Player Matchup

Sun Wukong
Sun Wukong
Azakit
Sun Wukong
Level 146
God Stats
3W - 1L
1,819 SR
Queue Stats
15W - 15L
1,533 Elo+
Party 1
Hachiman
Hachiman
COTE Koji
Hachiman
Level 105
God Stats
0W - 3L
1,569 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Thor
Thor
D1 kobe24
Thor
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,552 Elo+
Party 1
Agni
Agni
DVS Shiesty
Agni
Level 143
God Stats
1W - 5L
1,623 SR
Queue Stats
31W - 34L
1,512 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Sebxsss
Kumbhakarna
Level 73
God Stats
1W - 1L
1,734 SR
Queue Stats
173W - 178L
1,496 Elo+
Solo
Team Averages
Level 115
1,649 SR
1,519 Elo+

VS

Team Averages
Level 158
1,479 SR
1,495 Elo+
Anubis
Anubis
 
Anubis
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
DirtyDrik
Zeus
Level 100
God Stats
24W - 22L
1,527 SR
Queue Stats
100W - 103L
1,484 Elo+
Solo
Cabrakan
Cabrakan
Lek Doido
Cabrakan
Level 178
God Stats
4W - 7L
1,310 SR
Queue Stats
350W - 352L
1,457 Elo+
Solo
Zhong Kui
Zhong Kui
thezhongdonger
Zhong Kui
Level 183
God Stats
56W - 40L
1,556 SR
Queue Stats
59W - 44L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Azakit
Sun Wukong
13
2 / 2 / 0
7,000
583
3,285
11,373
6,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
COTE Koji
Hachiman
11
1 / 0 / 0
5,775
481
5,322
5,908
1,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
10
1 / 4 / 1
5,747
479
2,163
8,805
2,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
3 / 5 / 1
6,371
531
4,886
6,755
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kumbhakarna
Sebxsss
Kumbhakarna
9
0 / 6 / 2
5,228
436
2,017
14,360
4,617
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
2 / 2 / 0
7,247
604
6,471
5,465
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ah Muzen Cab
 
Ah Muzen Cab
13
3 / 0 / 3
7,243
604
8,778
5,868
2,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zeus
13
4 / 2 / 1
7,572
631
7,544
2,996
760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
Lek Doido
Cabrakan
11
3 / 2 / 5
6,856
571
3,277
9,548
9,075
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
thezhongdonger
Zhong Kui
13
5 / 1 / 5
7,204
600
7,743
7,870
4,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
7
Kills
17
17
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
2
0
1
W
Ah Muzen Cab
 
Ah Muzen Cab
3
0
3
4.5
L
Sun Wukong
Azakit
Sun Wukong
2
2
0
1
L
Hachiman
COTE Koji
Hachiman
1
0
0
1
L
Thor
1
4
1
0.38
L
3
5
1
0.7
W
Zeus
4
2
1
2.25
W
Cabrakan
Lek Doido
Cabrakan
3
2
5
2.75
L
Kumbhakarna
Sebxsss
Kumbhakarna
0
6
2
0.17
W
Zhong Kui
thezhongdonger
Zhong Kui
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,673
Damage
33,813
47,201
Taken
31,747
17,378
Mitigated
18,922
8,316
Healing
5,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,471
697
0
1,226
5,465
2,125
51
0
5,465
43,702
2,231
W
Ah Muzen Cab
 
Ah Muzen Cab
8,778
3,440
0
684
5,868
2,185
750
736
5,132
0
63,444
L
Sun Wukong
Azakit
Sun Wukong
3,285
131
0
2,611
11,373
6,124
0
6,990
3,557
0
49,064
L
Hachiman
COTE Koji
Hachiman
5,322
3,281
0
2,442
5,908
1,701
0
1,990
3,918
0
37,799
L
Thor
2,163
661
0
753
8,805
2,900
0
3,717
5,088
0
35,249
L
4,886
587
0
355
6,755
2,036
0
5,158
1,597
34,622
714
W
Zeus
7,544
787
0
30
2,996
760
471
1,125
1,731
56,675
0
W
Cabrakan
Lek Doido
Cabrakan
3,277
712
0
2,784
9,548
9,075
0
3,167
6,144
14,945
0
L
Kumbhakarna
Sebxsss
Kumbhakarna
2,017
277
0
2,155
14,360
4,617
0
5,934
8,426
28,261
1,155
W
Zhong Kui
thezhongdonger
Zhong Kui
7,743
1,015
0
698
7,870
4,777
0
1,225
6,381
47,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,121
Gold Earned
36,122
371
Minions Killed
363
0
Camps Cleared
0
1,183,125
Distance Traveled
1,163,978
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,247
604
86
7
0
192,097
0
W
Ah Muzen Cab
7,243
604
98
8
0
233,335
1
L
Sun Wukong
7,000
583
91
8
0
235,091
0
L
Hachiman
5,775
481
75
6
0
219,578
0
L
Thor
5,747
479
72
6
0
261,100
1
L
Agni
6,371
531
78
7
0
235,904
4
W
Zeus
7,572
631
90
8
0
222,040
6
W
Cabrakan
6,856
571
19
2
0
237,929
0
L
Kumbhakarna
5,228
436
55
5
0
231,452
0
W
Zhong Kui
7,204
600
70
6
0
278,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role