Player Matchup

Hou Yi
Hou Yi
Gold I
 
Hou Yi
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Platinum V
ArielizFez1030
Shiva
Platinum V
Level 165
God Stats
24W - 16L
1,628 SR
Queue Stats
217W - 214L
1,653 MMR
Party 1
Geb
Geb
Platinum IV
Blitzkrieg1194
Geb
Platinum IV
Level 159
God Stats
12W - 17L
1,465 SR
Queue Stats
601W - 601L
1,781 MMR
Party 1
Thoth
Thoth
Platinum III
KiaSoul
Thoth
Platinum III
Level 121
God Stats
12W - 12L
1,632 SR
Queue Stats
91W - 66L
1,727 MMR
Party 3
Bakasura
Bakasura
Platinum III
iDRINKPEE I
Bakasura
Platinum III
Level 80
God Stats
3W - 1L
1,500 SR
Queue Stats
97W - 74L
1,849 MMR
Party 3
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,545 SR
1,702 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,502 SR
1,674 MMR
Chang'e
Chang'e
Platinum III
 
Chang'e
Platinum III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Olorun
Olorun
Gold I
DelirioSiniestro
Olorun
Gold I
Level 51
God Stats
0W - 1L
1,304 SR
Queue Stats
35W - 45L
1,711 MMR
Solo
Hercules
Hercules
Gold I
LLodaxx9030
Hercules
Gold I
Level 108
God Stats
36W - 36L
1,565 SR
Queue Stats
707W - 732L
1,676 MMR
Solo
Loki
Loki
Gold I
PoolBoi
Loki
Gold I
Level 147
God Stats
18W - 8L
1,801 SR
Queue Stats
21W - 15L
1,814 MMR
Party 2
Ymir
Ymir
Platinum IV
yClowny
Ymir
Platinum IV
Level 141
God Stats
2W - 6L
1,339 SR
Queue Stats
195W - 209L
1,671 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
3 / 0 / 0
8,073
621
10,148
7,355
2,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 0 / 2
8,781
675
2,199
7,695
4,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 0 / 6
7,253
558
2,746
6,705
3,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
KiaSoul
Thoth
14
6 / 1 / 4
8,519
655
8,858
5,509
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
iDRINKPEE I
Bakasura
16
5 / 0 / 6
9,065
697
7,182
10,298
5,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bans
KumbhakarnaAgniAres

VS

Bans
CthulhuAthenaNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
0 / 5 / 1
6,273
483
3,794
10,589
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
5,775
444
5,856
8,563
2,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
LLodaxx9030
Hercules
8
0 / 0 / 0
5,447
419
1,354
4,090
2,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Loki
PoolBoi
Loki
10
1 / 5 / 0
6,130
472
3,786
10,140
1,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
yClowny
Ymir
8
0 / 4 / 0
5,859
451
3,101
10,853
5,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
17
Kills
1
1
Deaths
17
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
3
0
0
3
L
Chang'e
 
Chang'e
0
5
1
0.1
W
1
0
2
2
W
2
0
6
5
L
0
3
0
0
W
Thoth
KiaSoul
Thoth
6
1
4
8
L
Hercules
LLodaxx9030
Hercules
0
0
0
0
L
Loki
PoolBoi
Loki
1
5
0
0.2
W
Bakasura
iDRINKPEE I
Bakasura
5
0
6
8
L
Ymir
yClowny
Ymir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,133
Damage
17,891
37,562
Taken
44,235
17,602
Mitigated
15,172
13,435
Healing
13,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
10,148
5,919
0
3,498
7,355
2,622
770
4,244
3,111
0
69,464
L
Chang'e
 
Chang'e
3,794
195
520
3,186
10,589
2,021
0
4,017
5,950
48,030
0
W
2,199
184
55
1,388
7,695
4,283
667
375
7,151
1,067
63,241
W
2,746
152
0
2,378
6,705
3,876
0
2,889
3,816
16,091
1,198
L
5,856
2,835
180
2,565
8,563
2,688
0
871
7,562
39,857
2,595
W
Thoth
KiaSoul
Thoth
8,858
429
0
820
5,509
1,648
0
1,359
4,150
55,405
0
L
Hercules
LLodaxx9030
Hercules
1,354
407
0
2,170
4,090
2,938
0
0
4,090
0
26,286
L
Loki
PoolBoi
Loki
3,786
1,009
0
2,617
10,140
1,935
0
3,189
6,161
0
37,260
W
Bakasura
iDRINKPEE I
Bakasura
7,182
5,893
0
5,296
10,298
5,173
162
4,013
6,285
0
54,593
L
Ymir
yClowny
Ymir
3,101
642
0
1,817
10,853
5,590
0
2,775
7,892
17,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,691
Gold Earned
29,484
519
Minions Killed
334
0
Camps Cleared
0
1,383,261
Distance Traveled
1,185,370
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,073
621
119
9
0
227,681
1
L
Chang'e
6,273
483
103
8
0
278,002
0
W
Shiva
8,781
675
125
10
0
277,802
5
W
Geb
7,253
558
27
2
0
273,760
5
L
Olorun
5,775
444
74
6
0
244,334
1
W
Thoth
8,519
655
103
8
0
277,854
0
L
Hercules
5,447
419
58
4
0
153,311
0
L
Loki
6,130
472
62
5
0
285,146
0
W
Bakasura
9,065
697
145
11
0
326,164
0
L
Ymir
5,859
451
37
3
0
224,577
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role