Player Matchup

Ymir
Ymir
Silver V
Antisocial_R1
Ymir
Silver V
Level 47
God Stats
2W - 3L
1,717 SR
Queue Stats
13W - 38L
1,289 MMR
Party 1
Serqet
Serqet
Silver V
YxseenFN
Serqet
Silver V
Level 47
God Stats
5W - 5L
1,489 SR
Queue Stats
13W - 37L
1,314 MMR
Party 1
Kukulkan
Kukulkan
Silver III
affham123
Kukulkan
Silver III
Level 41
God Stats
6W - 13L
1,222 SR
Queue Stats
9W - 27L
1,556 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 45
1,476 SR
1,386 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 90
1,588 SR
1,335 MMR
Discordia
Discordia
Silver II
ACR7
Discordia
Silver II
Level 62
God Stats
11W - 12L
1,573 SR
Queue Stats
14W - 22L
1,343 MMR
Party 2
Medusa
Medusa
Gold V
Raptor49
Medusa
Gold V
Level 102
God Stats
7W - 5L
1,677 SR
Queue Stats
36W - 41L
1,301 MMR
Solo
Maui
Maui
Silver II
Wercyn
Maui
Silver II
Level 107
God Stats
6W - 5L
1,514 SR
Queue Stats
15W - 19L
1,361 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 0
9,207
708
4,762
16,329
16,954
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
YxseenFN
Serqet
17
2 / 2 / 0
9,537
734
6,192
13,736
8,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
affham123
Kukulkan
17
1 / 3 / 2
10,032
772
9,119
9,130
3,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AmaterasuCthulhuFenrirPersephoneVulcan

VS

Bans
Baron SamediCharybdisAchillesDanzaburouKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ACR7
Discordia
16
2 / 3 / 7
10,384
799
15,667
7,800
2,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Raptor49
Medusa
19
5 / 1 / 3
11,722
902
11,703
7,911
2,775
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
Wercyn
Maui
17
2 / 0 / 6
10,065
774
6,604
11,991
13,340
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
9
9
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Discordia
ACR7
Discordia
2
3
7
1.83
L
1
4
0
0.25
W
Medusa
Raptor49
Medusa
5
1
3
6.5
W
Maui
Wercyn
Maui
2
0
6
5
L
Serqet
YxseenFN
Serqet
2
2
0
1
L
Kukulkan
affham123
Kukulkan
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,073
Damage
33,974
39,195
Taken
27,702
29,215
Mitigated
18,421
6,939
Healing
5,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ACR7
Discordia
15,667
925
0
230
7,800
2,306
234
4,027
3,301
39,650
0
L
4,762
472
0
974
16,329
16,954
0
9,043
7,217
12,444
828
W
Medusa
Raptor49
Medusa
11,703
5,562
0
2,887
7,911
2,775
1,056
3,183
3,914
0
57,103
W
Maui
Wercyn
Maui
6,604
1,410
0
2,291
11,991
13,340
297
6,224
5,353
16,739
584
L
Serqet
YxseenFN
Serqet
6,192
884
0
3,337
13,736
8,504
0
7,635
6,007
0
24,354
L
Kukulkan
affham123
Kukulkan
9,119
66
0
2,628
9,130
3,757
0
5,467
3,610
63,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,776
Gold Earned
32,171
169
Minions Killed
177
0
Camps Cleared
0
813,086
Distance Traveled
784,370
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,384
799
55
4
0
248,932
0
L
Ymir
9,207
708
18
1
0
245,584
0
W
Medusa
11,722
902
102
8
0
286,655
7
W
Maui
10,065
774
20
2
0
248,783
0
L
Serqet
9,537
734
35
3
0
314,169
0
L
Kukulkan
10,032
772
116
9
0
253,333
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role