Player Matchup

Bacchus
Bacchus
AmerieTheGoat
Bacchus
Level 127
God Stats
3W - 0L
1,502 SR
Queue Stats
301W - 248L
1,619 Elo+
Party 1
Artemis
Artemis
Espongositodark
Artemis
Level 87
God Stats
6W - 3L
1,297 SR
Queue Stats
136W - 123L
1,493 Elo+
Solo
Janus
Janus
MrASAPBABY
Janus
Level 123
God Stats
11W - 9L
1,557 SR
Queue Stats
164W - 150L
1,542 Elo+
Party 1
Kali
Kali
Sonant
Kali
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 87L
1,576 Elo+
Party 1
Medusa
Medusa
kryllis
Medusa
Level 125
God Stats
10W - 4L
1,673 SR
Queue Stats
150W - 131L
1,609 Elo+
Party 1
Team Averages
Level 118
1,506 SR
1,568 Elo+

VS

Team Averages
Level 127
1,573 SR
1,468 Elo+
Bakasura
Bakasura
CaReAwaY
Bakasura
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
454W - 430L
1,483 Elo+
Solo
Aphrodite
Aphrodite
Haykezlind
Aphrodite
Level 127
God Stats
205W - 174L
1,605 SR
Queue Stats
280W - 257L
1,476 Elo+
Solo
Nut
Nut
KaijuNo1
Nut
Level 118
God Stats
17W - 12L
1,506 SR
Queue Stats
184W - 177L
1,429 Elo+
Party 2
Cthulhu
Cthulhu
RoseKami-
Cthulhu
Level 128
God Stats
6W - 3L
1,719 SR
Queue Stats
125W - 148L
1,517 Elo+
Solo
Osiris
Osiris
deztroyer22
Osiris
Level 105
God Stats
11W - 8L
1,535 SR
Queue Stats
143W - 142L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
1 / 1 / 1
5,803
528
4,827
8,944
7,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
3 / 2 / 0
6,719
611
6,477
5,105
1,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
11
1 / 2 / 0
5,943
540
8,250
5,292
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
Sonant
Kali
10
0 / 4 / 4
5,783
526
2,292
9,277
3,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
kryllis
Medusa
13
8 / 0 / 1
8,096
736
10,342
6,874
2,444
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CaReAwaY
Bakasura
10
5 / 2 / 1
5,939
540
4,692
10,439
4,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Haykezlind
Aphrodite
11
2 / 1 / 3
6,157
560
5,638
6,118
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 1
5,256
478
4,354
7,200
2,471
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
RoseKami-
Cthulhu
9
0 / 0 / 4
5,506
501
6,076
9,618
4,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
8
0 / 7 / 1
5,089
463
4,559
12,377
7,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
13
Kills
8
9
Deaths
13
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
1
1
1
1.5
L
Bakasura
CaReAwaY
Bakasura
5
2
1
2.75
W
3
2
0
1.5
L
Aphrodite
Haykezlind
Aphrodite
2
1
3
3.5
L
1
3
1
0.5
W
Janus
1
2
0
0.5
L
Cthulhu
RoseKami-
Cthulhu
0
0
4
2
W
Kali
Sonant
Kali
0
4
4
0.5
L
Osiris
0
7
1
0.07
W
Medusa
kryllis
Medusa
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,188
Damage
25,319
35,492
Taken
45,752
16,267
Mitigated
21,552
11,020
Healing
16,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
4,827
955
0
2,751
8,944
7,477
0
3,959
4,701
13,678
0
L
Bakasura
CaReAwaY
Bakasura
4,692
3,073
0
3,368
10,439
4,180
0
2,165
8,130
0
32,505
W
6,477
3,654
117
1,648
5,105
1,649
816
834
4,246
0
42,089
L
Aphrodite
Haykezlind
Aphrodite
5,638
260
1,330
3,964
6,118
2,013
0
3,192
2,572
36,252
0
L
4,354
2,573
0
945
7,200
2,471
0
1,114
6,086
0
29,698
W
Janus
8,250
242
0
1,389
5,292
1,532
224
3,123
1,925
44,176
116
L
Cthulhu
RoseKami-
Cthulhu
6,076
546
1,493
2,858
9,618
4,911
0
3,572
5,897
22,929
0
W
Kali
Sonant
Kali
2,292
910
0
2,146
9,277
3,165
0
1,880
6,587
0
30,669
L
Osiris
4,559
2,104
0
2,443
12,377
7,977
0
2,195
10,076
0
24,851
W
Medusa
kryllis
Medusa
10,342
5,540
0
2,969
6,874
2,444
134
1,308
4,831
0
52,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,344
Gold Earned
27,947
297
Minions Killed
284
0
Camps Cleared
0
1,132,661
Distance Traveled
1,097,149
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,803
528
11
1
0
245,159
2
L
Bakasura
5,939
540
75
7
0
259,750
1
W
Artemis
6,719
611
68
6
0
193,662
0
L
Aphrodite
6,157
560
78
7
0
229,556
0
L
Nut
5,256
478
52
5
0
181,681
3
W
Janus
5,943
540
90
8
0
225,401
0
L
Cthulhu
5,506
501
25
2
0
234,984
3
W
Kali
5,783
526
56
5
0
241,972
4
L
Osiris
5,089
463
54
5
0
191,178
0
W
Medusa
8,096
736
72
7
0
226,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role