Player Matchup

Artio
Artio
BigButterz22
Artio
Level 88
God Stats
7W - 9L
1,642 SR
Queue Stats
163W - 139L
1,503 Elo+
Solo
King Arthur
King Arthur
Mdias192
King Arthur
Level 126
God Stats
12W - 15L
1,499 SR
Queue Stats
356W - 355L
1,484 Elo+
Party 1
Vamana
Vamana
gabosa567
Vamana
Level 128
God Stats
1W - 3L
1,420 SR
Queue Stats
172W - 170L
1,425 Elo+
Party 1
Anubis
Anubis
jdaniel23194
Anubis
Level 88
God Stats
2W - 1L
1,691 SR
Queue Stats
21W - 23L
1,401 Elo+
Solo
Rama
Rama
spawn75895
Rama
Level 126
God Stats
0W - 2L
1,316 SR
Queue Stats
77W - 82L
1,461 Elo+
Party 1
Team Averages
Level 111
1,514 SR
1,455 Elo+

VS

Team Averages
Level 97
1,508 SR
1,462 Elo+
Neith
Neith
 
Neith
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Chitoonn
Anubis
Level 56
God Stats
6W - 5L
1,613 SR
Queue Stats
6W - 6L
1,464 Elo+
Solo
Bellona
Bellona
Dmsgmn95
Bellona
Level 117
God Stats
35W - 31L
1,518 SR
Queue Stats
620W - 619L
1,458 Elo+
Solo
Kali
Kali
raulux007
Kali
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
210W - 199L
1,491 Elo+
Solo
Sol
Sol
temp-447235
Sol
Level 88
God Stats
86W - 87L
1,409 SR
Queue Stats
88W - 90L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
5,731
521
3,285
11,448
5,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

King Arthur
Mdias192
King Arthur
10
4 / 3 / 2
6,013
547
8,764
11,598
10,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Vamana
gabosa567
Vamana
11
2 / 2 / 0
6,304
573
5,893
8,199
5,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
10
0 / 3 / 2
5,613
510
3,872
5,971
2,342
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 5
5,421
493
4,126
7,692
1,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 1 / 4
6,678
607
8,074
5,550
1,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
Chitoonn
Anubis
11
2 / 2 / 1
6,799
618
6,560
8,651
3,324
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bellona
Dmsgmn95
Bellona
9
1 / 3 / 4
6,048
550
3,196
10,843
8,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kali
11
3 / 3 / 2
6,283
571
4,452
10,070
3,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 0 / 1
6,940
631
6,901
5,475
1,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
8
Kills
12
12
Deaths
9
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
4
5
L
2
1
1
2.5
W
Anubis
Chitoonn
Anubis
2
2
1
1.25
W
Bellona
Dmsgmn95
Bellona
1
3
4
1
L
King Arthur
Mdias192
King Arthur
4
3
2
1.67
L
Vamana
gabosa567
Vamana
2
2
0
1
L
Anubis
0
3
2
0.33
W
Kali
3
3
2
1.33
L
0
3
5
0.83
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,940
Damage
29,183
44,908
Taken
40,589
25,865
Mitigated
18,733
11,137
Healing
17,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,074
1,175
0
2,075
5,550
1,641
1,210
1,186
4,126
0
47,780
L
3,285
403
120
2,366
11,448
5,730
0
2,556
8,892
38,410
1,485
W
Anubis
Chitoonn
Anubis
6,560
119
0
5,043
8,651
3,324
281
1,506
6,660
38,599
872
W
Bellona
Dmsgmn95
Bellona
3,196
319
54
2,992
10,843
8,398
138
1,061
9,384
729
15,476
L
King Arthur
Mdias192
King Arthur
8,764
638
213
3,348
11,598
10,212
0
1,788
9,810
2,020
27,249
L
Vamana
gabosa567
Vamana
5,893
2,346
0
1,678
8,199
5,586
0
4,902
3,297
405
36,116
L
Anubis
3,872
311
0
1,997
5,971
2,342
0
4,148
1,823
32,366
0
W
Kali
4,452
1,960
0
4,504
10,070
3,970
0
1,869
8,051
0
35,801
L
4,126
3,254
0
1,415
7,692
1,995
0
236
7,456
0
27,751
W
6,901
2,393
0
2,701
5,475
1,400
2,420
2,687
2,668
39,142
948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,082
Gold Earned
32,748
260
Minions Killed
304
0
Camps Cleared
0
1,107,065
Distance Traveled
1,107,537
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,678
607
82
7
0
206,539
0
L
Artio
5,731
521
66
6
0
268,925
0
W
Anubis
6,799
618
67
6
0
214,219
0
W
Bellona
6,048
550
21
2
0
232,891
0
L
King Arthur
6,013
547
24
2
0
230,428
2
L
Vamana
6,304
573
66
6
0
209,370
0
L
Anubis
5,613
510
52
5
0
186,687
0
W
Kali
6,283
571
56
5
0
249,769
0
L
Rama
5,421
493
52
5
0
211,655
0
W
Sol
6,940
631
78
7
0
204,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role