Player Matchup

Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Cσnstantine
Ares
Level 165
God Stats
6W - 3L
1,457 SR
Queue Stats
102W - 113L
1,585 Elo+
Solo
Bastet
Bastet
Log0ut
Bastet
Level 159
God Stats
3W - 1L
1,868 SR
Queue Stats
80W - 34L
1,732 Elo+
Party 1
Nut
Nut
Senkimone
Nut
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 77L
1,467 Elo+
Party 1
Hachiman
Hachiman
iStarFire
Hachiman
Level 164
God Stats
7W - 5L
1,497 SR
Queue Stats
911W - 415L
1,827 Elo+
Party 1
Team Averages
Level 132
1,564 SR
1,622 Elo+

VS

Team Averages
Level 110
1,508 SR
1,506 Elo+
Tyr
Tyr
 
Tyr
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Kuromi69
Bastet
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 44L
1,524 Elo+
Solo
Vulcan
Vulcan
NuclearJellie
Vulcan
Level 132
God Stats
4W - 2L
1,778 SR
Queue Stats
221W - 229L
1,537 Elo+
Solo
Sol
Sol
smokingcookies4
Sol
Level 69
God Stats
6W - 9L
1,402 SR
Queue Stats
414W - 411L
1,546 Elo+
Solo
Danzaburou
Danzaburou
xlYuyinlx
Danzaburou
Level 156
God Stats
1W - 2L
1,363 SR
Queue Stats
452W - 466L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
2 / 1 / 3
5,606
1,121
1,398
2,947
1,421
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

10
1 / 1 / 5
5,769
1,154
2,106
4,048
3,311
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
Log0ut
Bastet
10
1 / 2 / 5
5,724
1,145
5,026
5,585
1,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
1 / 2 / 3
5,119
1,024
2,871
2,513
893
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
iStarFire
Hachiman
10
1 / 1 / 4
5,607
1,121
5,700
2,397
936
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
3 / 2 / 2
5,682
1,136
2,454
5,009
5,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bastet
Kuromi69
Bastet
9
0 / 3 / 4
5,034
1,007
3,504
6,015
2,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 0 / 3
5,406
1,081
3,986
2,144
743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 3
5,683
1,137
3,505
3,680
1,078
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
xlYuyinlx
Danzaburou
6
0 / 1 / 0
4,585
917
247
1,643
486
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
6
Kills
6
7
Deaths
7
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
1
3
3.5
L
Tyr
 
Tyr
3
2
2
2
W
1
1
5
3.5
L
Bastet
Kuromi69
Bastet
0
3
4
0.67
W
Bastet
Log0ut
Bastet
1
2
5
1.75
L
1
0
3
2.5
W
1
2
3
1.25
W
Hachiman
iStarFire
Hachiman
1
1
4
3
L
2
1
3
3.5
L
Danzaburou
xlYuyinlx
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,101
Damage
13,696
17,490
Taken
18,491
8,465
Mitigated
10,441
4,871
Healing
5,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
1,398
89
321
1,199
2,947
1,421
0
1,744
1,167
10,050
202
L
Tyr
 
Tyr
2,454
59
0
61
5,009
5,204
0
1,222
3,787
800
4,074
W
2,106
256
0
1,370
4,048
3,311
0
2,051
1,997
3,057
0
L
Bastet
Kuromi69
Bastet
3,504
404
259
1,745
6,015
2,930
0
1,301
4,714
0
4,059
W
Bastet
Log0ut
Bastet
5,026
565
615
1,003
5,585
1,904
0
2,202
3,179
0
10,558
L
3,986
38
239
650
2,144
743
0
281
1,863
14,306
0
W
2,871
1,365
126
196
2,513
893
0
621
1,818
0
4,509
W
Hachiman
iStarFire
Hachiman
5,700
2,905
0
41
2,397
936
215
1,268
1,129
0
15,078
L
3,505
706
0
1,610
3,680
1,078
90
258
3,422
10,913
0
L
Danzaburou
xlYuyinlx
Danzaburou
247
0
81
621
1,643
486
0
411
1,232
0
1,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,825
Gold Earned
26,390
65
Minions Killed
52
0
Camps Cleared
0
456,106
Distance Traveled
442,552
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,606
1,121
15
3
0
75,001
0
L
Tyr
5,682
1,136
6
1
0
102,865
0
W
Ares
5,769
1,154
5
1
0
80,005
0
L
Bastet
5,034
1,007
3
1
0
96,937
0
W
Bastet
5,724
1,145
11
2
0
125,730
0
L
Vulcan
5,406
1,081
16
3
0
112,881
0
W
Nut
5,119
1,024
7
1
0
97,884
0
W
Hachiman
5,607
1,121
27
5
0
77,486
0
L
Sol
5,683
1,137
24
5
0
100,647
0
L
Danzaburou
4,585
917
3
1
0
29,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role