Player Matchup

Achilles
Achilles
 
Achilles
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Skull04
Bakasura
Level 88
God Stats
1W - 1L
1,781 SR
Queue Stats
151W - 142L
1,466 Elo+
Party 1
Raijin
Raijin
acwnfk
Raijin
Level 117
God Stats
2W - 2L
1,252 SR
Queue Stats
167W - 161L
1,466 Elo+
Party 1
Sylvanus
Sylvanus
dinostrike1
Sylvanus
Level 100
God Stats
3W - 5L
1,446 SR
Queue Stats
141W - 133L
1,466 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
yenine59
Ah Muzen Cab
Level 109
God Stats
1W - 5L
1,276 SR
Queue Stats
118W - 110L
1,453 Elo+
Party 1
Team Averages
Level 89
1,451 SR
1,470 Elo+

VS

Team Averages
Level 116
1,536 SR
1,481 Elo+
Izanami
Izanami
AkaLeProfanateur
Izanami
Level 79
God Stats
3W - 1L
1,588 SR
Queue Stats
130W - 125L
1,420 Elo+
Party 2
Bacchus
Bacchus
Greyroll
Bacchus
Level 85
God Stats
14W - 6L
1,452 SR
Queue Stats
134W - 136L
1,480 Elo+
Party 2
Arachne
Arachne
Ruseneca
Arachne
Level 127
God Stats
33W - 25L
1,574 SR
Queue Stats
463W - 465L
1,496 Elo+
Solo
Hera
Hera
maxthesiare
Hera
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,543 Elo+
Solo
Cthulhu
Cthulhu
xWeSSx
Cthulhu
Level 145
God Stats
231W - 195L
1,566 SR
Queue Stats
790W - 765L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
0 / 2 / 0
5,278
377
420
5,951
3,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bakasura
Skull04
Bakasura
12
2 / 8 / 3
7,263
519
5,382
14,568
4,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
acwnfk
Raijin
13
4 / 6 / 1
7,786
556
4,826
10,114
3,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
dinostrike1
Sylvanus
11
1 / 5 / 2
6,910
494
4,973
17,800
12,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Ah Muzen Cab
yenine59
Ah Muzen Cab
12
2 / 3 / 2
7,567
541
7,509
9,984
3,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 4
7,810
558
10,002
6,500
1,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bacchus
Greyroll
Bacchus
13
1 / 1 / 8
7,897
564
6,993
8,292
7,429
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Ruseneca
Arachne
14
7 / 3 / 3
8,263
590
5,274
7,939
2,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

16
8 / 3 / 5
9,622
687
10,396
8,641
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
xWeSSx
Cthulhu
16
4 / 1 / 3
9,845
703
7,817
7,219
3,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
9
Kills
24
24
Deaths
9
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
2
0
0
W
4
1
4
6
W
Bacchus
Greyroll
Bacchus
1
1
8
5
W
Arachne
Ruseneca
Arachne
7
3
3
2.83
L
Bakasura
Skull04
Bakasura
2
8
3
0.44
L
Raijin
acwnfk
Raijin
4
6
1
0.75
L
Sylvanus
dinostrike1
Sylvanus
1
5
2
0.4
W
8
3
5
3.5
W
Cthulhu
xWeSSx
Cthulhu
4
1
3
5.5
L
Ah Muzen Cab
yenine59
Ah Muzen Cab
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,110
Damage
40,482
58,417
Taken
38,591
26,830
Mitigated
17,757
11,925
Healing
6,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
420
0
0
528
5,951
3,009
0
2,236
3,297
0
11,898
W
10,002
8,340
0
1,132
6,500
1,990
720
1,981
4,471
0
53,364
W
Bacchus
Greyroll
Bacchus
6,993
551
0
2,578
8,292
7,429
66
2,062
6,151
23,380
0
W
Arachne
Ruseneca
Arachne
5,274
4,597
0
1,373
7,939
2,700
0
1,430
6,279
0
51,337
L
Bakasura
Skull04
Bakasura
5,382
3,921
0
3,972
14,568
4,853
0
6,469
7,913
0
39,584
L
Raijin
acwnfk
Raijin
4,826
568
0
555
10,114
3,112
0
6,765
3,287
43,532
0
L
Sylvanus
dinostrike1
Sylvanus
4,973
1,878
2,351
4,271
17,800
12,335
0
4,909
12,749
21,123
459
W
10,396
3,692
0
1,106
8,641
2,186
418
2,975
4,808
64,004
1,052
W
Cthulhu
xWeSSx
Cthulhu
7,817
315
391
411
7,219
3,452
1,680
552
6,500
64,809
1,797
L
Ah Muzen Cab
yenine59
Ah Muzen Cab
7,509
1,826
0
248
9,984
3,521
586
3,734
6,172
0
52,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,804
Gold Earned
43,437
305
Minions Killed
473
0
Camps Cleared
0
1,170,938
Distance Traveled
1,440,011
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,278
377
24
2
0
126,214
0
W
Izanami
7,810
558
103
7
0
270,459
2
W
Bacchus
7,897
564
32
2
0
330,281
2
W
Arachne
8,263
590
87
6
0
324,383
0
L
Bakasura
7,263
519
72
5
0
273,835
0
L
Raijin
7,786
556
104
7
0
245,178
6
L
Sylvanus
6,910
494
23
2
0
260,231
0
W
Hera
9,622
687
124
9
0
283,167
0
W
Cthulhu
9,845
703
127
9
0
231,721
7
L
Ah Muzen Cab
7,567
541
82
6
0
265,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role