Player Matchup

Scylla
Scylla
Silver II
 
Scylla
Silver II
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Gold III
 
Fafnir
Gold III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Silver II
Tuzutka
Artemis
Silver II
Level 132
God Stats
1W - 1L
1,563 SR
Queue Stats
11W - 11L
1,400 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,521 SR
1,467 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 123
1,478 SR
1,151 MMR
Ymir
Ymir
Silver IV
Caphalor_321
Ymir
Silver IV
Level 123
God Stats
14W - 27L
1,481 SR
Queue Stats
21W - 64L
934 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
Momofreeze
Cu Chulainn
Bronze III
Level 69
God Stats
0W - 1L
1,489 SR
Queue Stats
1W - 3L
1,508 MMR
Solo
Discordia
Discordia
Silver III
elementari7
Discordia
Silver III
Level 176
God Stats
26W - 37L
1,463 SR
Queue Stats
79W - 136L
1,013 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
9 / 0 / 5
10,491
1,049
12,315
3,465
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
 
Fafnir
14
2 / 1 / 11
8,730
873
3,956
9,484
10,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
Tuzutka
Artemis
15
3 / 0 / 7
9,158
916
6,966
5,797
2,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
Ne ZhaCerberusSerqetJormungandrCthulhu

VS

Bans
KuzenboXbalanqueBacchusHou YiHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,766
677
2,487
10,151
7,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cu Chulainn
Momofreeze
Cu Chulainn
12
0 / 6 / 0
6,667
667
3,575
10,258
6,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
elementari7
Discordia
12
0 / 4 / 1
7,072
707
4,056
5,343
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
14
Kills
1
1
Deaths
14
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
9
0
5
11.5
W
Fafnir
 
Fafnir
2
1
11
7.5
L
1
4
0
0.25
L
Cu Chulainn
Momofreeze
Cu Chulainn
0
6
0
0
W
Artemis
Tuzutka
Artemis
3
0
7
6.5
L
Discordia
elementari7
Discordia
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,237
Damage
10,118
18,746
Taken
25,752
14,245
Mitigated
15,541
4,561
Healing
3,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
12,315
1,729
0
1,049
3,465
1,276
901
1,376
2,052
42,947
68
W
Fafnir
 
Fafnir
3,956
691
0
2,513
9,484
10,802
459
2,970
6,110
10,357
1,826
L
2,487
61
0
1,242
10,151
7,198
0
5,978
3,660
5,012
0
L
Cu Chulainn
Momofreeze
Cu Chulainn
3,575
783
0
1,890
10,258
6,979
0
5,026
4,742
0
19,735
W
Artemis
Tuzutka
Artemis
6,966
2,457
0
999
5,797
2,167
1,167
2,083
3,425
232
38,571
L
Discordia
elementari7
Discordia
4,056
0
0
0
5,343
1,364
0
3,771
1,243
22,043
596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,379
Gold Earned
20,505
153
Minions Killed
78
0
Camps Cleared
0
556,032
Distance Traveled
494,078
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,491
1,049
70
7
0
203,817
2
W
Fafnir
8,730
873
17
2
0
172,248
0
L
Ymir
6,766
677
8
1
0
167,454
5
L
Cu Chulainn
6,667
667
28
3
0
167,409
0
W
Artemis
9,158
916
66
7
0
179,967
3
L
Discordia
7,072
707
42
4
0
159,215
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role