Player Matchup

Nemesis
Nemesis
Femsicle
Nemesis
Level 49
God Stats
6W - 2L
1,696 SR
Queue Stats
12W - 7L
1,520 Elo+
Solo
Neith
Neith
Kalolinka
Neith
Level 42
God Stats
7W - 8L
1,503 SR
Queue Stats
42W - 55L
1,310 Elo+
Party 1
Cerberus
Cerberus
Vanes_vany
Cerberus
Level 29
God Stats
1W - 5L
1,327 SR
Queue Stats
16W - 36L
1,193 Elo+
Party 1
Mulan
Mulan
corotes-1
Mulan
Level 45
God Stats
8W - 7L
1,584 SR
Queue Stats
38W - 45L
1,433 Elo+
Solo
Janus
Janus
luftwaffles8660
Janus
Level 138
God Stats
0W - 2L
1,225 SR
Queue Stats
42W - 40L
1,541 Elo+
Solo
Team Averages
Level 61
1,467 SR
1,399 Elo+

VS

Team Averages
Level 88
1,506 SR
1,422 Elo+
Arachne
Arachne
 
Arachne
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Alhambra11
Geb
Level 129
God Stats
3W - 7L
1,399 SR
Queue Stats
23W - 44L
1,400 Elo+
Solo
Ishtar
Ishtar
YaBoiLettuce
Ishtar
Level 65
God Stats
7W - 5L
1,821 SR
Queue Stats
236W - 228L
1,418 Elo+
Solo
Cu Chulainn
Cu Chulainn
Zoro sola1992
Cu Chulainn
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 42L
1,428 Elo+
Solo
Nu Wa
Nu Wa
hayder_luna
Nu Wa
Level 96
God Stats
1W - 1L
1,310 SR
Queue Stats
165W - 163L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Femsicle
Nemesis
10
1 / 2 / 2
6,047
465
3,018
9,098
3,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
Kalolinka
Neith
9
0 / 3 / 1
5,741
442
3,506
9,194
2,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
Vanes_vany
Cerberus
8
0 / 3 / 1
5,455
420
506
12,408
6,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
corotes-1
Mulan
12
5 / 3 / 1
7,573
583
9,774
15,006
11,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
6 / 1 / 1
8,315
640
8,576
10,027
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 2 / 4
6,528
502
5,558
8,775
2,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 2 / 6
7,895
607
3,811
10,298
5,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
13
5 / 0 / 1
7,530
579
10,104
3,052
1,019
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
Zoro sola1992
Cu Chulainn
13
2 / 5 / 4
7,878
606
10,893
16,642
13,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 4 / 4
7,616
586
6,417
8,131
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
12
Kills
12
12
Deaths
13
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
2
4
1.5
W
2
2
6
2.5
L
Nemesis
Femsicle
Nemesis
1
2
2
1
L
Neith
Kalolinka
Neith
0
3
1
0.17
L
Cerberus
Vanes_vany
Cerberus
0
3
1
0.17
W
Ishtar
5
0
1
5.5
W
Cu Chulainn
Zoro sola1992
Cu Chulainn
2
5
4
0.8
L
Mulan
corotes-1
Mulan
5
3
1
1.83
W
2
4
4
1
L
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,380
Damage
36,783
55,733
Taken
46,898
27,589
Mitigated
25,553
14,692
Healing
13,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,558
4,524
0
3,060
8,775
2,965
554
633
8,109
0
48,116
W
3,811
568
2,324
3,028
10,298
5,502
362
2,062
8,108
22,165
2,450
L
Nemesis
Femsicle
Nemesis
3,018
985
0
2,320
9,098
3,706
0
1,697
7,289
0
31,961
L
Neith
Kalolinka
Neith
3,506
702
221
1,890
9,194
2,698
0
1,678
7,436
0
34,679
L
Cerberus
Vanes_vany
Cerberus
506
68
0
2,810
12,408
6,300
0
1,256
11,112
15,017
0
W
Ishtar
10,104
6,942
0
1,399
3,052
1,019
960
89
2,963
0
53,346
W
Cu Chulainn
Zoro sola1992
Cu Chulainn
10,893
2,135
0
2,056
16,642
13,721
0
660
15,902
1,284
52,767
L
Mulan
corotes-1
Mulan
9,774
1,900
0
3,312
15,006
11,699
0
1,504
13,422
0
49,521
W
6,417
1,455
0
1,858
8,131
2,346
262
4,987
2,750
41,800
1,226
L
8,576
667
0
4,139
10,027
3,186
0
3,626
6,142
71,792
1,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,131
Gold Earned
37,447
367
Minions Killed
355
0
Camps Cleared
0
1,290,976
Distance Traveled
1,232,803
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,528
502
75
6
0
291,858
0
W
Geb
7,895
607
24
2
0
248,078
2
L
Nemesis
6,047
465
59
5
0
307,187
4
L
Neith
5,741
442
70
5
0
228,304
0
L
Cerberus
5,455
420
24
2
0
240,865
0
W
Ishtar
7,530
579
78
6
0
231,061
0
W
Cu Chulainn
7,878
606
91
7
0
248,184
0
L
Mulan
7,573
583
85
7
0
233,472
0
W
Nu Wa
7,616
586
87
7
0
213,622
0
L
Janus
8,315
640
129
10
0
281,148
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role