Player Matchup

Charybdis
Charybdis
Jamin Moore
Charybdis
Level 153
God Stats
17W - 15L
1,567 SR
Queue Stats
339W - 446L
1,412 Elo+
Party 1
Hera
Hera
KIMxRICHARDS
Hera
Level 155
God Stats
0W - 2L
1,329 SR
Queue Stats
279W - 397L
1,404 Elo+
Party 1
Horus
Horus
SC00CHY
Horus
Level 104
God Stats
4W - 6L
1,449 SR
Queue Stats
304W - 276L
1,554 Elo+
Solo
Cerberus
Cerberus
Samwich48935
Cerberus
Level 107
God Stats
6W - 8L
1,505 SR
Queue Stats
480W - 579L
1,401 Elo+
Party 1
Mercury
Mercury
Thundershock658
Mercury
Level 108
God Stats
2W - 7L
1,371 SR
Queue Stats
259W - 368L
1,400 Elo+
Party 1
Team Averages
Level 125
1,444 SR
1,434 Elo+

VS

Team Averages
Level 135
1,464 SR
1,479 Elo+
Apollo
Apollo
FelsSplitter773
Apollo
Level 152
God Stats
7W - 9L
1,534 SR
Queue Stats
189W - 194L
1,471 Elo+
Party 2
Baron Samedi
Baron Samedi
Mevoi
Baron Samedi
Level 109
God Stats
3W - 2L
1,276 SR
Queue Stats
74W - 89L
1,390 Elo+
Party 2
Gilgamesh
Gilgamesh
SpikeeSpiegel
Gilgamesh
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 59L
1,576 Elo+
Solo
Janus
Janus
VIooi
Janus
Level 153
God Stats
8W - 9L
1,421 SR
Queue Stats
184W - 183L
1,460 Elo+
Party 2
Loki
Loki
明日之神
Loki
Level 157
God Stats
35W - 32L
1,590 SR
Queue Stats
601W - 588L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jamin Moore
Charybdis
9
1 / 2 / 3
5,679
516
8,768
5,668
1,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 5 / 1
5,995
545
3,855
5,638
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
SC00CHY
Horus
8
1 / 1 / 3
5,777
525
8,892
9,360
5,997
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cerberus
Samwich48935
Cerberus
11
0 / 2 / 0
6,328
575
5,012
8,892
5,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 3 / 1
5,521
502
1,755
9,459
2,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
6,788
617
3,855
8,906
2,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Mevoi
Baron Samedi
8
1 / 1 / 6
5,562
506
4,036
9,563
5,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
SpikeeSpiegel
Gilgamesh
13
1 / 0 / 1
7,151
650
5,564
8,347
5,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
VIooi
Janus
14
6 / 0 / 4
8,245
750
10,309
6,177
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 2 / 5
6,612
601
3,805
9,181
2,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
5
Kills
13
13
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
Charybdis
Jamin Moore
Charybdis
1
2
3
1.25
L
2
5
1
0.5
W
Baron Samedi
Mevoi
Baron Samedi
1
1
6
4
L
Horus
SC00CHY
Horus
1
1
3
2.5
L
Cerberus
Samwich48935
Cerberus
0
2
0
0
W
Gilgamesh
SpikeeSpiegel
Gilgamesh
1
0
1
1.5
L
1
3
1
0.5
W
Janus
VIooi
Janus
6
0
4
8
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,282
Damage
27,569
39,017
Taken
42,174
18,008
Mitigated
18,619
8,871
Healing
17,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,855
2,870
0
3,844
8,906
2,537
924
547
8,295
0
44,050
L
Charybdis
Jamin Moore
Charybdis
8,768
4,717
0
1,287
5,668
1,539
0
2,794
2,752
0
44,568
L
3,855
621
0
125
5,638
1,497
0
3,216
2,157
26,602
0
W
Baron Samedi
Mevoi
Baron Samedi
4,036
365
431
4,918
9,563
5,876
0
779
8,616
13,209
0
L
Horus
SC00CHY
Horus
8,892
3,520
666
3,645
9,360
5,997
0
3,322
5,824
0
16,211
L
Cerberus
Samwich48935
Cerberus
5,012
162
0
2,748
8,892
5,977
0
0
8,371
37,158
2,779
W
Gilgamesh
SpikeeSpiegel
Gilgamesh
5,564
1,576
0
1,386
8,347
5,221
0
3,718
3,968
0
49,802
L
1,755
383
0
400
9,459
2,998
0
4,027
5,196
0
35,588
W
Janus
VIooi
Janus
10,309
292
0
2,017
6,177
2,232
0
834
5,196
66,111
773
W
3,805
929
0
4,456
9,181
2,753
0
1,640
7,305
0
48,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,300
Gold Earned
34,358
335
Minions Killed
406
0
Camps Cleared
0
1,211,403
Distance Traveled
1,188,574
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,788
617
79
7
0
213,717
2
L
Charybdis
5,679
516
70
6
0
217,118
1
L
Hera
5,995
545
63
6
0
239,929
3
W
Baron Samedi
5,562
506
17
2
0
229,951
0
L
Horus
5,777
525
17
2
0
254,512
0
L
Cerberus
6,328
575
121
11
0
209,771
2
W
Gilgamesh
7,151
650
91
8
0
212,158
1
L
Mercury
5,521
502
64
6
0
290,073
2
W
Janus
8,245
750
131
12
0
278,626
2
W
Loki
6,612
601
88
8
0
254,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role