Player Matchup

Vamana
Vamana
BundaBeater
Vamana
Level 78
God Stats
197W - 159L
1,556 SR
Queue Stats
289W - 262L
1,441 Elo+
Party 2
Thor
Thor
JuiceRegalia
Thor
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
286W - 258L
1,486 Elo+
Party 2
Rama
Rama
Le4av3MyBBQ
Rama
Level 38
God Stats
1W - 1L
1,377 SR
Queue Stats
4W - 12L
1,284 Elo+
Solo
Nu Wa
Nu Wa
ablaze-rasher11
Nu Wa
Level 84
God Stats
55W - 43L
1,583 SR
Queue Stats
538W - 545L
1,473 Elo+
Solo
Maui
Maui
marakella94
Maui
Level 185
God Stats
1W - 6L
1,411 SR
Queue Stats
30W - 33L
1,500 Elo+
Solo
Team Averages
Level 90
1,485 SR
1,437 Elo+

VS

Team Averages
Level 111
1,418 SR
1,489 Elo+
Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BogdanMB
Tyr
Level 144
God Stats
1W - 3L
1,225 SR
Queue Stats
61W - 62L
1,460 Elo+
Solo
Nemesis
Nemesis
Choppa Jungle
Nemesis
Level 117
God Stats
6W - 3L
1,601 SR
Queue Stats
90W - 89L
1,457 Elo+
Solo
Janus
Janus
LilGob
Janus
Level 157
God Stats
19W - 22L
1,493 SR
Queue Stats
398W - 394L
1,519 Elo+
Party 1
Vulcan
Vulcan
SERSAMA7TWITCH
Vulcan
Level 27
God Stats
1W - 3L
1,273 SR
Queue Stats
60W - 73L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
9
1 / 0 / 0
4,987
712
2,856
4,307
2,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

7
0 / 1 / 1
3,855
551
1,456
4,147
1,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
1 / 3 / 0
3,945
564
2,055
4,765
1,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 5 / 0
3,478
497
1,554
4,271
856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

7
1 / 2 / 1
4,172
596
1,580
3,835
1,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
3 / 1 / 2
4,638
663
3,298
3,376
854
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 0
4,347
621
2,351
5,216
3,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
9
1 / 1 / 4
4,796
685
1,491
4,397
1,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
LilGob
Janus
10
6 / 0 / 1
5,858
837
3,491
2,755
726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
1 / 1 / 3
4,090
584
2,799
3,904
1,635
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
11
11
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
2
4
W
0
0
0
0
L
Vamana
1
0
0
1
W
Nemesis
1
1
4
3
L
0
1
1
0.5
L
1
3
0
0.33
W
Janus
LilGob
Janus
6
0
1
6.5
W
1
1
3
2.5
L
0
5
0
0
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,501
Damage
13,430
21,325
Taken
19,648
6,959
Mitigated
7,458
5,837
Healing
7,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,298
1,309
0
1,279
3,376
854
0
767
2,575
0
22,174
W
2,351
413
0
2,136
5,216
3,164
0
74
4,649
113
23,948
L
Vamana
2,856
357
0
1,607
4,307
2,173
0
71
4,236
0
32,487
W
Nemesis
1,491
441
0
1,910
4,397
1,079
0
343
3,958
0
24,931
L
1,456
548
0
1,708
4,147
1,045
0
690
3,417
0
15,962
L
2,055
1,725
0
1,090
4,765
1,221
0
2,395
2,330
0
14,963
W
Janus
LilGob
Janus
3,491
404
0
750
2,755
726
0
776
1,865
33,134
1,707
W
2,799
118
0
1,408
3,904
1,635
0
844
3,026
18,500
455
L
1,554
584
0
530
4,271
856
0
2,289
1,688
11,163
0
L
1,580
342
0
902
3,835
1,664
0
381
3,454
12,773
5,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,437
Gold Earned
23,729
184
Minions Killed
243
0
Camps Cleared
0
673,890
Distance Traveled
712,792
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,638
663
34
5
0
136,189
0
W
Tyr
4,347
621
52
7
0
127,043
2
L
Vamana
4,987
712
70
10
0
138,834
0
W
Nemesis
4,796
685
58
8
0
165,880
0
L
Thor
3,855
551
32
5
0
167,335
0
L
Rama
3,945
564
34
5
0
127,995
0
W
Janus
5,858
837
64
9
0
152,437
0
W
Vulcan
4,090
584
35
5
0
131,243
0
L
Nu Wa
3,478
497
18
3
0
94,587
0
L
Maui
4,172
596
30
4
0
145,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role