Player Matchup

Neith
Neith
Silver II
 
Neith
Silver II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Gold IV
Ahstx
The Morrigan
Gold IV
Level 144
God Stats
9W - 18L
1,376 SR
Queue Stats
196W - 204L
1,385 MMR
Solo
Charon
Charon
Bronze IV
Genkizz
Charon
Bronze IV
Level 138
God Stats
1W - 1L
1,286 SR
Queue Stats
3W - 10L
1,307 MMR
Solo
Apollo
Apollo
Silver I
ajaxahac
Apollo
Silver I
Level 181
God Stats
10W - 5L
1,610 SR
Queue Stats
31W - 37L
1,272 MMR
Solo
Hun Batz
Hun Batz
Silver I
temp-0981073
Hun Batz
Silver I
Level 149
God Stats
17W - 24L
1,459 SR
Queue Stats
351W - 378L
1,370 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 147
1,446 SR
1,367 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 93
1,494 SR
1,264 MMR
Odin
Odin
Platinum V
 
Odin
Platinum V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Gold II
GzSigma
Kukulkan
Gold II
Level 88
God Stats
2W - 3L
1,548 SR
Queue Stats
151W - 160L
1,479 MMR
Party 1
Arachne
Arachne
Silver III
hattaka23
Arachne
Silver III
Level 107
God Stats
8W - 10L
1,414 SR
Queue Stats
438W - 464L
960 MMR
Solo
Izanami
Izanami
Gold V
iPurgeXps
Izanami
Gold V
Level 116
God Stats
3W - 3L
1,526 SR
Queue Stats
216W - 233L
1,373 MMR
Solo
Ymir
Ymir
Silver II
krubypatties
Ymir
Silver II
Level 68
God Stats
2W - 5L
1,483 SR
Queue Stats
152W - 182L
1,008 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
1 / 3 / 0
3,502
700
1,545
4,231
1,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Ahstx
The Morrigan
7
0 / 2 / 0
3,466
693
979
2,821
717
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon
Genkizz
Charon
6
0 / 0 / 5
3,665
733
1,428
2,981
1,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
ajaxahac
Apollo
7
5 / 0 / 0
4,302
860
3,265
1,369
356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
temp-0981073
Hun Batz
7
1 / 0 / 2
3,541
708
1,076
3,321
783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Nu WaKing ArthurAwilixKumbhakarna

VS

Bans
CthulhuDiscordiaHeraMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
1 / 0 / 2
4,521
904
1,978
2,710
1,182
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
GzSigma
Kukulkan
7
2 / 0 / 0
3,845
769
1,684
1,634
441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
hattaka23
Arachne
6
2 / 2 / 2
3,807
761
2,122
4,749
1,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Izanami
iPurgeXps
Izanami
2
0 / 2 / 0
2,725
545
538
1,441
296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 3 / 0
3,064
613
952
4,714
2,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
7
Kills
5
5
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
3
0
0.33
L
Odin
 
Odin
1
0
2
2
W
The Morrigan
Ahstx
The Morrigan
0
2
0
0
W
Charon
Genkizz
Charon
0
0
5
2.5
L
Kukulkan
GzSigma
Kukulkan
2
0
0
2
W
Apollo
ajaxahac
Apollo
5
0
0
5
L
Arachne
hattaka23
Arachne
2
2
2
1.5
L
Izanami
iPurgeXps
Izanami
0
2
0
0
L
0
3
0
0
W
Hun Batz
temp-0981073
Hun Batz
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,293
Damage
7,274
14,723
Taken
15,248
4,297
Mitigated
5,361
5,042
Healing
4,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
1,545
440
0
731
4,231
1,016
0
23
4,208
0
15,106
L
Odin
 
Odin
1,978
451
0
712
2,710
1,182
0
0
2,710
855
24,584
W
The Morrigan
Ahstx
The Morrigan
979
370
0
578
2,821
717
0
1,008
1,700
18,029
1,933
W
Charon
Genkizz
Charon
1,428
530
0
1,223
2,981
1,425
0
368
2,613
7,427
0
L
Kukulkan
GzSigma
Kukulkan
1,684
318
0
500
1,634
441
0
951
683
15,901
0
W
Apollo
ajaxahac
Apollo
3,265
2,344
0
1,064
1,369
356
0
547
822
0
21,812
L
Arachne
hattaka23
Arachne
2,122
1,311
0
2,416
4,749
1,192
0
213
4,536
0
12,512
L
Izanami
iPurgeXps
Izanami
538
391
0
40
1,441
296
0
478
963
0
5,585
L
952
309
0
537
4,714
2,250
0
758
3,956
7,781
0
W
Hun Batz
temp-0981073
Hun Batz
1,076
479
0
1,446
3,321
783
0
536
2,721
0
16,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,476
Gold Earned
17,962
159
Minions Killed
134
0
Camps Cleared
0
548,189
Distance Traveled
528,468
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,502
700
30
6
0
97,287
0
L
Odin
4,521
904
38
8
0
129,841
1
W
The Morrigan
3,466
693
40
8
0
106,261
0
W
Charon
3,665
733
18
4
0
114,255
0
L
Kukulkan
3,845
769
37
7
0
107,526
0
W
Apollo
4,302
860
36
7
0
108,726
0
L
Arachne
3,807
761
33
7
0
129,627
0
L
Izanami
2,725
545
9
2
0
45,338
0
L
Ymir
3,064
613
17
3
0
116,136
0
W
Hun Batz
3,541
708
35
7
0
121,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role