Player Matchup

Gilgamesh
Gilgamesh
Gold III
GenVarg
Gilgamesh
Gold III
Level 132
God Stats
14W - 10L
1,614 SR
Queue Stats
121W - 130L
1,639 MMR
Solo
Mercury
Mercury
Gold II
Tranchico
Mercury
Gold II
Level 129
God Stats
0W - 4L
1,215 SR
Queue Stats
25W - 28L
1,702 MMR
Solo
Kukulkan
Kukulkan
Gold III
ZheetooS
Kukulkan
Gold III
Level 139
God Stats
1W - 5L
1,427 SR
Queue Stats
45W - 51L
1,570 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,419 SR
1,637 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 168
1,578 SR
1,624 MMR
Chiron
Chiron
Gold II
ITZSIBS
Chiron
Gold II
Level 147
God Stats
14W - 8L
1,568 SR
Queue Stats
28W - 27L
1,695 MMR
Party 1
Ymir
Ymir
Gold III
WD Oasis
Ymir
Gold III
Level 159
God Stats
13W - 9L
1,561 SR
Queue Stats
51W - 57L
1,518 MMR
Solo
Ra
Ra
Platinum V
Yonko-_Zoro_
Ra
Platinum V
Level 197
God Stats
4W - 2L
1,605 SR
Queue Stats
186W - 211L
1,659 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GenVarg
Gilgamesh
14
1 / 0 / 1
7,939
794
5,719
5,574
3,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Mercury
Tranchico
Mercury
13
0 / 3 / 2
7,415
742
2,803
8,473
2,761
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kukulkan
ZheetooS
Kukulkan
15
1 / 1 / 1
8,309
831
5,284
4,816
1,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThothSobekBacchusXing TianDanzaburou

VS

Bans
CthulhuHerculesVulcanSun WukongDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ITZSIBS
Chiron
15
1 / 1 / 2
8,156
816
6,223
4,051
1,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ymir
15
3 / 1 / 1
8,715
872
7,329
10,606
8,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 0 / 2
7,949
795
2,681
5,344
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
2
Kills
4
4
Deaths
2
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
GenVarg
Gilgamesh
1
0
1
1.5
W
Chiron
ITZSIBS
Chiron
1
1
2
2
L
Mercury
Tranchico
Mercury
0
3
2
0.33
W
Ymir
3
1
1
3.5
W
0
0
2
1
L
Kukulkan
ZheetooS
Kukulkan
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,806
Damage
16,233
18,863
Taken
20,001
8,271
Mitigated
12,348
2,176
Healing
7,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
GenVarg
Gilgamesh
5,719
743
0
810
5,574
3,838
0
2,539
2,630
103
18,696
W
Chiron
ITZSIBS
Chiron
6,223
955
707
1,011
4,051
1,288
29
1,242
2,625
0
24,792
L
Mercury
Tranchico
Mercury
2,803
1,243
0
1,054
8,473
2,761
0
2,854
5,252
0
14,589
W
Ymir
7,329
637
0
1,707
10,606
8,979
0
3,170
7,109
17,178
2,663
W
2,681
39
1,076
2,619
5,344
2,081
0
1,008
4,221
36,180
637
L
Kukulkan
ZheetooS
Kukulkan
5,284
403
0
312
4,816
1,672
0
2,392
2,120
39,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,663
Gold Earned
24,820
143
Minions Killed
158
0
Camps Cleared
0
617,303
Distance Traveled
607,586
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,939
794
26
3
0
225,145
0
W
Chiron
8,156
816
45
5
0
214,629
0
L
Mercury
7,415
742
34
3
0
206,528
0
W
Ymir
8,715
872
32
3
0
189,142
0
W
Ra
7,949
795
81
8
0
203,815
4
L
Kukulkan
8,309
831
83
8
0
185,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role