Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
FisH1058
Mulan
Level 186
God Stats
4W - 7L
1,486 SR
Queue Stats
112W - 103L
1,578 Elo+
Solo
Chronos
Chronos
ItouAya
Chronos
Level 202
God Stats
2W - 3L
1,126 SR
Queue Stats
352W - 318L
1,547 Elo+
Solo
Ne Zha
Ne Zha
NotAudreyHepburn
Ne Zha
Level 206
God Stats
34W - 29L
1,612 SR
Queue Stats
571W - 512L
1,525 Elo+
Solo
Skadi
Skadi
SmiteMexsSuk
Skadi
Level 50
God Stats
8W - 7L
1,585 SR
Queue Stats
35W - 51L
1,404 Elo+
Solo
Team Averages
Level 159
1,462 SR
1,511 Elo+

VS

Team Averages
Level 197
1,531 SR
1,508 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 359
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Maquiavélico
Ah Puch
Level 164
God Stats
291W - 281L
1,478 SR
Queue Stats
337W - 341L
1,443 Elo+
Solo
Cthulhu
Cthulhu
Reap_EqUinox
Cthulhu
Level 128
God Stats
10W - 11L
1,544 SR
Queue Stats
249W - 235L
1,517 Elo+
Solo
Arachne
Arachne
Srbeanz
Arachne
Level 162
God Stats
76W - 54L
1,631 SR
Queue Stats
128W - 84L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
4 / 2 / 2
6,635
603
5,857
9,641
3,650
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Mulan
FisH1058
Mulan
9
2 / 3 / 4
6,057
551
5,753
10,486
6,166
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
ItouAya
Chronos
11
3 / 5 / 0
6,098
554
5,873
10,131
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

6
1 / 3 / 1
4,576
416
2,387
6,505
1,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 2 / 0
6,715
610
7,162
9,553
3,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
9 / 1 / 0
8,300
755
9,186
7,457
2,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
 
Nu Wa
11
0 / 3 / 2
6,068
552
4,749
4,836
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
12
3 / 2 / 1
6,687
608
7,834
10,898
3,392
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Reap_EqUinox
Cthulhu
10
1 / 2 / 4
6,037
549
5,069
7,144
4,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Srbeanz
Arachne
10
2 / 4 / 6
6,148
559
8,183
10,022
3,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
12
Kills
15
15
Deaths
12
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
2
2
2.5
W
Danzaburou
 
Danzaburou
9
1
0
9
W
Nu Wa
 
Nu Wa
0
3
2
0.33
L
Mulan
FisH1058
Mulan
2
3
4
1.33
L
Chronos
ItouAya
Chronos
3
5
0
0.6
W
Ah Puch
3
2
1
1.75
L
1
3
1
0.5
W
Cthulhu
Reap_EqUinox
Cthulhu
1
2
4
1.5
L
2
2
0
1
W
Arachne
Srbeanz
Arachne
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,032
Damage
35,021
46,316
Taken
40,357
17,855
Mitigated
15,067
16,923
Healing
14,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,857
442
242
4,426
9,641
3,650
0
3,361
5,753
44,864
1,782
W
Danzaburou
 
Danzaburou
9,186
4,955
0
3,566
7,457
2,615
0
3,150
4,307
0
50,605
W
Nu Wa
 
Nu Wa
4,749
1,131
0
350
4,836
1,435
529
2,630
2,206
42,117
0
L
Mulan
FisH1058
Mulan
5,753
1,462
0
2,943
10,486
6,166
0
3,440
6,651
0
31,245
L
Chronos
ItouAya
Chronos
5,873
1,936
0
2,440
10,131
3,460
0
1,333
8,608
37,344
0
W
Ah Puch
7,834
110
0
5,783
10,898
3,392
0
0
10,898
48,650
900
L
2,387
970
0
3,600
6,505
1,450
0
906
5,415
0
18,361
W
Cthulhu
Reap_EqUinox
Cthulhu
5,069
299
104
1,780
7,144
4,160
0
3,909
3,235
26,088
0
L
7,162
2,194
0
3,272
9,553
3,129
0
7,241
2,254
0
50,607
W
Arachne
Srbeanz
Arachne
8,183
5,211
0
3,224
10,022
3,465
0
2,015
8,007
0
29,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,081
Gold Earned
33,240
356
Minions Killed
331
0
Camps Cleared
0
959,027
Distance Traveled
1,161,689
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,635
603
93
8
0
179,733
0
W
Danzaburou
8,300
755
76
7
0
227,627
0
W
Nu Wa
6,068
552
73
7
0
208,043
2
L
Mulan
6,057
551
49
4
0
247,113
0
L
Chronos
6,098
554
80
7
0
226,637
4
W
Ah Puch
6,687
608
76
7
0
231,210
0
L
Ne Zha
4,576
416
41
4
0
109,041
0
W
Cthulhu
6,037
549
64
6
0
236,133
0
L
Skadi
6,715
610
93
8
0
196,503
0
W
Arachne
6,148
559
42
4
0
258,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role