queue Stats
98W - 88L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 1 / 5
5,965
597
2,855
9,658
5,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 3 / 3
5,591
559
4,321
6,116
1,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 1
7,457
746
6,802
7,452
4,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
Zuluck21
Hercules
12
9 / 0 / 2
7,396
740
5,624
6,525
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
10
4 / 1 / 2
6,648
665
6,327
4,282
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ramsi007
Mulan
9
0 / 3 / 4
5,355
536
5,144
10,112
6,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
Tiogiras
Ravana
10
1 / 4 / 1
5,228
523
2,867
7,553
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
bov64
Aphrodite
7
0 / 6 / 0
4,589
459
2,162
7,747
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 0
5,234
523
2,288
8,165
3,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
4 / 3 / 0
5,862
586
6,187
6,242
1,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
17
Kills
5
5
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
1
5
2.5
W
1
3
3
0.83
L
Mulan
Ramsi007
Mulan
0
3
4
0.67
L
Ravana
Tiogiras
Ravana
1
4
1
0.38
W
3
0
1
3.5
W
Hercules
Zuluck21
Hercules
9
0
2
10
L
Aphrodite
bov64
Aphrodite
0
6
0
0
W
Zeus
4
1
2
5
L
0
1
0
0
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,929
Damage
18,648
34,033
Taken
39,819
14,969
Mitigated
16,958
15,573
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,855
180
326
3,713
9,658
5,193
668
2,433
7,225
18,663
2,271
W
4,321
2,701
644
1,503
6,116
1,816
668
2,299
3,817
0
36,537
L
Mulan
Ramsi007
Mulan
5,144
731
0
2,275
10,112
6,375
0
2,311
7,801
0
17,487
L
Ravana
Tiogiras
Ravana
2,867
988
0
2,688
7,553
2,418
0
1,383
6,170
0
30,938
W
6,802
966
0
3,170
7,452
4,230
427
708
6,744
6,254
46,516
W
Hercules
Zuluck21
Hercules
5,624
2,400
0
4,754
6,525
2,483
0
806
5,719
0
37,853
L
Aphrodite
bov64
Aphrodite
2,162
333
240
2,799
7,747
2,381
0
4,582
3,165
20,620
0
W
Zeus
6,327
1,508
0
1,463
4,282
1,247
244
1,678
2,604
33,411
1,699
L
2,288
252
0
664
8,165
3,922
0
337
7,828
0
34,133
L
6,187
2,867
0
2,132
6,242
1,862
315
959
5,283
34,058
7,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,057
Gold Earned
26,268
316
Minions Killed
265
0
Camps Cleared
0
950,028
Distance Traveled
945,318
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,965
597
27
3
0
192,765
0
W
Cupid
5,591
559
70
7
0
183,832
0
L
Mulan
5,355
536
24
2
0
184,410
4
L
Ravana
5,228
523
54
5
0
217,745
0
W
Pele
7,457
746
95
10
0
198,653
0
W
Hercules
7,396
740
68
7
0
208,806
0
L
Aphrodite
4,589
459
39
4
0
186,529
1
W
Zeus
6,648
665
56
6
0
165,972
0
L
Shiva
5,234
523
70
7
0
182,472
0
L
Sol
5,862
586
78
8
0
174,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role