Player Matchup

Jing Wei
Jing Wei
Jester8080
Jing Wei
Level 85
God Stats
0W - 10L
963 SR
Queue Stats
344W - 361L
1,544 Elo+
Solo
Sobek
Sobek
Oeuzalbus
Sobek
Level 137
God Stats
3W - 5L
1,365 SR
Queue Stats
225W - 224L
1,475 Elo+
Solo
Chaac
Chaac
RaDz1o
Chaac
Level 142
God Stats
1W - 6L
1,197 SR
Queue Stats
436W - 484L
1,474 Elo+
Solo
Anubis
Anubis
Veesevul
Anubis
Level 64
God Stats
0W - 1L
1,281 SR
Queue Stats
1W - 2L
1,274 Elo+
Solo
Susano
Susano
vii-coo
Susano
Level 156
God Stats
5W - 12L
1,353 SR
Queue Stats
419W - 422L
1,580 Elo+
Solo
Team Averages
Level 117
1,232 SR
1,469 Elo+

VS

Team Averages
Level 131
1,612 SR
1,495 Elo+
Amaterasu
Amaterasu
Asyfxia
Amaterasu
Level 125
God Stats
2W - 1L
1,611 SR
Queue Stats
42W - 32L
1,514 Elo+
Solo
Nu Wa
Nu Wa
Miihaai10
Nu Wa
Level 95
God Stats
6W - 4L
1,652 SR
Queue Stats
155W - 157L
1,489 Elo+
Solo
Janus
Janus
VincereAutMore
Janus
Level 165
God Stats
3W - 3L
1,642 SR
Queue Stats
116W - 120L
1,516 Elo+
Party 1
Khepri
Khepri
WonderCaster
Khepri
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 26L
1,461 Elo+
Party 1
Neith
Neith
iBroGame
Neith
Level 131
God Stats
6W - 3L
1,653 SR
Queue Stats
296W - 295L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Jester8080
Jing Wei
15
1 / 6 / 8
8,711
622
9,811
12,517
4,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Oeuzalbus
Sobek
16
3 / 6 / 5
9,462
676
7,743
20,357
22,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
RaDz1o
Chaac
17
2 / 6 / 8
10,075
720
18,139
22,764
23,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Veesevul
Anubis
14
1 / 7 / 3
8,759
626
5,307
10,415
3,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Susano
vii-coo
Susano
17
5 / 6 / 5
10,732
767
13,026
19,103
6,897
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Asyfxia
Amaterasu
18
8 / 1 / 13
12,293
878
11,681
24,896
25,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Nu Wa
Miihaai10
Nu Wa
18
3 / 2 / 12
10,616
758
14,432
9,164
4,533
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 5 / 12
11,352
811
23,282
10,870
5,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Khepri
16
2 / 3 / 19
10,005
715
5,269
16,100
18,029
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
iBroGame
Neith
20
12 / 2 / 13
12,758
911
23,905
14,243
8,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
100
12
Kills
31
31
Deaths
13
29
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Asyfxia
Amaterasu
8
1
13
14.5
L
Jing Wei
Jester8080
Jing Wei
1
6
8
0.83
W
Nu Wa
Miihaai10
Nu Wa
3
2
12
4.5
L
Sobek
Oeuzalbus
Sobek
3
6
5
0.92
L
Chaac
RaDz1o
Chaac
2
6
8
1
L
Anubis
Veesevul
Anubis
1
7
3
0.36
W
6
5
12
2.4
W
Khepri
2
3
19
3.83
W
Neith
iBroGame
Neith
12
2
13
9.25
L
Susano
vii-coo
Susano
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,026
Damage
78,569
85,156
Taken
75,273
60,602
Mitigated
62,423
21,688
Healing
29,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Asyfxia
Amaterasu
11,681
4,065
4,853
12,079
24,896
25,642
616
5,130
19,766
0
19,203
L
Jing Wei
Jester8080
Jing Wei
9,811
5,220
220
2,603
12,517
4,131
0
6,765
5,488
0
24,470
W
Nu Wa
Miihaai10
Nu Wa
14,432
3,495
618
1,395
9,164
4,533
1,623
1,551
7,613
31,065
0
L
Sobek
Oeuzalbus
Sobek
7,743
359
109
5,984
20,357
22,806
0
8,766
11,207
18,123
0
L
Chaac
RaDz1o
Chaac
18,139
2,546
420
6,240
22,764
23,010
0
8,617
13,787
0
40,322
L
Anubis
Veesevul
Anubis
5,307
45
0
1,253
10,415
3,758
0
6,723
3,328
16,581
0
W
23,282
298
1,434
1,258
10,870
5,782
1,886
1,597
9,273
37,248
0
W
Khepri
5,269
480
1,259
1,205
16,100
18,029
241
2,302
13,798
11,650
0
W
Neith
iBroGame
Neith
23,905
7,524
1,199
4,587
14,243
8,437
2,205
2,470
11,773
0
46,500
L
Susano
vii-coo
Susano
13,026
1,971
504
4,355
19,103
6,897
0
10,422
8,363
0
27,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,739
Gold Earned
57,024
153
Minions Killed
150
0
Camps Cleared
0
1,129,239
Distance Traveled
1,378,183
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,293
878
12
1
0
307,643
0
L
Jing Wei
8,711
622
23
2
0
245,336
0
W
Nu Wa
10,616
758
35
3
0
236,224
0
L
Sobek
9,462
676
34
2
0
242,316
0
L
Chaac
10,075
720
39
3
0
229,922
0
L
Anubis
8,759
626
26
2
0
173,200
0
W
Janus
11,352
811
39
3
0
288,719
0
W
Khepri
10,005
715
17
1
0
281,269
0
W
Neith
12,758
911
47
3
0
264,328
0
L
Susano
10,732
767
31
2
0
238,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role