Player Matchup

Yemoja
Yemoja
Benzolzol
Yemoja
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 48L
1,506 Elo+
Party 3
Hercules
Hercules
Deshaldir
Hercules
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,530 Elo+
Party 2
Cabrakan
Cabrakan
Kurmaser3000
Cabrakan
Level 109
God Stats
4W - 0L
1,870 SR
Queue Stats
85W - 68L
1,480 Elo+
Party 3
Da Ji
Da Ji
OvC Shinji
Da Ji
Level 151
God Stats
4W - 0L
1,865 SR
Queue Stats
45W - 50L
1,500 Elo+
Solo
Raijin
Raijin
Shaftie
Raijin
Level 154
God Stats
4W - 6L
1,435 SR
Queue Stats
112W - 125L
1,541 Elo+
Party 2
Team Averages
Level 125
1,634 SR
1,511 Elo+

VS

Team Averages
Level 130
1,473 SR
1,467 Elo+
Susano
Susano
Autonomous4658
Susano
Level 121
God Stats
1W - 2L
1,507 SR
Queue Stats
96W - 102L
1,462 Elo+
Solo
Hel
Hel
PlusUlta1995
Hel
Level 154
God Stats
2W - 4L
1,092 SR
Queue Stats
262W - 265L
1,464 Elo+
Party 1
Cliodhna
Cliodhna
Vycx
Cliodhna
Level 105
God Stats
1W - 2L
1,514 SR
Queue Stats
341W - 399L
1,475 Elo+
Solo
Shiva
Shiva
lordFarquad4king
Shiva
Level 144
God Stats
0W - 4L
1,481 SR
Queue Stats
173W - 170L
1,467 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xToxic-Gambitx
Ah Muzen Cab
Level 127
God Stats
6W - 3L
1,771 SR
Queue Stats
349W - 369L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Benzolzol
Yemoja
15
2 / 0 / 10
9,044
904
5,850
8,072
5,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hercules
Deshaldir
Hercules
15
1 / 1 / 9
8,137
814
10,683
16,420
23,240
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cabrakan
Kurmaser3000
Cabrakan
15
4 / 2 / 7
9,189
919
9,866
21,712
24,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
13
5 / 3 / 6
8,298
830
12,189
10,490
6,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Raijin
Shaftie
Raijin
15
3 / 1 / 9
8,296
830
14,384
8,831
4,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 5
7,135
714
11,809
10,458
4,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
1 / 1 / 6
7,966
797
8,002
10,934
7,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Vycx
Cliodhna
12
3 / 5 / 2
7,635
764
8,382
10,819
4,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
2 / 4 / 3
7,648
765
9,966
15,198
15,595
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ah Muzen Cab
xToxic-Gambitx
Ah Muzen Cab
14
1 / 2 / 2
7,866
787
10,730
10,941
5,163
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
15
Kills
7
7
Deaths
15
41
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
W
Yemoja
Benzolzol
Yemoja
2
0
10
7
W
Hercules
Deshaldir
Hercules
1
1
9
5.5
W
Cabrakan
Kurmaser3000
Cabrakan
4
2
7
3.75
W
Da Ji
5
3
6
2.67
L
1
1
6
4
W
Raijin
Shaftie
Raijin
3
1
9
7.5
L
Cliodhna
Vycx
Cliodhna
3
5
2
0.8
L
2
4
3
0.88
L
Ah Muzen Cab
xToxic-Gambitx
Ah Muzen Cab
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,972
Damage
48,889
65,525
Taken
58,350
63,689
Mitigated
37,174
32,829
Healing
26,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,809
839
490
1,217
10,458
4,471
0
5,590
4,868
0
17,454
W
Yemoja
Benzolzol
Yemoja
5,850
877
12,899
2,725
8,072
5,173
24
886
7,186
15,763
817
W
Hercules
Deshaldir
Hercules
10,683
2,388
1,390
3,014
16,420
23,240
553
1,968
14,452
2,007
18,004
W
Cabrakan
Kurmaser3000
Cabrakan
9,866
1,182
792
6,094
21,712
24,458
259
2,557
19,155
17,144
2,453
W
Da Ji
12,189
1,815
1,884
2,026
10,490
6,763
195
1,814
8,676
0
20,061
L
8,002
92
10,505
7,078
10,934
7,676
0
5,723
5,211
16,672
0
W
Raijin
Shaftie
Raijin
14,384
725
431
1,574
8,831
4,055
500
777
8,054
26,650
1,157
L
Cliodhna
Vycx
Cliodhna
8,382
109
1,261
679
10,819
4,269
0
5,948
4,871
0
19,756
L
9,966
1,632
1,168
3,215
15,198
15,595
0
6,763
8,435
0
17,490
L
Ah Muzen Cab
xToxic-Gambitx
Ah Muzen Cab
10,730
1,895
39
1,004
10,941
5,163
0
5,698
5,243
0
26,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,964
Gold Earned
38,250
146
Minions Killed
109
0
Camps Cleared
0
995,043
Distance Traveled
1,064,332
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,135
714
20
2
0
197,047
0
W
Yemoja
9,044
904
29
3
0
178,037
0
W
Hercules
8,137
814
30
3
0
227,200
0
W
Cabrakan
9,189
919
17
2
0
192,593
0
W
Da Ji
8,298
830
28
3
0
182,590
0
L
Hel
7,966
797
23
2
0
247,062
0
W
Raijin
8,296
830
42
4
0
214,623
0
L
Cliodhna
7,635
764
19
2
0
190,533
0
L
Shiva
7,648
765
10
1
0
213,336
0
L
Ah Muzen Cab
7,866
787
37
4
0
216,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role