Player Matchup

Anhur
Anhur
Kurand
Anhur
Level 124
God Stats
0W - 2L
1,185 SR
Queue Stats
3W - 4L
1,222 Elo+
Solo
Ao Kuang
Ao Kuang
Orbyt_Draxxy
Ao Kuang
Level 154
God Stats
0W - 2L
1,687 SR
Queue Stats
448W - 443L
1,450 Elo+
Solo
Cerberus
Cerberus
Windschneise420
Cerberus
Level 147
God Stats
9W - 5L
1,725 SR
Queue Stats
60W - 60L
1,455 Elo+
Solo
Cu Chulainn
Cu Chulainn
nahum93
Cu Chulainn
Level 129
God Stats
1W - 1L
1,850 SR
Queue Stats
25W - 17L
1,588 Elo+
Party 2
Bakasura
Bakasura
r0zaman
Bakasura
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,575 Elo+
Party 2
Team Averages
Level 135
1,589 SR
1,458 Elo+

VS

Team Averages
Level 126
1,618 SR
1,513 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Moraga1728
Fenrir
Level 88
God Stats
18W - 11L
1,588 SR
Queue Stats
242W - 220L
1,465 Elo+
Solo
Nut
Nut
PotatoNiinja
Nut
Level 156
God Stats
34W - 25L
1,569 SR
Queue Stats
226W - 220L
1,536 Elo+
Solo
Arachne
Arachne
malibulala92
Arachne
Level 106
God Stats
17W - 12L
1,594 SR
Queue Stats
448W - 421L
1,521 Elo+
Party 1
Eset
Eset
soeinding
Eset
Level 127
God Stats
3W - 0L
1,841 SR
Queue Stats
73W - 59L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Kurand
Anhur
13
2 / 6 / 0
7,478
499
7,253
12,370
3,466
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ao Kuang
Orbyt_Draxxy
Ao Kuang
11
0 / 5 / 0
6,427
428
1,710
9,293
3,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
8
1 / 2 / 2
6,051
403
2,267
6,331
2,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cu Chulainn
nahum93
Cu Chulainn
14
4 / 4 / 1
8,902
593
12,938
19,163
15,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
r0zaman
Bakasura
14
3 / 2 / 2
7,915
528
4,670
14,278
5,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
1 / 2 / 6
7,608
507
3,972
11,642
9,023
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Moraga1728
Fenrir
13
1 / 4 / 2
7,807
520
7,279
13,030
7,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 2 / 3
9,384
626
10,508
10,918
3,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
malibulala92
Arachne
16
5 / 1 / 1
9,335
622
4,036
11,884
4,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Eset
17
6 / 1 / 1
10,354
690
13,340
6,501
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
10
Kills
19
19
Deaths
10
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
2
6
2
L
Anhur
Kurand
Anhur
2
6
0
0.33
W
Fenrir
Moraga1728
Fenrir
1
4
2
0.5
L
Ao Kuang
Orbyt_Draxxy
Ao Kuang
0
5
0
0
W
6
2
3
3.75
L
Cerberus
1
2
2
1
W
Arachne
malibulala92
Arachne
5
1
1
5.5
L
Cu Chulainn
nahum93
Cu Chulainn
4
4
1
1.13
L
Bakasura
r0zaman
Bakasura
3
2
2
2
W
Eset
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,838
Damage
39,135
61,435
Taken
53,975
31,029
Mitigated
27,654
14,144
Healing
20,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,972
1,669
0
2,196
11,642
9,023
887
1,436
10,007
28,264
0
L
Anhur
Kurand
Anhur
7,253
4,890
0
3,505
12,370
3,466
0
2,236
10,088
0
51,463
W
Fenrir
Moraga1728
Fenrir
7,279
1,150
0
4,656
13,030
7,941
0
736
12,244
0
42,731
L
Ao Kuang
Orbyt_Draxxy
Ao Kuang
1,710
111
0
775
9,293
3,463
0
5,125
3,626
43,558
0
W
10,508
6,749
0
6,446
10,918
3,189
1,798
976
9,784
0
73,856
L
Cerberus
2,267
38
0
924
6,331
2,982
0
630
5,661
14,982
533
W
Arachne
malibulala92
Arachne
4,036
2,815
0
6,043
11,884
4,607
620
602
11,272
0
63,461
L
Cu Chulainn
nahum93
Cu Chulainn
12,938
1,531
0
3,698
19,163
15,201
0
3,290
14,986
7,627
68,458
L
Bakasura
r0zaman
Bakasura
4,670
3,575
0
5,242
14,278
5,917
0
4,695
9,282
0
45,775
W
Eset
13,340
1,252
144
1,366
6,501
2,894
1,276
1,485
4,947
80,741
1,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,773
Gold Earned
44,488
432
Minions Killed
475
0
Camps Cleared
0
1,368,371
Distance Traveled
1,517,591
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,608
507
42
3
0
303,701
8
L
Anhur
7,478
499
99
7
0
274,201
0
W
Fenrir
7,807
520
66
4
0
258,680
0
L
Ao Kuang
6,427
428
85
6
0
258,144
1
W
Nut
9,384
626
119
8
0
290,703
0
L
Cerberus
6,051
403
35
2
0
210,606
0
W
Arachne
9,335
622
96
6
0
343,231
0
L
Cu Chulainn
8,902
593
111
7
0
294,536
0
L
Bakasura
7,915
528
102
7
0
330,884
0
W
Eset
10,354
690
152
10
0
321,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role