Player Matchup

Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold II
BrainDead__6
Merlin
Gold II
Level 129
God Stats
33W - 33L
1,497 SR
Queue Stats
255W - 254L
1,606 MMR
Party 1
Camazotz
Camazotz
Silver IV
Doublix
Camazotz
Silver IV
Level 93
God Stats
1W - 0L
1,104 SR
Queue Stats
5W - 7L
1,410 MMR
Solo
Shiva
Shiva
Platinum IV
TheAce04
Shiva
Platinum IV
Level 138
God Stats
103W - 67L
1,645 SR
Queue Stats
225W - 208L
1,721 MMR
Party 1
Cthulhu
Cthulhu
Silver II
mercilessblaze
Cthulhu
Silver II
Level 142
God Stats
8W - 8L
1,540 SR
Queue Stats
47W - 55L
1,481 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,457 SR
1,544 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,485 SR
1,394 MMR
Ra
Ra
Masters
 
Ra
Masters
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver III
 
Atlas
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver IV
Frijolero98
Kumbhakarna
Silver IV
Level 116
God Stats
0W - 2L
1,145 SR
Queue Stats
7W - 17L
1,181 MMR
Solo
Cernunnos
Cernunnos
Silver II
Yolito22
Cernunnos
Silver II
Level 123
God Stats
1W - 5L
1,513 SR
Queue Stats
31W - 47L
1,125 MMR
Solo
Fenrir
Fenrir
Bronze III
萌新菜鸟
Fenrir
Bronze III
Level 62
God Stats
0W - 1L
1,766 SR
Queue Stats
3W - 1L
1,666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
2 / 1 / 1
4,283
857
2,779
2,636
643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
7
0 / 1 / 0
3,689
738
752
1,567
269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Camazotz
Doublix
Camazotz
6
0 / 1 / 0
3,191
638
701
3,908
986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
TheAce04
Shiva
8
1 / 0 / 0
4,609
922
908
2,037
627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

6
1 / 2 / 1
3,968
794
2,055
4,773
2,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Sun WukongNemesisAnhurGebRaijin

VS

Bans
SerqetAresSkadiThanatosNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
1 / 0 / 1
4,028
806
1,356
1,210
292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
 
Atlas
3
0 / 1 / 0
2,746
549
205
1,441
572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
Frijolero98
Kumbhakarna
6
0 / 0 / 0
3,187
637
618
3,292
1,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
Yolito22
Cernunnos
6
1 / 3 / 0
3,327
665
2,515
5,071
1,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
8
3 / 0 / 1
4,073
815
2,068
4,260
1,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
4
Kills
5
5
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
1
2.5
L
Ra
 
Ra
1
0
1
1.5
L
Atlas
 
Atlas
0
1
0
0
W
Merlin
0
1
0
0
W
Camazotz
Doublix
Camazotz
0
1
0
0
L
Kumbhakarna
Frijolero98
Kumbhakarna
0
0
0
0
W
Shiva
TheAce04
Shiva
1
0
0
1
L
Cernunnos
Yolito22
Cernunnos
1
3
0
0.33
W
1
2
1
0.75
L
Fenrir
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,195
Damage
6,762
14,921
Taken
15,274
4,638
Mitigated
4,408
4,635
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,779
1,891
0
462
2,636
643
536
233
2,403
0
24,827
L
Ra
 
Ra
1,356
59
280
848
1,210
292
0
318
770
20,081
0
L
Atlas
 
Atlas
205
75
0
639
1,441
572
0
0
1,441
3,503
0
W
Merlin
752
0
0
328
1,567
269
0
243
1,282
14,538
398
W
Camazotz
Doublix
Camazotz
701
57
0
1,510
3,908
986
0
947
2,837
0
13,400
L
Kumbhakarna
Frijolero98
Kumbhakarna
618
86
0
1,103
3,292
1,272
0
742
2,550
9,117
0
W
Shiva
TheAce04
Shiva
908
302
0
331
2,037
627
0
282
1,755
0
24,258
L
Cernunnos
Yolito22
Cernunnos
2,515
1,125
0
1,567
5,071
1,082
0
1,151
3,920
0
17,166
W
2,055
374
665
1,339
4,773
2,113
150
308
4,465
11,553
0
L
Fenrir
2,068
700
0
2,416
4,260
1,190
0
334
3,900
0
19,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,740
Gold Earned
17,361
175
Minions Killed
151
0
Camps Cleared
0
537,825
Distance Traveled
550,678
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,283
857
42
8
0
103,455
0
L
Ra
4,028
806
61
12
0
141,622
0
L
Atlas
2,746
549
10
2
0
29,462
0
W
Merlin
3,689
738
35
7
0
104,758
0
W
Camazotz
3,191
638
26
5
0
134,364
0
L
Kumbhakarna
3,187
637
21
4
0
118,665
2
W
Shiva
4,609
922
55
11
0
103,233
0
L
Cernunnos
3,327
665
23
5
0
115,048
0
W
Cthulhu
3,968
794
17
3
0
92,015
0
L
Fenrir
4,073
815
36
7
0
145,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role