Player Matchup

Hun Batz
Hun Batz
AGustin6134
Hun Batz
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 74L
1,521 Elo+
Solo
Olorun
Olorun
GurrenLagann246
Olorun
Level 142
God Stats
3W - 2L
1,609 SR
Queue Stats
55W - 67L
1,456 Elo+
Solo
Anubis
Anubis
Leatherneck7687
Anubis
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 13L
1,615 Elo+
Solo
Kumbhakarna
Kumbhakarna
Wansu
Kumbhakarna
Level 163
God Stats
1W - 4L
1,164 SR
Queue Stats
474W - 433L
1,498 Elo+
Solo
Sun Wukong
Sun Wukong
comacozyninja
Sun Wukong
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 81L
1,551 Elo+
Solo
Team Averages
Level 126
1,455 SR
1,528 Elo+

VS

Team Averages
Level 138
1,576 SR
1,496 Elo+
Cthulhu
Cthulhu
AIG Darz
Cthulhu
Level 120
God Stats
7W - 7L
1,492 SR
Queue Stats
105W - 112L
1,477 Elo+
Party 1
Cernunnos
Cernunnos
AIG Fear
Cernunnos
Level 192
God Stats
5W - 6L
1,578 SR
Queue Stats
448W - 442L
1,519 Elo+
Party 1
Ra
Ra
eiron2404
Ra
Level 128
God Stats
13W - 11L
1,595 SR
Queue Stats
282W - 252L
1,524 Elo+
Solo
Pele
Pele
spencyspice
Pele
Level 143
God Stats
3W - 2L
1,860 SR
Queue Stats
513W - 500L
1,484 Elo+
Solo
Tyr
Tyr
xBlackburmm
Tyr
Level 108
God Stats
2W - 8L
1,355 SR
Queue Stats
107W - 106L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AGustin6134
Hun Batz
9
1 / 0 / 0
5,310
531
2,005
5,151
1,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 2 / 0
5,254
525
3,372
5,817
1,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

10
0 / 3 / 1
5,710
571
3,397
4,605
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kumbhakarna
Wansu
Kumbhakarna
10
2 / 1 / 0
5,497
550
2,861
6,162
2,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
comacozyninja
Sun Wukong
12
6 / 0 / 0
7,422
742
7,462
6,815
5,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AIG Darz
Cthulhu
9
1 / 0 / 1
5,724
572
3,305
5,705
3,055
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
AIG Fear
Cernunnos
9
1 / 2 / 2
4,983
498
3,874
6,362
1,654
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
3 / 1 / 0
5,132
513
2,030
3,138
732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 1
5,028
503
2,614
6,978
1,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 5 / 0
4,725
473
1,742
9,275
3,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
9
Kills
6
6
Deaths
9
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AGustin6134
Hun Batz
1
0
0
1
L
Cthulhu
AIG Darz
Cthulhu
1
0
1
1.5
L
Cernunnos
AIG Fear
Cernunnos
1
2
2
1
W
0
2
0
0
W
0
3
1
0.17
W
Kumbhakarna
Wansu
Kumbhakarna
2
1
0
2
W
Sun Wukong
comacozyninja
Sun Wukong
6
0
0
6
L
3
1
0
3
L
1
1
1
1.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,097
Damage
13,565
28,550
Taken
31,458
12,581
Mitigated
10,498
7,253
Healing
9,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AGustin6134
Hun Batz
2,005
386
0
424
5,151
1,970
0
783
4,368
0
20,544
L
Cthulhu
AIG Darz
Cthulhu
3,305
183
300
1,201
5,705
3,055
0
2,051
3,654
25,418
0
L
Cernunnos
AIG Fear
Cernunnos
3,874
2,329
0
1,520
6,362
1,654
0
3,390
2,972
0
29,854
W
3,372
2,142
120
1,290
5,817
1,739
0
1,617
4,200
31,619
0
W
3,397
160
0
137
4,605
1,747
721
1,825
2,780
36,260
1,351
W
Kumbhakarna
Wansu
Kumbhakarna
2,861
312
0
2,850
6,162
2,036
0
1,110
5,052
24,829
717
W
Sun Wukong
comacozyninja
Sun Wukong
7,462
1,290
0
2,432
6,815
5,089
137
0
6,815
0
43,044
L
2,030
360
168
1,068
3,138
732
0
2,556
582
22,051
0
L
2,614
624
0
2,643
6,978
1,900
0
1,357
5,543
0
28,611
L
1,742
35
0
2,349
9,275
3,157
0
0
8,759
0
20,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,193
Gold Earned
25,592
306
Minions Killed
229
0
Camps Cleared
0
972,471
Distance Traveled
939,307
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,310
531
33
3
0
212,681
0
L
Cthulhu
5,724
572
34
3
0
225,125
2
L
Cernunnos
4,983
498
54
5
0
177,830
0
W
Olorun
5,254
525
69
7
0
179,259
1
W
Anubis
5,710
571
74
7
0
148,534
0
W
Kumbhakarna
5,497
550
47
5
0
236,608
0
W
Sun Wukong
7,422
742
83
8
0
195,389
0
L
Ra
5,132
513
50
5
0
117,168
0
L
Pele
5,028
503
51
5
0
219,402
0
L
Tyr
4,725
473
40
4
0
199,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role