Player Matchup

Artemis
Artemis
RobertoSGebara
Artemis
Level 155
God Stats
9W - 6L
1,598 SR
Queue Stats
91W - 86L
1,411 Elo+
Solo
Scylla
Scylla
SumemoLookaoo
Scylla
Level 47
God Stats
21W - 20L
1,521 SR
Queue Stats
54W - 56L
1,435 Elo+
Party 2
Sol
Sol
shwiftywick
Sol
Level 117
God Stats
91W - 96L
1,491 SR
Queue Stats
823W - 867L
1,390 Elo+
Solo
Ymir
Ymir
sumemolokinho
Ymir
Level 22
God Stats
1W - 7L
1,214 SR
Queue Stats
17W - 31L
1,331 Elo+
Party 2
Yemoja
Yemoja
timalmighty69
Yemoja
Level 123
God Stats
303W - 311L
1,463 SR
Queue Stats
479W - 499L
1,426 Elo+
Solo
Team Averages
Level 93
1,458 SR
1,399 Elo+

VS

Team Averages
Level 87
1,599 SR
1,474 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
The Real Kronox
Charon
Level 88
God Stats
2W - 0L
1,737 SR
Queue Stats
28W - 23L
1,410 Elo+
Solo
Baron Samedi
Baron Samedi
VarianWrynn7
Baron Samedi
Level 140
God Stats
2W - 3L
1,632 SR
Queue Stats
359W - 182L
1,553 Elo+
Party 1
Nu Wa
Nu Wa
greedo88
Nu Wa
Level 58
God Stats
16W - 7L
1,624 SR
Queue Stats
63W - 67L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 3
7,624
1,089
8,119
6,564
1,974
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 2 / 1
7,008
1,001
3,165
5,340
1,327
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
1 / 2 / 3
7,579
1,083
4,472
5,222
1,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 1 / 3
7,352
1,050
2,216
5,719
4,854
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
1 / 3 / 2
7,971
1,139
3,412
8,162
3,150
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Team 1 Tickets

295

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
13
4 / 3 / 3
8,303
1,186
4,593
6,734
2,077
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Danzaburou
 
Danzaburou
13
1 / 1 / 6
7,951
1,136
7,465
5,410
1,663
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

14
1 / 0 / 8
8,997
1,285
2,795
4,071
2,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
VarianWrynn7
Baron Samedi
13
3 / 1 / 6
8,505
1,215
7,851
3,999
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nu Wa
greedo88
Nu Wa
13
1 / 0 / 6
7,529
1,076
5,692
4,077
1,016
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
5
Kills
10
10
Deaths
5
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
 
Ratatoskr
4
3
3
1.83
W
Danzaburou
 
Danzaburou
1
1
6
4
L
1
2
3
1.25
L
1
2
1
0.75
W
1
0
8
5
W
Baron Samedi
VarianWrynn7
Baron Samedi
3
1
6
6
W
Nu Wa
greedo88
Nu Wa
1
0
6
4
L
1
2
3
1.25
L
1
1
3
2.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,384
Damage
28,396
31,007
Taken
24,291
12,807
Mitigated
9,038
2,526
Healing
4,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
 
Ratatoskr
4,593
417
0
90
6,734
2,077
0
4,366
2,368
0
8,592
W
Danzaburou
 
Danzaburou
7,465
1,682
0
772
5,410
1,663
0
2,336
3,074
0
20,060
L
8,119
1,902
328
471
6,564
1,974
0
3,116
3,448
0
24,837
L
3,165
200
0
294
5,340
1,327
0
2,125
3,215
7,318
0
W
2,795
124
0
1,108
4,071
2,579
0
2,148
1,923
17,169
0
W
Baron Samedi
VarianWrynn7
Baron Samedi
7,851
581
894
1,349
3,999
1,703
0
1,885
2,114
24,852
635
W
Nu Wa
greedo88
Nu Wa
5,692
1,330
0
364
4,077
1,016
0
2,346
1,731
13,956
0
L
4,472
1,194
0
448
5,222
1,502
0
3,205
2,017
19,242
1,387
L
2,216
0
0
0
5,719
4,854
0
3,664
2,055
8,490
0
L
3,412
500
646
339
8,162
3,150
0
3,985
4,177
27,692
458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,534
Gold Earned
41,285
150
Minions Killed
147
4
Camps Cleared
7
589,198
Distance Traveled
671,327
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
8,303
1,186
8
1
2
152,530
0
W
Danzaburou
7,951
1,136
32
5
3
129,100
0
L
Artemis
7,624
1,089
30
4
1
125,385
0
L
Scylla
7,008
1,001
17
2
0
92,917
0
W
Charon
8,997
1,285
20
3
0
129,211
0
W
Baron Samedi
8,505
1,215
65
9
1
128,003
0
W
Nu Wa
7,529
1,076
22
3
1
132,483
0
L
Sol
7,579
1,083
40
6
1
115,642
0
L
Ymir
7,352
1,050
14
2
1
122,387
0
L
Yemoja
7,971
1,139
49
7
1
132,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role