Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
BlitzTheTank
Lancelot
Level 85
God Stats
8W - 9L
1,462 SR
Queue Stats
89W - 83L
1,461 Elo+
Party 1
Ra
Ra
OwlDiego4224
Ra
Level 88
God Stats
1W - 1L
1,282 SR
Queue Stats
33W - 45L
1,461 Elo+
Solo
Ares
Ares
Smurf_4_2_0
Ares
Level 126
God Stats
17W - 9L
1,640 SR
Queue Stats
357W - 321L
1,502 Elo+
Solo
Ix Chel
Ix Chel
Thawiz2005
Ix Chel
Level 77
God Stats
2W - 4L
1,236 SR
Queue Stats
185W - 190L
1,423 Elo+
Party 1
Team Averages
Level 106
1,424 SR
1,469 Elo+

VS

Team Averages
Level 136
1,584 SR
1,487 Elo+
Cthulhu
Cthulhu
AGustin6134
Cthulhu
Level 145
God Stats
24W - 11L
1,587 SR
Queue Stats
87W - 74L
1,544 Elo+
Solo
Fenrir
Fenrir
Fah1mat0r
Fenrir
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 13L
1,348 Elo+
Solo
Anubis
Anubis
TACOmachine3000
Anubis
Level 104
God Stats
8W - 11L
1,540 SR
Queue Stats
143W - 123L
1,547 Elo+
Solo
Vulcan
Vulcan
YokaiNaga
Vulcan
Level 129
God Stats
1W - 1L
1,695 SR
Queue Stats
127W - 96L
1,532 Elo+
Solo
Medusa
Medusa
antman_games1
Medusa
Level 159
God Stats
46W - 36L
1,595 SR
Queue Stats
228W - 228L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
7
1 / 0 / 0
4,196
839
911
1,208
255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Lancelot
BlitzTheTank
Lancelot
7
1 / 0 / 2
3,902
780
1,260
2,628
883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 3 / 0
3,609
722
1,286
3,152
564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 2
4,121
824
1,705
3,951
2,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
Thawiz2005
Ix Chel
7
1 / 1 / 1
3,873
775
888
3,976
1,135
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AGustin6134
Cthulhu
3
0 / 0 / 0
3,080
616
974
1,500
746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
Fah1mat0r
Fenrir
6
1 / 0 / 0
3,538
708
1,013
2,440
765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
3 / 0 / 0
4,629
926
1,793
3,038
992
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vulcan
YokaiNaga
Vulcan
7
0 / 2 / 1
3,752
750
3,310
2,843
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

2
0 / 1 / 0
2,731
546
510
1,142
262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
3
Kills
4
4
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
1
0
0
1
L
Cthulhu
AGustin6134
Cthulhu
0
0
0
0
W
Lancelot
BlitzTheTank
Lancelot
1
0
2
2
L
Fenrir
Fah1mat0r
Fenrir
1
0
0
1
W
0
3
0
0
W
0
0
2
1
L
3
0
0
3
W
Ix Chel
Thawiz2005
Ix Chel
1
1
1
1.5
L
Vulcan
YokaiNaga
Vulcan
0
2
1
0.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,050
Damage
7,600
14,915
Taken
10,963
5,104
Mitigated
3,567
5,788
Healing
3,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
911
360
0
824
1,208
255
102
344
864
0
21,601
L
Cthulhu
AGustin6134
Cthulhu
974
33
163
479
1,500
746
0
483
1,017
5,193
0
W
Lancelot
BlitzTheTank
Lancelot
1,260
222
0
78
2,628
883
0
235
2,393
0
16,772
L
Fenrir
Fah1mat0r
Fenrir
1,013
140
0
709
2,440
765
0
448
1,992
0
11,932
W
1,286
66
0
753
3,152
564
0
1,793
1,359
13,524
0
W
1,705
32
0
2,339
3,951
2,267
0
1,304
2,647
13,056
1,342
L
1,793
78
0
1,872
3,038
992
0
1,007
1,752
23,889
0
W
Ix Chel
Thawiz2005
Ix Chel
888
196
135
1,659
3,976
1,135
0
2,401
1,575
18,154
0
L
Vulcan
YokaiNaga
Vulcan
3,310
155
0
290
2,843
802
0
1,438
1,405
18,361
0
L
510
336
0
160
1,142
262
0
163
979
0
4,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,701
Gold Earned
17,730
182
Minions Killed
126
0
Camps Cleared
0
590,417
Distance Traveled
444,456
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
4,196
839
50
10
0
110,293
0
L
Cthulhu
3,080
616
3
1
0
70,907
0
W
Lancelot
3,902
780
32
6
0
139,628
2
L
Fenrir
3,538
708
30
6
0
119,598
0
W
Ra
3,609
722
37
7
0
110,955
0
W
Ares
4,121
824
20
4
0
106,753
0
L
Anubis
4,629
926
50
10
0
100,339
1
W
Ix Chel
3,873
775
43
9
0
122,788
0
L
Vulcan
3,752
750
31
6
0
126,807
0
L
Medusa
2,731
546
12
2
0
26,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role