Player Matchup

Discordia
Discordia
Athos341
Discordia
Level 68
God Stats
14W - 11L
1,674 SR
Queue Stats
377W - 393L
1,481 Elo+
Solo
Chernobog
Chernobog
Spike SpiegeII
Chernobog
Level 122
God Stats
5W - 2L
1,682 SR
Queue Stats
347W - 357L
1,506 Elo+
Party 1
Artio
Artio
Spikes Puppy
Artio
Level 66
God Stats
7W - 4L
1,484 SR
Queue Stats
357W - 377L
1,513 Elo+
Party 1
Team Averages
Level 85
1,613 SR
1,500 Elo+

VS

Team Averages
Level 76
1,485 SR
1,386 Elo+
Danzaburou
Danzaburou
AntiSocialNando
Danzaburou
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,218 Elo+
Solo
Mulan
Mulan
MedicalMist7504
Mulan
Level 122
God Stats
3W - 8L
1,352 SR
Queue Stats
182W - 190L
1,507 Elo+
Solo
Zhong Kui
Zhong Kui
justin10123651
Zhong Kui
Level 61
God Stats
116W - 70L
1,604 SR
Queue Stats
326W - 358L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Athos341
Discordia
16
5 / 2 / 10
10,432
948
15,872
6,064
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chernobog
Spike SpiegeII
Chernobog
18
9 / 1 / 7
11,315
1,029
16,577
12,080
5,960
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 2 / 9
8,992
817
5,794
13,929
14,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AntiSocialNando
Danzaburou
13
1 / 7 / 1
8,159
742
6,247
12,863
4,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 5 / 2
8,866
806
12,065
18,491
15,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
justin10123651
Zhong Kui
15
2 / 4 / 3
9,513
865
8,482
13,755
7,258
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
16
Kills
5
5
Deaths
16
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AntiSocialNando
Danzaburou
1
7
1
0.21
W
Discordia
Athos341
Discordia
5
2
10
5
L
2
5
2
0.6
W
Chernobog
Spike SpiegeII
Chernobog
9
1
7
12.5
W
2
2
9
3.25
L
Zhong Kui
justin10123651
Zhong Kui
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,243
Damage
26,794
32,073
Taken
45,109
22,757
Mitigated
27,548
10,577
Healing
8,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AntiSocialNando
Danzaburou
6,247
2,310
388
1,750
12,863
4,324
0
6,569
5,437
0
25,307
W
Discordia
Athos341
Discordia
15,872
704
105
1,053
6,064
2,271
0
1,461
4,603
36,559
122
L
12,065
1,352
0
2,240
18,491
15,966
0
6,519
10,749
0
27,803
W
Chernobog
Spike SpiegeII
Chernobog
16,577
10,596
0
3,426
12,080
5,960
1,200
2,165
9,915
0
57,285
W
5,794
259
1,520
4,473
13,929
14,526
133
4,882
9,047
9,984
115
L
Zhong Kui
justin10123651
Zhong Kui
8,482
768
0
3,749
13,755
7,258
0
5,685
7,096
26,349
42

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,739
Gold Earned
26,538
160
Minions Killed
128
0
Camps Cleared
0
613,122
Distance Traveled
580,475
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,159
742
49
4
0
178,202
0
W
Discordia
10,432
948
61
6
0
200,683
1
L
Mulan
8,866
806
33
3
0
210,158
0
W
Chernobog
11,315
1,029
92
8
0
196,192
3
W
Artio
8,992
817
7
1
0
216,247
1
L
Zhong Kui
9,513
865
46
4
0
192,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role