Player Matchup

Shiva
Shiva
Silver II
 
Shiva
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold I
Himdrix
Chang'e
Gold I
Level 159
God Stats
40W - 39L
1,561 SR
Queue Stats
490W - 498L
1,638 MMR
Solo
Odin
Odin
Silver V
ITMX JDA
Odin
Silver V
Level 88
God Stats
1W - 2L
1,675 SR
Queue Stats
14W - 19L
1,204 MMR
Solo
Tiamat
Tiamat
Diamond V
LockDownFlame
Tiamat
Diamond V
Level 129
God Stats
5W - 7L
1,451 SR
Queue Stats
152W - 132L
2,124 MMR
Solo
Anhur
Anhur
Gold V
XtremeWalrus
Anhur
Gold V
Level 99
God Stats
7W - 7L
1,525 SR
Queue Stats
23W - 28L
1,439 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,542 SR
1,581 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,615 SR
1,503 MMR
Yu Huang
Yu Huang
Silver II
BlitzzCreedx
Yu Huang
Silver II
Level 159
God Stats
19W - 11L
1,598 SR
Queue Stats
807W - 835L
1,080 MMR
Solo
Amaterasu
Amaterasu
Gold III
Keelo12
Amaterasu
Gold III
Level 157
God Stats
9W - 9L
1,516 SR
Queue Stats
70W - 69L
1,457 MMR
Party 1
Hou Yi
Hou Yi
Platinum V
KrAzYI3lacK
Hou Yi
Platinum V
Level 217
God Stats
5W - 0L
1,842 SR
Queue Stats
142W - 144L
1,665 MMR
Party 1
Gilgamesh
Gilgamesh
Gold II
NotJoeyhax
Gilgamesh
Gold II
Level 62
God Stats
14W - 7L
1,685 SR
Queue Stats
35W - 30L
1,610 MMR
Solo
Chronos
Chronos
Gold I
PoolBoi
Chronos
Gold I
Level 147
God Stats
2W - 5L
1,435 SR
Queue Stats
21W - 15L
1,704 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
0 / 1 / 0
5,340
593
4,666
8,233
6,954
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
Himdrix
Chang'e
8
1 / 2 / 3
4,908
545
4,898
6,827
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Odin
8
2 / 3 / 2
4,989
554
2,836
7,358
4,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 1 / 2
6,025
669
7,100
5,966
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

8
1 / 2 / 1
4,827
536
1,412
4,763
1,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
MedusaThothSusanoCthulhu

VS

Bans
DanzaburouPoseidonThorRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BlitzzCreedx
Yu Huang
9
2 / 3 / 2
5,474
608
4,765
4,754
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Keelo12
Amaterasu
11
1 / 0 / 2
6,299
700
5,925
8,831
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
11
1 / 1 / 2
5,980
664
2,694
4,545
1,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
NotJoeyhax
Gilgamesh
9
1 / 1 / 2
5,629
625
3,389
8,440
4,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
PoolBoi
Chronos
10
4 / 2 / 0
5,636
626
4,970
8,397
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
7
Kills
9
9
Deaths
7
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
1
0
0
W
Yu Huang
BlitzzCreedx
Yu Huang
2
3
2
1
L
Chang'e
Himdrix
Chang'e
1
2
3
1.25
L
Odin
2
3
2
1
W
Amaterasu
Keelo12
Amaterasu
1
0
2
2
W
Hou Yi
1
1
2
2
L
3
1
2
4
W
Gilgamesh
NotJoeyhax
Gilgamesh
1
1
2
2
W
Chronos
PoolBoi
Chronos
4
2
0
2
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,912
Damage
21,743
33,147
Taken
34,967
16,609
Mitigated
14,017
13,809
Healing
11,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
4,666
1,117
0
3,619
8,233
6,954
0
0
8,233
90
36,377
W
Yu Huang
BlitzzCreedx
Yu Huang
4,765
491
0
1,159
4,754
1,219
0
2,095
2,210
28,021
0
L
Chang'e
Himdrix
Chang'e
4,898
868
360
3,643
6,827
1,770
0
2,204
4,553
28,547
769
L
Odin
2,836
574
144
2,028
7,358
4,031
0
2,749
4,467
0
13,680
W
Amaterasu
Keelo12
Amaterasu
5,925
3,331
0
4,279
8,831
4,082
0
1,349
7,446
0
40,516
W
Hou Yi
2,694
1,259
0
1,797
4,545
1,277
180
68
4,429
0
46,357
L
7,100
750
0
2,061
5,966
2,717
0
3,427
2,196
28,585
1,493
W
Gilgamesh
NotJoeyhax
Gilgamesh
3,389
827
0
1,838
8,440
4,974
0
2,431
5,631
0
22,246
W
Chronos
PoolBoi
Chronos
4,970
1,454
0
2,748
8,397
2,465
0
4,494
3,486
31,851
931
L
1,412
798
0
1,954
4,763
1,137
0
460
4,215
0
21,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,089
Gold Earned
29,018
246
Minions Killed
334
0
Camps Cleared
0
913,934
Distance Traveled
984,797
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,340
593
70
8
0
188,496
0
W
Yu Huang
5,474
608
54
6
0
189,601
0
L
Chang'e
4,908
545
43
5
0
210,054
4
L
Odin
4,989
554
19
2
0
198,995
3
W
Amaterasu
6,299
700
87
10
0
209,681
2
W
Hou Yi
5,980
664
82
9
0
167,392
4
L
Tiamat
6,025
669
70
8
0
200,767
0
W
Gilgamesh
5,629
625
46
5
0
216,300
4
W
Chronos
5,636
626
65
7
0
201,823
0
L
Anhur
4,827
536
44
5
0
115,622
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role