Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
AndreiDM17
Lancelot
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,278 Elo+
Solo
Hun Batz
Hun Batz
Samambibambaui
Hun Batz
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,527 Elo+
Solo
Team Averages
Level 144
1,500 SR
1,461 Elo+

VS

Team Averages
Level 114
1,459 SR
1,501 Elo+
Geb
Geb
 
Geb
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
BenderGodnesov
Khepri
Level 65
God Stats
1W - 1L
1,268 SR
Queue Stats
270W - 237L
1,516 Elo+
Solo
Baba Yaga
Baba Yaga
Grnganga
Baba Yaga
Level 112
God Stats
9W - 7L
1,525 SR
Queue Stats
588W - 604L
1,479 Elo+
Solo
Fenrir
Fenrir
Ramonnelas
Fenrir
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 72L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
1 / 1 / 1
5,328
1,066
1,736
6,244
3,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
 
Thanatos
9
1 / 2 / 2
5,133
1,027
3,446
4,415
1,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
 
Fenrir
8
1 / 2 / 2
5,053
1,011
2,347
3,994
3,108
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Lancelot
AndreiDM17
Lancelot
9
1 / 5 / 2
5,046
1,009
1,111
6,063
3,413
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
10
0 / 3 / 4
5,057
1,011
1,805
4,671
2,022
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
2 / 1 / 6
6,450
1,290
2,163
3,025
3,945
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Surtr
 
Surtr
11
0 / 2 / 9
6,278
1,256
6,197
7,661
9,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 0 / 7
6,985
1,397
2,825
3,948
3,779
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
Grnganga
Baba Yaga
12
2 / 0 / 4
6,646
1,329
5,849
1,466
743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Ramonnelas
Fenrir
11
7 / 1 / 5
7,055
1,411
4,344
5,668
6,480
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
4
Kills
13
13
Deaths
4
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
1
1
1.5
L
Thanatos
 
Thanatos
1
2
2
1
L
Fenrir
 
Fenrir
1
2
2
1
W
Geb
 
Geb
2
1
6
5
W
Surtr
 
Surtr
0
2
9
2.25
L
Lancelot
AndreiDM17
Lancelot
1
5
2
0.4
W
2
0
7
5.5
W
Baba Yaga
Grnganga
Baba Yaga
2
0
4
4
W
Fenrir
Ramonnelas
Fenrir
7
1
5
9.5
L
Hun Batz
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,445
Damage
21,378
25,387
Taken
21,768
13,076
Mitigated
24,100
7,047
Healing
6,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,736
1,242
0
2,392
6,244
3,031
0
2,528
3,716
0
2,250
L
Thanatos
 
Thanatos
3,446
679
423
2,227
4,415
1,502
0
1,550
2,865
0
6,498
L
Fenrir
 
Fenrir
2,347
343
0
1,078
3,994
3,108
0
2,115
1,879
0
3,617
W
Geb
 
Geb
2,163
390
315
282
3,025
3,945
425
0
2,988
7,540
0
W
Surtr
 
Surtr
6,197
1,107
405
760
7,661
9,153
558
0
7,555
2,644
9,883
L
Lancelot
AndreiDM17
Lancelot
1,111
144
158
0
6,063
3,413
0
3,246
2,817
0
3,945
W
2,825
791
1,379
992
3,948
3,779
516
0
3,690
5,998
635
W
Baba Yaga
Grnganga
Baba Yaga
5,849
429
209
688
1,466
743
906
0
1,466
15,718
371
W
Fenrir
Ramonnelas
Fenrir
4,344
726
351
740
5,668
6,480
504
0
5,475
0
6,550
L
Hun Batz
1,805
228
397
372
4,671
2,022
0
2,673
1,998
0
6,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,617
Gold Earned
33,414
27
Minions Killed
57
0
Camps Cleared
0
463,312
Distance Traveled
566,086
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,328
1,066
6
1
0
86,098
0
L
Thanatos
5,133
1,027
8
2
0
92,497
0
L
Fenrir
5,053
1,011
1
0
0
80,150
0
W
Geb
6,450
1,290
9
2
0
114,574
0
W
Surtr
6,278
1,256
8
2
0
106,627
0
L
Lancelot
5,046
1,009
8
2
0
100,839
0
W
Khepri
6,985
1,397
15
3
0
112,881
0
W
Baba Yaga
6,646
1,329
20
4
0
120,403
0
W
Fenrir
7,055
1,411
5
1
0
111,601
0
L
Hun Batz
5,057
1,011
4
1
0
103,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role