Player Matchup

Eset
Eset
BoboBoreal
Eset
Level 149
God Stats
5W - 6L
1,518 SR
Queue Stats
261W - 237L
1,567 Elo+
Party 3
Gilgamesh
Gilgamesh
EightBitGhost
Gilgamesh
Level 146
God Stats
5W - 7L
1,515 SR
Queue Stats
172W - 151L
1,596 Elo+
Party 3
Heimdallr
Heimdallr
Hit A Tho
Heimdallr
Level 156
God Stats
2W - 4L
1,445 SR
Queue Stats
230W - 246L
1,388 Elo+
Party 2
Izanami
Izanami
Mclovinnn8126
Izanami
Level 29
God Stats
19W - 32L
1,384 SR
Queue Stats
71W - 90L
1,360 Elo+
Party 2
Lancelot
Lancelot
XHaviHavilowlowX
Lancelot
Level 83
God Stats
1W - 3L
1,469 SR
Queue Stats
276W - 297L
1,439 Elo+
Solo
Team Averages
Level 113
1,466 SR
1,470 Elo+

VS

Team Averages
Level 97
1,528 SR
1,426 Elo+
Sol
Sol
Dwreckless421
Sol
Level 157
God Stats
54W - 39L
1,600 SR
Queue Stats
481W - 467L
1,451 Elo+
Solo
Hercules
Hercules
Fenixevilangel
Hercules
Level 147
God Stats
11W - 5L
1,569 SR
Queue Stats
143W - 145L
1,439 Elo+
Solo
Bakasura
Bakasura
KingsGenesis
Bakasura
Level 44
God Stats
2W - 2L
1,352 SR
Queue Stats
26W - 31L
1,340 Elo+
Party 1
Izanami
Izanami
SkadiDsntKno271
Izanami
Level 120
God Stats
16W - 8L
1,618 SR
Queue Stats
258W - 241L
1,547 Elo+
Solo
Agni
Agni
TheMrBlaze4733
Agni
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 21L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 5
8,187
585
9,528
5,431
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gilgamesh
EightBitGhost
Gilgamesh
15
9 / 2 / 4
8,938
638
11,155
17,949
9,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Heimdallr
Hit A Tho
Heimdallr
11
1 / 8 / 1
6,449
461
5,399
12,109
3,381
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Izanami
11
0 / 2 / 0
6,322
452
2,461
8,649
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 1 / 6
6,741
482
3,129
7,586
2,174
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 1
8,982
642
11,812
10,425
3,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hercules
12
2 / 3 / 3
7,627
545
5,010
15,604
15,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
KingsGenesis
Bakasura
15
2 / 4 / 2
7,906
565
3,342
12,635
5,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
5 / 1 / 4
8,863
633
7,163
6,794
2,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
3 / 4 / 2
7,671
548
6,627
5,533
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
13
Kills
15
15
Deaths
13
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
2
5
2.75
W
3
1
1
3.5
L
Gilgamesh
EightBitGhost
Gilgamesh
9
2
4
5.5
W
Hercules
2
3
3
1.17
L
Heimdallr
Hit A Tho
Heimdallr
1
8
1
0.19
W
Bakasura
KingsGenesis
Bakasura
2
4
2
0.75
L
Izanami
0
2
0
0
W
5
1
4
7
W
3
4
2
1
L
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,672
Damage
33,954
51,724
Taken
50,991
19,164
Mitigated
29,072
13,934
Healing
21,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,528
752
351
1,169
5,431
1,523
0
1,190
3,848
57,144
0
W
11,812
4,341
0
6,523
10,425
3,149
1,043
0
10,425
64,425
8,469
L
Gilgamesh
EightBitGhost
Gilgamesh
11,155
4,007
0
5,751
17,949
9,776
0
4,080
13,074
0
66,134
W
Hercules
5,010
1,715
0
5,530
15,604
15,647
0
5,444
9,712
0
20,341
L
Heimdallr
Hit A Tho
Heimdallr
5,399
2,325
0
1,897
12,109
3,381
481
4,945
6,999
0
38,199
W
Bakasura
KingsGenesis
Bakasura
3,342
2,653
0
5,627
12,635
5,988
0
1,225
11,260
0
47,923
L
Izanami
2,461
1,177
0
2,933
8,649
2,310
300
5,757
2,892
0
34,719
W
7,163
3,768
0
2,585
6,794
2,678
1,921
611
6,139
0
69,507
W
6,627
92
0
748
5,533
1,610
0
1,530
3,710
43,465
0
L
3,129
370
0
1,833
7,586
2,174
0
1,186
6,238
0
31,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,637
Gold Earned
41,049
397
Minions Killed
438
0
Camps Cleared
0
1,481,999
Distance Traveled
1,434,382
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,187
585
130
9
0
258,430
5
W
Sol
8,982
642
115
8
0
238,113
0
L
Gilgamesh
8,938
638
107
8
0
358,877
4
W
Hercules
7,627
545
20
1
0
258,448
0
L
Heimdallr
6,449
461
48
3
0
260,391
0
W
Bakasura
7,906
565
100
7
0
338,967
0
L
Izanami
6,322
452
55
4
0
267,247
0
W
Izanami
8,863
633
123
9
0
279,865
3
W
Agni
7,671
548
80
6
0
318,989
3
L
Lancelot
6,741
482
57
4
0
337,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role